Republic
000% Tax
100% Science
000% Luxury
78 gold, -5 gpt
Replaceable Parts in 5 turns.
City Builds
- Oasenstadt (12) Newton's University in 2, grows in 34.
- Bergen (4) market in 4, grows in 7.
- Königsberg (9) university in 4, grows in 3.
- Kolossusstadt (12) Palace in 100, zero growth.
- Hamburg (12) vCavalry in 4, zero growth.
- Stockholm (2) courthouse in 35, grows in 10.
- Birka (1) rGalleon in 39, grows in 1.
- Aarhus (7) market in 11, grows in 11.
- Eisenstadt (10) vCavalry in 7, zero growth.
- Stavanger (2) library in 17, grows in 1.
- München (12) vCavalry in 3, grows in 38.
- Die Siedler von Catan (8) vCavalry in 1, grows in 8.
- Neu-Osloh (1) market in 8, grows in 14.
- Wilhelmshaven (11) vCavalry in 10, grows in 4.
- Goldstadt (7) vCavalry in 1, grows in 13.
- Walstadt (6) aqueduct in 7, grows in 1.
- Odense (4)courthouse in 37, grows in 4.
- Hareid (6) aqueduct in 31, zero growth.
- Molde (2) worker in 5, grows in 5.
- Alesund (1) harbor in 27, grows in 14.
- Bananenbucht (7) market in 11, grows in 14.
- Richmond (2) rRifle in 70, grows in 19.
- Bodo (1) worker in 6, grows in 2.
- Fischberg (8) market in 10, grows in 29.
- Wesenburgberg (5) library in 11, grows in 4.
- Karasjok (1) worker in 6, grows in 4.
- Weizenheim (7) library in 5, grows in 5.
- Brandenburg (1) courthouse in 65, grows in 1.
- Potsdam (1) courthhouse in 54, grows in 5.
- Trondheim (11) Military Academy in 21, grows in 7.
- London (2) rRifle in 70, grows in 3.
City Build Recap
Newton's Universtiy [1] (Oasenstadt)
Marketplace [5]
University [1] (Königsberg)
Palace [1] (Kosossusstadt)
Cavalry [6]
courthouse [4]
Galleon [1] (Birka)
Library [3]
Aqueduct [2]
Worker [3]
Harbor [1] (Alesund)
Rifleman [2]
Military Academy [1] (Trondheim)
Resources
01 Coal
01 Saltpeter (Mongols 15 turns)
01 Iron
01 Horses
Luxuries
01 Wines
01 Furs (Japan, 6 turns)
01 Dyes
01 Spices (Mongols, 15 turns)
01 Ivory (India, expired but ongoing)
02 Silks
City Count
35 Mongols
31 Germany (Acronym01 People)
25 England
20 India
15 Japan
01 China
Military
- 26 Worker
- 35 Slaves
- 01 Horeseman
- 04 Pike
- 09 Knight
- 09 Rifles
- 08 Cavlary
- 02 Galleon
- 01 Army
- 10 Maces
- 01 Army (Cavalry)
- 07 Mace
- Current Units: 70
- Allowed Units: 61
- Support Costs: 18 gpt
Compared to England (Democrarcy) we are Average.
Compared to Japan (Republic) we are
Strong.
Compared to China (Republic) we are
Strong.
Compared to Mongols (Democracy) we are
Weak.
Compared to India (Democracy) we are Average.
We are at peace with everybody.
Worker Tasks(NW to SE)
Making railroads. Except in England.
Notes
No settlers in production.
We share our continent with England.
We are importing Saltpeter from the Mongols. There is an unclaimed Saltpeter between Birka and Karasjok. Why haven't we claimed it?
We have four eKnights in a Galleon NW of Hamburg. What are the plans for the galleon and Knights? It is two turns away from Hamburg.
(Thinking out loud here) We have 26 workers and 35 slaves. Three workers are in the Walstadt-Westenburgberg-Fischberg (WWF) area and two slaves are chopping a forest by Richmond, This leaves 23 workers and 33 slaves available for railing. Railing flatland takes 6WT. I like to keep workers and slaves in seperate stacks as much as possible but that may not be possible at the moment.
Trading
We have an ongoing trade with India. We send Silks and Wines and we get Ivory and 5 gpt.
We have a similar situtaion with the Mongols. We send Wines, we get 9 gpt.
War with England
Our footsoldiers will leave Neu-osloh and head south to Liverpool, staying in jungles the entire way. Our mounted forces in Bananenbucht will head south to Warwick and Nottingham.
We have many cities making vCavlary but we have some than can produce 4 turn Cavalry, if we can get their net shields to 20 per turn with railing. That needs to be done.
We have ten slaves at Trondhiem. Need two more slaves to give us 12, which will let us rail one tile per turn, until we get Replaceable Parts.
Since war is coming, we need to first get our core cities where they net 20 spt, even if this slows down our connecting all our cities on the rail net. We need that production sooner.
However, we will also want to rail to our new conquests.
Are we planning to keep or raze any English cities we capture?
Would it be wise to wait until we Replaceble Parts, and the faster workers, before we declare war?
Do we want any Infantry or Artillery, once we can build them (assuming we have Rubber)?
I think that if we take our England and occupy our continent, we will be fine.
However, we need to attack England soon, before they learn Nationalism.
I'm fine with dropping research to zero for a turn, or maybe two (as long as we don't waste the forest chop at Richmond), get some cash to rush rRifles in London and Richmond and then declare on England. I hate to delay getting Replaceable Parts and its trio of doom (Infantry, Artillery and Faster Workers) but I think we need to.
Next city Builds
Military -> Military.
Newton's University -> Cavalry/Infantry?
Kolossusstadt: Palace prebuild for what wonder?
Markets -> University (if not one) or military.
What of Königsberg? University -> barracks -> military?
Miscellaneous
No one is building JS Bach's Cathedral.
Replaceable Parts -> (Medicine or Industrialization) ?
Long Term Plans
Get into Space
Mid Range Plans
Own our own continent.
Short Range Plans
Drop science to zero on this turn, get some cash, rush the Rifles in Richmond and London in two turns (lets the forest chop in Richmond finish and gives us some extra cash for short rushing units whlle we get our cities with barracks to 20spt) and then delcare war on England.
Learn Replaceable Parts this turnset at 100% science when we start learning again. Not sure what to research next.
Capture Liverpool with Maces. Then head to Hastings.
Capture Warwick and Nottingham with Kngihts and Cavalry.
Mostly defend and ambush along the London-Hastings line.
Attack from Warwick towards Gloucester, Leeds and Newcastle (makes the Walstadt-Westenburgberg-Fischberg Area much safer).
And then start moving south along the west coast of England, using Richmond as the pivot point.
Get select core cities up to 20 spt (net) with railing.
Send two slaves to Trondheim to help rail, will make 12 slaves railing around Trondheim.
Rail towrads the front lines.
Rail to all of our current cities.