Acularius' GEM for Caveman2Cosmos

Yes i recall that the deer starts inside, which helps in one way and hinders in another.

The latest Gem does not open for me in V22, but ill look at England in V21 over the weekend, what i *think* would work better is a start in the west country for the English, that allows London as second city, coupled with the Parisi tribe not being the start of Frances civilization. ( looked it up Henry VIII established vast Pippen orchards in Kent to replace depleted Norman stocks of apples that had come via scily in the crusade era, so the apple orchard buidling could repalce the apple resource)

You have the oposite issue, i want Rome to expand to Etruscany, and it refuses for hundreds of turns to even consider attacking it, unless i put an Etruscian AI city there, give AI free kills against barbs, and Rome takes it quick as you like.
 
Hi Acularius, somehow the v22 download that I got, is missing the start location data of many civs.

Only teams 0, 1, 6, 13, 17, 18 and 38 do have them.

So at least one of the links in this subforum is pointing to a corrupted file. Btw. it's not the link in your OP in this thread.
 
Hi Acularius, somehow the v22 download that I got, is missing the start location data of many civs.

Only teams 0, 1, 6, 13, 17, 18 and 38 do have them.

So at least one of the links in this subforum is pointing to a corrupted file. Btw. it's not the link in your OP in this thread.

Yeah, the link in that one fourm is an older version. I've posted a version on the OP section of this topic, but a similar problem happened with my 5 civ start.

I haven't updated in a while since I tend to enjoy massive updates over several tiny ones.

The biggest problem at the moment is the location of the fabled apple in England.:D
 
As far as I can tell the reason for the early game conquest sprees is that the AI considers rock throwers to be ample defense and sends its clubmen to explore, yet clubmen beat rockthrowers even with their city defense bonus, on the Earth 18 map as Rome I wiped out France and Germany (Celtia?) very early through this method.

EDIT: I also think Australia (I'm Aussie) should be removed and replaced with Maori's or a Pacific Islander tribe, its only fair considering the Dutch and Americans arn't in the pre-columbian scenario either.
 
middle east and europe are way too crowded. Can you put in malasia, brasil & maybe another african civ and delete some others like celts, portugal, jewish one, babylon and maybe even holy rome

also is it possible to give a random option, as in randomly pick your civ?

Also how about ancient era start?
 
middle east and europe are way too crowded. Can you put in malasia, brasil & maybe another african civ and delete some others like celts, portugal, jewish one, babylon and maybe even holy rome

also is it possible to give a random option, as in randomly pick your civ?

Also how about ancient era start?

After exam crunch time I'll do some more map modding. Right now I can say a definite 'no' to Brazil by virtue that it was a Post Columbian civilization.

As for Malaysia, I'll have to take a look at them.
I haven't updated C2C in a while, so I can't comment on Malaysia, but that one is a possibility.

As for an extra civ in Africa, would love to do that. Take a away a civ in Europe. Possibly the Holy Roman Empire.

As for the ancient era start? I think that option is availiable if you go through 'Custom Scenarios' and choose that option.

@Minigrinch: At the time when I put Australia in, it was more to counter the rampant barbarism in the area, and the Aboriginal tribe was put to counter balance the Australians so they don't become a world super power being alone on a continent.

I will consider the Maori, again I haven't looked at the newest C2C yet, but it will largely depend on the AI's ability to cope with being a island civilization in an area that is pretty tough to build a civlization on, aside from simple colonialism.

As for the African civ thing, if there is a new one, it will probably be thrown in, DEFINITELY if it starts around the Niger-Congo area. It might take pressure off the Egyptians from the barbarian hordes.

The Celts, Pheonicians, and Portuguese are definitely staying though. These were busy areas and they DEFINITELY deserve to stay. If you are going to play in Europe and the Middle East, expect a lot of militaristic opportunities.
 
Perhaps a good alternative would be an Indonesian or Papua New Guinean tribe, both lands are quite managable even by the AI, and it would allow a second Oceanian pre-columbian civ that would have a high chance of expanding into Australia. That would mean you could also move the Aborigines to a more optimal starting location, there current one isn't exactly as good as what most other nation get.
 
it defaults to prehistoric and you can't change it. I spent some time and deleted a few civs and put on in new zealand, one in malasia, one in south africa and moved a couple around like put hunnia way east and russia more east too, i don't really care about historical accuracy or any of that, just want to give civs more fairness in terms of space. What happens is all of europe and middle east become ******** and stay on 1 city forever while others like china and mongols and russia and zulus get 20 cities.

I moved or deleted greece, celts, 3 from middle east, portugal oh and i put siam in malasia eithere khmer or siam ends up dead or stuck on 1 city forever.
 
it defaults to prehistoric and you can't change it. I spent some time and deleted a few civs and put on in new zealand, one in malasia, one in south africa and moved a couple around like put hunnia way east and russia more east too, i don't really care about historical accuracy or any of that, just want to give civs more fairness in terms of space. What happens is all of europe and middle east become ******** and stay on 1 city forever while others like china and mongols and russia and zulus get 20 cities.

I moved or deleted greece, celts, 3 from middle east, portugal oh and i put siam in malasia eithere khmer or siam ends up dead or stuck on 1 city forever.

In Indochina, one is suppose to conquer the other, and that's my view with a lot of the civs with 'minor civs' and 'no city razing' you are suppose to go out into the world and try some early land grabs.

I've seen Portugal, for example conquer Iberia, and then the area of France before promptly collapsing, leaving a fairly unified 'French' (Brazil) nation in France.

The Middle East is pretty good that way, until they start conquering one another and then you will notice a super power coming out of the Middle East.

As for China, if they don't survive the initial barbarian onslaught, they are doomed for some slow expansion.

Maybe my preference is for a more militaristic game. I'll have to ponder this.
 
Think im going to have to restart again, the problem is the AI does not expand!! Its pissing me off :lol: Im on over 10 cities and over 50% of the AI is on 1 city. I've never had this problem before, im not sure if its just this map or something recent but for some reason the AI is just refusing to expand.

I even went in and manually gifted all the civs with 1 city 3 free settlers but they just put the settlers inside there city and went back to sleep building research.

Also i think in terms of war the AI is opportunistic they don't often willingly try to wear the opponent down who has a similar power value. They rather get stuck in a sort of cold war arms buildup, both massing units inside there city until they have a clear advantage, the problem is this never happens since both are on 1 city!!
 
Think im going to have to restart again, the problem is the AI does not expand!! Its pissing me off :lol: Im on over 10 cities and over 50% of the AI is on 1 city. I've never had this problem before, im not sure if its just this map or something recent but for some reason the AI is just refusing to expand.

I even went in and manually gifted all the civs with 1 city 3 free settlers but they just put the settlers inside there city and went back to sleep building research.

Also i think in terms of war the AI is opportunistic they don't often willingly try to wear the opponent down who has a similar power value. They rather get stuck in a sort of cold war arms buildup, both massing units inside there city until they have a clear advantage, the problem is this never happens since both are on 1 city!!

See other posts. Theer is clearly a bug. I just need a save with some description pointing me at some AI not using its settler(s)
 
Hmm, the AI not using its settlers, I don't have any saves on hand, but Sgtclick, can you send Koshling a copy of that save?

I can't do anything about the AI, I only know how to work with the map and can only 'coax' the AI into a general expansion by making decent city sites for it to expand into. Past that I have no control over its, tactics, diplomacy or defensive measures. :(

I can only try to convince it that this is a 'good idea'.
 
Hmm, the AI not using its settlers, I don't have any saves on hand, but Sgtclick, can you send Koshling a copy of that save?

I can't do anything about the AI, I only know how to work with the map and can only 'coax' the AI into a general expansion by making decent city sites for it to expand into. Past that I have no control over its, tactics, diplomacy or defensive measures. :(

I can only try to convince it that this is a 'good idea'.

It's fixed.
 
Going over the new SVN now, going to see the new Civ, already liking the addition of the CONGOLESE! Needed someone in that area.

I'll probably post my ideas in the opening topic shortly, but I'll post my ideas on the new things I discover here as well.

Edit: I'll probably go about removing the HRE and Australia, the former to free up room in Europe and the latter because I have a new sleuth of civs to throw into Oceania.
I don't think I see any new placeable resources, but I did notice a fair bit of new 'culture' resources like the welsh, and I don't think I have any clam resource plots near Wales so I'll have to take this into consideration. I haven't looked at the others, but that one stuck out at me.

As for the new civilizatios, from what I can tell...
-Add the Ainu (Hokkaido, Northern Japan)
Reason, to spice up Japan and to give an early place for expansion.

-Add Cherokee (Area to be decided)
Reason: Another nation to play in North America, might allow for more surviving nations against barbarian hordes.

- Add Congolese (Congo area, of course. :D)
Reason: I want a civ in this area, for the longest time I have dreamed it so.

-Add Philipines (Philipine islands)
Reason: Fill up the islands

-Add Maori (Papua New guinea?)
Another island nation against the Philipines and Aboriginals...

-Add Tibetans (Tibet)
Reason: Need someone to put pressure on China other than the Mongols and Koreans, and this time it comes from the South West.
Collarary: Might need to tweak the terrain in Tibet and make it plains, I don't think it was quite as inhospitable as it is portrayed, the land did produce a challenge to conquer and caused havoc to its surroundings from wha tI recall.

-Changes, Native Americans to Sioux, keep the same location (?)

- Possibles, Add the Navajo and the Inuit (was thinking around British Columbia or Alaska) I'm leaning towards adding the Inuit over the Navajo, might go with both.

Removals, As discussed.
HRE: Germany and the HRE tend to occupy the same area, however I'm opting to remove the HRE since Germany tends to represent the 'Germanic' peoples in the area, from its beginnings to modernity.
Australia: Never fit the criteria for Pre Columbian, so it was a matter of time until its removal. With more Oceanic civilizations in the area, I'm confident of doing it now.





Done my edit, these were just my initial thoughts after looking through the list, if someone spots something wrong or knows of a new placeable resource that I may have overlooked, do tell me.
 
Going over the new SVN now, going to see the new Civ, already liking the addition of the CONGOLESE! Needed someone in that area.

I'll probably post my ideas in the opening topic shortly, but I'll post my ideas on the new things I discover here as well.

Edit: I'll probably go about removing the HRE and Australia, the former to free up room in Europe and the latter because I have a new sleuth of civs to throw into Oceania.
I don't think I see any new placeable resources, but I did notice a fair bit of new 'culture' resources like the welsh, and I don't think I have any clam resource plots near Wales so I'll have to take this into consideration. I haven't looked at the others, but that one stuck out at me.

As for the new civilizatios, from what I can tell...
-Add the Ainu (Hokkaido, Northern Japan)
Reason, to spice up Japan and to give an early place for expansion.

-Add Cherokee (Area to be decided)
Reason: Another nation to play in North America, might allow for more surviving nations against barbarian hordes.

- Add Congolese (Congo area, of course. :D)
Reason: I want a civ in this area, for the longest time I have dreamed it so.

-Add Philipines (Philipine islands)
Reason: Fill up the islands

-Add Maori (Papua New guinea?)
Another island nation against the Philipines and Aboriginals...

-Add Tibetans (Tibet)
Reason: Need someone to put pressure on China other than the Mongols and Koreans, and this time it comes from the South West.
Collarary: Might need to tweak the terrain in Tibet and make it plains, I don't think it was quite as inhospitable as it is portrayed, the land did produce a challenge to conquer and caused havoc to its surroundings from wha tI recall.

-Changes, Native Americans to Sioux, keep the same location (?)

- Possibles, Add the Navajo and the Inuit (was thinking around British Columbia or Alaska) I'm leaning towards adding the Inuit over the Navajo, might go with both.

Removals, As discussed.
HRE: Germany and the HRE tend to occupy the same area, however I'm opting to remove the HRE since Germany tends to represent the 'Germanic' peoples in the area, from its beginnings to modernity.
Australia: Never fit the criteria for Pre Columbian, so it was a matter of time until its removal. With more Oceanic civilizations in the area, I'm confident of doing it now.





Done my edit, these were just my initial thoughts after looking through the list, if someone spots something wrong or knows of a new placeable resource that I may have overlooked, do tell me.

Is the latest version posted yet (or uploaded on the SVN)? File dates in the RAR in the head post are several weeks ago...
 
Is the latest version posted yet (or uploaded on the SVN)? File dates in the RAR in the head post are several weeks ago...

It was the latest thing my laptop updated to, out of the repository.

So unless something radical happened to that, I just assume it is the 'latest' version.

If I'm wrong, please forgive me. XD

Edit: Rev 2311 from what I can tell.
 
It was the latest thing my laptop updated to, out of the repository.

So unless something radical happened to that, I just assume it is the 'latest' version.

If I'm wrong, please forgive me. XD

Edit: Rev 2311 from what I can tell.

No, I mean latest GEM, not latest C2C...? Or is it still only on your machine while you finish editing/testing?
 
No, I mean latest GEM, not latest C2C...? Or is it still only on your machine while you finish editing/testing?

AH! I haven't updated it yet, probably won't until after exams.
I'm also noticing an increase in game speed (smaller wait in between turns) with the new option, just fired up a new game to test.

I just wanted opinions on the new changes I will be doing, or might no do. I tend to enjoy discussing them. XD

I haven't started editing or testing, I prefer big updates, and although we are close to my 'big update' threshhold, I will probably wait until after exam season.

I do have the fixed version of the 5 civ start, but I haven't uploaded it mainly because I think people prefer the 'no preset' and 'Pre Columbian' starts.

What do you think of making Tibet more habitable? Same with the Mexican plateau?

Edit: I also finally update my SVN folder today, so these were just my initial thoughts and ideas after seeing all the changes. (I haven't really looked since last time.)
 
AH! I haven't updated it yet, probably won't until after exams.
I'm also noticing an increase in game speed (smaller wait in between turns) with the new option, just fired up a new game to test.

I just wanted opinions on the new changes I will be doing, or might no do. I tend to enjoy discussing them. XD

I haven't started editing or testing, I prefer big updates, and although we are close to my 'big update' threshhold, I will probably wait until after exam season.

I do have the fixed version of the 5 civ start, but I haven't uploaded it mainly because I think people prefer the 'no preset' and 'Pre Columbian' starts.

What do you think of making Tibet more habitable? Same with the Mexican plateau?

Edit: I also finally update my SVN folder today, so these were just my initial thoughts and ideas after seeing all the changes. (I haven't really looked since last time.)

Ok no problem. Just wanted to make sure I'm using the latest available for my own play testing. Glad you like the new option - it really helps on big maps, especially in the early part of the game :)
 
Ok no problem. Just wanted to make sure I'm using the latest available for my own play testing. Glad you like the new option - it really helps on big maps, especially in the early part of the game :)

I really do like that option, so far the early game has had some noticeable improvements in game speed. By about 2 seconds... now that may sound silly, but early gameplay between turns was around 5 seconds about 10-20 turns in and the game started 'going'.

I'm hoping it improves mid to late game play as well.

As for the latest version, what I post in the OP of this thread is the most up to date version at ALL times, aside from the minor descrepancy that the 5 civ map has some starting location bugs. XD Whereas I have the fixed version of it unhosted.
 
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