670 AD (Turn 0):
-Switch the MDI in Goldstadt to a University, and the MDI in Eisenstadt to a Knight.
-Wake up the Worker outside of Wilhelmshaven planting a forest- it doesnt seem like it was doing that intentionally. Have it instead clear Jungle outside of Catan.
-Switch Aarhus from Aqueduct to Harbor (complete in 1 turn)- Eisenstadt and Hamburg need most of the irrigated plains in the area and the tiles to its Northeast arent improved, theres no way it can get enough food to grow past size 6 without a Harbor anyway.
-I look at Walstadt, consider switching to a Harbor there, see that that would waste a few shields, and decide not to, and instead end up rushing the Library in it for 28 gold.
-Rush Courthouses in Fischberg (248 gold), Neu-Osloh (188 gold), and Bananenbucht (232 gold). I also rush a Library in Hareid (157 gold)- our cities in the ex-Viking core need some culture expansion to get enough tiles to work and alleviate the cramping there a bit.
IBT:
-A couple of English units move past our stack near Richmond, and the Sword and Archer near Bananenbucht enter our territory, a Knight shows up, and an Archer shows up outside Neu-Oslo.
-Oasenstadt: Knight->Knight
-Aarhus: Harbor->Aqueduct
-Munchen: Knight->Knight
-Catan: MDI->MDI
-Neu-Osloh: Courthouse->Walls
-Wilhelmshaven: Pike->MDI
-Walstadt: Library->Harbor
-Hareid: Library->Courthouse
-Bananenbucht: Courthouse->Walls
-Fischberg: Courthouse->Aqueduct
680 AD (Turn 1):
-For some reason, the FP slowed down from 15 turns to 18. Some tile reassignment gets it back to 16, but Im still not sure what happened there.
-Join a Worker to Eisenstadt.
-Send newly created units Southward, Galley takes the new Pike in Wilhelmshaven to the peninsula to defend the chokepoint.
-Near Bananenbucht: vKnight kills rSword, takes 1 damage but promotes to Elite, eHorse kills rArcher, vKnight dies to rKnight but redlines it, vMdi kills redlined rKnight, takes 1 damage (3-1)
-@Richmond: Barbarossas Battlers (MDI Army) kills an rPike and an rSpear, captures the city and a worker! (5-1) Theres a Sword to the west of the city escorting a few Workers. Not for long
-Near Richmond: MDI dies to Archer, MDI kills Archer, Knight kills LBM, MDI dies to Sword, MDI kills Sword, captures the workers (8-3)
IBT:
-Mongolia captures Pyongsong, and destroys Korea, which rather unfortunately costs us a bit of gold- they were paying us 22 gpt for the next 4 turns.
-English units keep moving- two of their rKnights kill two of our injured MDIs near Richmond (8-5)
-Konigsberg: Worker->Worker
690 AD (Turn 2):
-The AIs all seem to have researched Printing Press, and India has Banking.
-Richmond has an insane flip chance, so I decide not to leave any units in it.
-Near Richmond: vKnight dies to 2/3 Knight, takes it down to 1/3 but it promotes
grr
Well since that failed, if I dont leave anything in Richmond its going to get recaptured next turn, so to avoid WW from losing it I just gift it to the Vikings after taking all of our units out of it and pillaging the Saltpeter.
-The Army also kills a 1/3 Knight and captures a Worker near Canterbury. (9-6)
-Decide I might as well spend 30 gold upgrading the Galley to a Caravel.
-Cant do much near Bananenbucht right now, fortify some Knights to cover an MDI and wait for the English to come at us.
IBT:
-English rKnight kills our vKnight, English rKnight dies to our vKnight (10-7)
-And here comes a lot of English units
well, crap.
700 AD (Turn 3):
Near Bananenbucht: vMDI makes rKnight retreat, eMDI kills rSword, vMDI makes 2/4 Knight retreat, eKnight kills rLBM (12-7)
-Rush the University in Goldstadt for 228 gold and the Aqueduct in Fischberg for 384 gold.
@Canterbury: Army kills Pike, then kills another one
but falls from 10 hp to 3. *Swears loudly* (14-7)
IBT:
-India request a trade of Chemistry for Printing Press. I decide to see what else he has. Hell trade Banking and Printing Press and some gold for it. I decide to wait a few turns for our gpt deal to run out and see if hell trade some of that for it then.
-English vKnight retreats to our MDI near Bananenbucht, then an LBM attacks the Army
and it survives with 1 hp! (15-7)
-Chinas down to 1 city, the one they have on our continent (Shantung).
-Konigsberg: Worker->Worker
-Eisenstadt: Knight->Knight
-Goldstadt: University->Barracks
-Fischberg: Aqueduct->Library
710 AD (Turn 4):
-The MDI Army flees into the forest Southwest of Richmond. I leave a three of our captured English workers near Canterbury (one of which was doomed anyway, having been under the Army) in the hopes that the English find them a more appealing target than our Army.
-Luckily, the Vikings havent yet managed to build any defensive units in either Richmond or London- I could capture both without a fight if I wished to. Ill wait a few turns for Copernicus to get closer to completion
I think.
-Near Bananenbucht: eKnight kills 1/3 (or was it 4?) Knight (16-7)
IBT:
-The Give away Slave workers gambit fails- A Sword kills the Army, and all three of the workers I tried to use as decoys are lost anyway. On the bright side, an English Knight died to one of our Pikes- and revealed that England has an ROP with the Vikings in the process (17-8(+3)).
-Oasenstadt: Knight->Knight
720 AD (Turn 5):
-Our gpt just took a big hit- it looks like some of our deals with the AI ended.
-Trade Chemistry to India for Banking, Printing Press, 3 gold, and 24 gpt. Sadly, Mongolia doesnt seem to have any gpt, so all I can get from them for Chemistry is 6 gold and Spices.
-The addition of spices means I dont have to raise the luxury rate to fight the WW that just hit us.
-Sci down to 70 %, Physics still in 1.
-Near Bananenbucht: vKnight kills rSword, eHorse kills rLBM (19-8(+3)).
-vCaravel sinks an rGalley near Walstadt. (20-8(+3)).
-MM Kolossusstadt and Oasenstadt to prevent Oasenstadt from starving, while keeping CopernicusObservatory due in 4.
-Rush a Harbor in Walstadt (104 gold)
IBT:
-Our RoP with India ends.
-Near Bananenbucht: English rKnight kills our vKnight, English vKnight dies to our 2/4 Knight (becomes 2/5 Knight), which is then killed by an English rArcher (21-10(+3))
-Finish research on Physics: Start Theory of Gravity, due in 6 turns at 80% science
-Konigsberg: Worker->Worker
-Hamburg: MDI->MDI
-Munchen: Knight->Knight
-Catan: MDI->Knight
-Neu-Osloh: Walls->Barracks
-Walstadt: Harbor->Pike
-Bananenbucht: Walls->Barracks
730 AD (Turn 6):
-Somehow, Mongolia managed to get Banking, Astronomy, and a crapton of gold over the IBT. Still no gpt, though.
-Near Neu-Osloh: vKnight kills rArcher (promotes to elite!) vMDI kills rSword (23-10(+3))
-Near Bananenbucht: vKnight kills 2/4 Knight (24-10(+3))
-Still no units in London (I imagine it must be too corrupt for more than 1 or 2 spt), England still wont talk. 3 turns until Copernicus
IBT:
-English units approach, no attacks.
-Goldstadt: Barracks->Knight
-Mongols building Copernicus. Good luck with that, Temujin.
740 AD (Turn 7):
-England is finally willing to talk. I decide to engage in a last bit of leader-fishing before going to the table, as they have some units near Bananenbucht:
-eMDI kills rLBM, vKnight kills rLBM and promotes, 3/5 Horse kills 2/3 Archer (27-10(+3))
-Go talk to England. Theyll give either 13gpt and 6 gold or one of three crappy size 2 cities and no gold. Since the size 2 cities all appear pretty much worthless and impossible to defend, I end up going for the gold.
-Since Englands current unit placement prevents me from reaching Richmond this turn, and Copernicus is still 2 turns out, I decide it would be a good idea to wait a turn before betraying Scandinavia. Just to make sure, I spend 102 gold investigating London to make sure its more than 1 turn away from building a defensive unit. My investigation reveals that it is 8 shields and 8 turns away form a Spearman. I think Im safe waiting one turn.
-Use that 1 turn to send some of our units towards the Vikings.
IBT:
-India and China sign peace- I guess China isnt going to die after all.
-England is mad that some of our units are still in their territory near Warwick/Bananenbucht. I tell Elizabeth that theyll leave.
-Konigsberg: Worker->Worker
-England and India building Copernicus. Lol.
750 AD (Turn 8):
-With Copernicus 1 turn out, its time. I take the opportunity to move a Knight outside of Reykjavik before doing so, but I dial up Ragnar and tell him that its War. I immediately take back London and Richmond- and no resistors in either one, probably because all of the citizens were English! Awesome! Decide to turn everyone in both cities into Tax Collectors and starve out the native English a bit.
-Set Lux down to 0%, thank you Mongolian Spices, and wonder why I forgot to do that last turn.
IBT:
-Oasenstadt: Knight->Bank
-Kolossusstadt finishes Copernicus, and we get our Golden Age!
-Kolossusstadt: Copernicus -> Bank
-Eisenstadt: Knight->Knight
-Wilhelmshaven: MDI->Bank
760 AD (Turn 9):
-In the hopes of lowering their high flip chances, I rush Libraries in London and Richmond. I elect not to have the remaining English workers hook up the Saltpeter- at least until Richmonds flip chance drops a bit. I dont want to just give England some Saltpeter.
-eKnight kills an rArcher outside Reykjavik (28-10(+3))
IBT:
-A few Viking Archers head towards Aarhus.
-London: Library->Wealth
-Konigsberg: Worker->Worker
-Richmond: Library->Wealth
770 AD (Turn 10):
-vKnight kills rArcher and promotes, vKnight kills rArcher and promotes, vMDI kills rArcher (31-10(+3))
-Advance units towards Reykjavik and Stavanger.