Acularius' GEM for Caveman2Cosmos

Can you add ( replace all the gem resources on the map with diamond/sapphire/ruby etc) to your to do list please) :)
 
Proposed changes sound good. I still think you definately need to remove Sumeria or Babylon or Phoenicians, imma delete at least one of them whenever i use the map anyway. The whole of the middle east is still stuck in prehistoric while others are in classical because its too cramped.

Also I hope your not planning on putting that japanese guy on the same island as japan? Japan already is a no hoper coz he's trapped with no room, they will need some more land tiles and lots more resources if you do. Also the Ottomans get way too much space and i think Attila should go to the right of them in between mongols and ottoman for the sake of game balance. I think removing HRE is a good move but would still like you to remove another one, either celts spain or port needs to go. Up to you.. I will delete one when i play either way. Oh and im playing mongols this game and im lucky china died to locusts early coz my land is really bad in terms of north and west.. Even east is pretty bad, maybe 2-3 good spots. I have defeated korea so im lucky this game but the pressure is definately on to take out either korea or china so you can actually get some decent land. However, my people have been rioting so much because of the distance from my cap..
 
Proposed changes sound good. I still think you definately need to remove Sumeria or Babylon or Phoenicians, imma delete at least one of them whenever i use the map anyway. The whole of the middle east is still stuck in prehistoric while others are in classical because its too cramped.

Also I hope your not planning on putting that japanese guy on the same island as japan? Japan already is a no hoper coz he's trapped with no room, they will need some more land tiles and lots more resources if you do. Also the Ottomans get way too much space and i think Attila should go to the right of them in between mongols and ottoman for the sake of game balance. I think removing HRE is a good move but would still like you to remove another one, either celts spain or port needs to go. Up to you.. I will delete one when i play either way. Oh and im playing mongols this game and im lucky china died to locusts early coz my land is really bad in terms of north and west.. Even east is pretty bad, maybe 2-3 good spots. I have defeated korea so im lucky this game but the pressure is definately on to take out either korea or china so you can actually get some decent land. However, my people have been rioting so much because of the distance from my cap..


I have 'minor civs' on, so I tend to think that Japan needs an area of early expansion to go to, and the Ainu are a perfect bunch to throw into Northern Japan.

On that same note, I tend to make notes and balances in relations to have 'minor civs' on, so the Celts, and Portuguese make sense as an early source of expansion, similar to the 'barb city' start option.

As for the Middle East, I rather like it, it makes a whole lot of sense to me, its suppose to be a rather militarily active area...
As for the Ottomons, they tend to be eaten alive by the barbarians, or at least they were in my latest game.

As for the Celts, I would probably keep them before removing France, since the Celts pre date the French. Although again, I'll probably kep them seeing as they provide early sources of expansion if you play you cards right. I usually see Portugal crush Spain fairly often. I wonder what would happen in Madrid started on a hill, would that solve the issue.

Also, what settings do you play with and at what difficulty?

I need to know. So I can judge properly.
 
I agree to everything you said, Acu. And regarding Celts, Portugese and Middle East: it's always a possibility that one of the close antions actually wins against its close neighbour, after a while so many small make one strong after a while.
Slick I think your suggestions are motivated in clearing out the "minor civs~" and "stacks not attack bugs" in previous SVN versions. But with the better AI now in place for new games everything will be fine. Btw try to have the AI start with 2 settlers (deity) its the most fun, especially like europe tries to build 2cnd cities^^ It's actually easier for you to play deity cause AI doesn't defend secound cities so well. Really, lot of opportunities on this level.

Looking forward for the Ainu!!! I like to play with Japs (or Ainu then)^^ Reminds me of the game Total War Shogun 2 and Fall of the Samurai, where you have campaigns on japanese map.
 
I restarted a game with the same settings as before (so start as minors on) as England starting at emporer, with increasing difficulty. I did this. Ages days ago just after I fixed the major ai issues.

This time I am have a MUCH harder time than I did before. The AI civs are quite active, and both the French and celts were wiped out in the first few hundred turns (I was quite glad to be on the other side of the channel then!). By the time I could get to raft building (which I pretty much beelined, apart from cultural identity to get elder council) Ireland was occupied by a barbarian city and about 15 units! Fortunately I was able to get a toe hold in what would have been France. My beachhead city got attacked fairly heavily, but I was able to survive, and got my first great command in the process, which is starting to ease the situation. I just managed to get my first hunter past the wall of civilizations to the east and into relatively empty territory, so I'm hoping the subdues will now start to flow ( zero herds so far).

The one thing that made this game tenable (though an intestine fight to get started) was that the AI razed paris (and Bibract, and Madrid) rather than occupy them.

I'll be tweaking the AIs decision logic for when to raze in response to this game, since it was clearly a bad decision, espeically when they had no means to found cities except through conquest at the time (at least assuming they were not all still size one when it happened which I guess is possible).
 
I restarted a game with the same settings as before (so start as minors on) as England starting at emporer, with increasing difficulty. I did this. Ages days ago just after I fixed the major ai issues.

This time I am have a MUCH harder time than I did before. The AI civs are quite active, and both the French and celts were wiped out in the first few hundred turns (I was quite glad to be on the other side of the channel then!). By the time I could get to raft building (which I pretty much beelined, apart from cultural identity to get elder council) Ireland was occupied by a barbarian city and about 15 units! Fortunately I was able to get a toe hold in what would have been France. My beachhead city got attacked fairly heavily, but I was able to survive, and got my first great command in the process, which is starting to ease the situation. I just managed to get my first hunter past the wall of civilizations to the east and into relatively empty territory, so I'm hoping the subdues will now start to flow ( zero herds so far).

The one thing that made this game tenable (though an intestine fight to get started) was that the AI razed paris (and Bibract, and Madrid) rather than occupy them.

I'll be tweaking the AIs decision logic for when to raze in response to this game, since it was clearly a bad decision, espeically when they had no means to found cities except through conquest at the time (at least assuming they were not all still size one when it happened which I guess is possible).

The default option is to 'razing cities' off, which should make Europe rather fluid early game until they get to the high enough tech to hold that much land.

It is good that the map is working better.

I've had a China game... and my first Great General is essentially Master of the field... and his 3 stone axemen (which I beelined like a baws) with great generals attached.
That was a new game though after the one you fixed.

I managed to take a barbarian city that was accurately named, Uighur by coincidence of the area I took. Eventually I started working my 2 tier tiles because the locust are rather OP, and wrecked havoc anywhere my Great general could not reach... eventually I settled 2 additional cities and realized a penalty on the 4th. Which is easy to fix.

Uber Barbarian death stacks though, were insane... I'll have to play with 'raging barbarians off' they are just TOO raging. XD
 
The default option is to 'razing cities' off, which should make Europe rather fluid early game until they get to the high enough tech to hold that much land.It is good that the map is working better.

I saw you made it default but on GEM I need to raze cities in later eras, so I turned it off.

@Koshling is there a possibility to have 'razing cities off' as BUG option? Could be nice to turn 'razing cities' on once ancient begins and real cities evolve.

In the new nomad start there wouldn't be early cities to be razed anyway, just women to be stolen from some tents ---> a pillaged and razed enemy camp might not only give tech but also population (women) and some % of food the camp had in store...

Uber Barbarian death stacks though, were insane... I'll have to play with 'raging barbarians off' they are just TOO raging. XD

yeah had like 75 units in one. I think they should trigger at 25 and in later eras at 50 to go on a rampage.
 
My settings are immortal, no start as minor, city razing is allowed, raging off, tech brokering off, no barb civs.
In terms of starting as minor, I see that it will cause more wars (obviously) but the whole of the middle east and europe is in war anyway, and actually they tend to gang up when start as minor is off which is better for creating the '1 power' kinda thing. I just don't like start as minor, writing is just too far away, its taken me like 1100 turns to get to writing this game, i can't imagine waiting that long for peace- would be a nightmare.
Hey koshling i realised another exploit; friendly razing definately needs to be off, i have it off but this game i managed to sell furs to mali for 3 nice techs coz he has 17 cities while still on despotism. (no city limits) Barbs then came over and were headed for my furs so i let them raze it since I had a revolution at this time and 3 of my cities became Canadian :) I felt like taking advantage of the AI :lol:
Anyways, they pillaged the furs, i rebuilt it and got another 2 techs off mali the desperado.
Obviously being able to pillage resources like this is pretty exploitative. Pillaging seed farms to make farms etc is obviously a bit of a cheat. Also was thinking if the trade is broken because of pillaging even if its because of barbs maybe there should b a diplomacy penalty?
 
My settings are immortal, no start as minor, city razing is allowed, raging off, tech brokering off, no barb civs.
In terms of starting as minor, I see that it will cause more wars (obviously) but the whole of the middle east and europe is in war anyway, and actually they tend to gang up when start as minor is off which is better for creating the '1 power' kinda thing. I just don't like start as minor, writing is just too far away, its taken me like 1100 turns to get to writing this game, i can't imagine waiting that long for peace- would be a nightmare.
Hey koshling i realised another exploit; friendly razing definately needs to be off, i have it off but this game i managed to sell furs to mali for 3 nice techs coz he has 17 cities while still on despotism. (no city limits) Barbs then came over and were headed for my furs so i let them raze it since I had a revolution at this time and 3 of my cities became Canadian :) I felt like taking advantage of the AI :lol:
Anyways, they pillaged the furs, i rebuilt it and got another 2 techs off mali the desperado.
Obviously being able to pillage resources like this is pretty exploitative. Pillaging seed farms to make farms etc is obviously a bit of a cheat. Also was thinking if the trade is broken because of pillaging even if its because of barbs maybe there should b a diplomacy penalty?

I don't see how its a cheat that barbs pillaged and then you were able to re-tarde really. That's just bad luck for your trading partner. If you'd pillaged yourself though then I agree that would be an exploit (to be clear - you are saying you didn't do this, but posted to raise concern that you COULD have??)

Regarding pillaging seed farms to make farms - it's cheesy! However, to me it's entirely wrong that you cannot use a worker to upgrade a seed farm to a farm explicitly, rather than waiting for it to naturally upgrade. I think we should fix THAT, at which point the pillage option will be irrelevent.
 
I don't see how its a cheat that barbs pillaged and then you were able to re-tarde really. That's just bad luck for your trading partner. If you'd pillaged yourself though then I agree that would be an exploit (to be clear - you are saying you didn't do this, but posted to raise concern that you COULD have??)

Koshling, if you have a pig and you sign a deal to sell the meat for a certain date,
then a thief steals your pig or barbarically eats it down to its bones, the partner you promised the pig to will show you the deal and want compensation. With no insurance you'd to pay. Bad luck for you. Which brings me to the idea: upon discovering Insurance, you could have a little option in the negotiation window: 'insure deal'.

Deals would become 5-15% more expansive (random chance) but when a tradroute is broken because of war, cutting off goods you exported or if you manage to lose exported res due to natural disasters/pillaging, you would not have to pay compensation.

Regarding pillaging seed farms to make farms - it's cheesy! However, to me it's entirely wrong that you cannot use a worker to upgrade a seed farm to a farm explicitly, rather than waiting for it to naturally upgrade. I think we should fix THAT, at which point the pillage option will be irrelevent.

Nice, can't the workers 'upgrade turns' be the difference between old and new improvement?
A worker would need X turns for Seed Camp, Y turns for Farm, so upgrade turns=Y-X

Btw Koshling, sry for repeating it: in my last post in this thread I asked you if
'razing cities off' would be able to become a bug option, that can be activated and deactivated in game? I think I would deactivate it from ancient on but not earlier, as I don't want the capitals to be razed early.
 
Btw Koshling, sry for repeating it: in my last post in this thread I asked you if
'razing cities off' would be able to become a bug option, that can be activated and deactivated in game? I think I would deactivate it from ancient on but not earlier, as I don't want the capitals to be razed early.

Can't see why not.
 
I don't see how its a cheat that barbs pillaged and then you were able to re-tarde really. That's just bad luck for your trading partner. If you'd pillaged yourself though then I agree that would be an exploit (to be clear - you are saying you didn't do this, but posted to raise concern that you COULD have??)

Regarding pillaging seed farms to make farms - it's cheesy! However, to me it's entirely wrong that you cannot use a worker to upgrade a seed farm to a farm explicitly, rather than waiting for it to naturally upgrade. I think we should fix THAT, at which point the pillage option will be irrelevent.

Nevermind. Just thought when trade is broken there should be a penalty, its not impossible to allow barbs to pillage certain improves.. (please follow me mr. barbarian right over here.. look some lovely furs- don't they look nice :lol: )
Which is essentially what i did this game.
 
Nevermind. Just thought when trade is broken there should be a penalty, its not impossible to allow barbs to pillage certain improves.. (please follow me mr. barbarian right over here.. look some lovely furs- don't they look nice :lol: )
Which is essentially what i did this game.

Well, yes, but it's a second-order cheat, so less significant than the direct self-pillage. However, I take your point.
 
http://www.mapsofworld.com/world-mineral-map.htm here's a map for diamond, gold & silver Acularius. So looks like north & south america has diamond gold & silver only. Nothing in europe then gold in ottoman land and nothing in middle east. Hope this helps.

Sapphire: Sapphires are mined mainly from alluvial deposits. Sri Lanka, Madagascar, Thailand and Myanmar are the countries that mine Sapphires. The leading producer of Sapphire is Australia. Other countries that produce Sapphire are India, Tanzania, Pakistan and New South Wales etc. Actually this is wrong, **Prior to the opening of the Ilakaka mines, Australia was the largest producer of sapphires (such as in 1987).[21] Madagascar is the world leader in sapphire production (as of 2007) specifically its deposits in and around the town of Ilakakascar.

Ruby: Rubies are primarily mined in Africa, Asia, Australia, Greenland, Madagascar and North Carolina. Myanmar, Sri Lanka, Cambodia and Kenya are the other countries where Rubies can be found. The fascinating red color of the Burmese Rubies are compared and described as “pigeon’s blood” and are commonly known as “Mogok” Rubies.
 
http://www.mapsofworld.com/world-mineral-map.htm here's a map for diamond, gold & silver Acularius. So looks like north & south america has diamond gold & silver only. Nothing in europe then gold in ottoman land and nothing in middle east. Hope this helps.

Sapphire: Sapphires are mined mainly from alluvial deposits. Sri Lanka, Madagascar, Thailand and Myanmar are the countries that mine Sapphires. The leading producer of Sapphire is Australia. Other countries that produce Sapphire are India, Tanzania, Pakistan and New South Wales etc. Actually this is wrong, **Prior to the opening of the Ilakaka mines, Australia was the largest producer of sapphires (such as in 1987).[21] Madagascar is the world leader in sapphire production (as of 2007) specifically its deposits in and around the town of Ilakakascar.

Ruby: Rubies are primarily mined in Africa, Asia, Australia, Greenland, Madagascar and North Carolina. Myanmar, Sri Lanka, Cambodia and Kenya are the other countries where Rubies can be found. The fascinating red color of the Burmese Rubies are compared and described as “pigeon’s blood” and are commonly known as “Mogok” Rubies.

Judging by those sources, I did the sapphires and rubies right. Roughly, some might be off a spot, like Madagascar because the same spot also had something else.

Also, after some research, Tibet was actually rather fertile in its southern portion. *The River District* So there will be hope for the Tibetan player. I'm hoping to get a new map out tomorrow.
It will be SVN only unfortunately though until the next version of C2C is released.
 
I really think this mod could use some of the balance changes that GEM has, such as the 1 base hammer on coast, and an extra base movement point. The extra food from merchants probably isn't necessary with the strength or farms and some of the food buildings in C2C though, but the extra hammers especially would help colonise the islands and make some of the productionless coastal areas a bit more AI friendly.

Also that mineral map of the world is modern, don't forget many precious materials were mined in Europe in earlier times, let alone places like SE Australia, west coast America and the like.
 
map done yet?? :)

Exams, so I've been rather too optimistic in my projections. That and the map is never truly done, just updated. Which is the best I can promise at any given time. XD

I apologize in advance. XD
It will be done though.

Hopefully between my last exam (tomorrow, April 23rd) and my birthday (Friday April 27th) which doesn't mean much past 19 but it still good to celebrate among family and friends.
 
no worries, its just you got my juices flowing when you said tomorrow, you shouldn't get me excited like that :)
 
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