Acularius' GEM for Caveman2Cosmos

Ah, for the love of biscuits...

I missed a single gem resource in Saudi Arabia (might be others).
The resource, after some looking around seems to really coincide with a platinum deposit in the area of Wadi Kamal, along the coast of the Red Sea.

If you want to edit that into you new games with the May 2nd version, that is the only thing that sticks out to me like a sore thumb atm.

I apologize for the inconvenience and will update the map on Friday.

Also, discussion on the placement of Resin and Geothermal Sea vents would be appreciative.
Furthermore, please talk about any resources I might have missed. I'll get around to adding them.


Edit 2: Also a gem resource in Northern Ontario, probably to represent the Amethyst deposits in the area, near the Iron.
That would require Sapphires in the area as well. So that is what I'll do.
'North Ontario as well, since it should represent the Amethyst deposits in the area (visited them), I placed a Sapphire which should open up the 'Amethyst mine' building with the iron in the vicinity as well. '
 
With the GEM map that Koshling put in the current SVN, dont you think that there are enough Horses above the Iroquois civ??

I'm pretty sure those spawned there, as far as I know... the north American continent is void of all horses.
The event that deals with a random herd of 'animal'.
I've had potatoes spawn near Berlin in my older game.

Edit: I'm going to take a look, but that is a LOT of horse spawns in the 129 turns you've played.

Edit 2: Looked at my new game, 19 turns in, and the NA continent does not contain a horse on it, so that is definitely event spawn.
Not much I can do about unfortunately, as those tiles were 'free' for that even to place something there.
 
Yeah, the event spawns need to be scaled down severely. I've seen civs whose land is pretty much flooded by horses, deer, and buffalo by around turn 500. As far as a neighbor for turkey is concerned, nearby you can place a duplicate turkey civ, name them "sarmatians", or a duplicate mongol civ, and call them "Xiongnu".
 
I think delete summeria or babylon or assyria and put huns or attila to east of russia. Thats just what i feel. Also just wanted to give a big ♥ Acularis!

Map is coming along nicely, would love a random civ option + a start in ancient era option. I can't bare snail + prehistoric on this map unfortunately, it simply drags on too long at the start. If we had ancient start I could play snail which would be great.

SeaVents Here is a map, perhaps just put in the red dots (active vents) http://www.peteraldhous.com/vents.html

Oh and I think you should put maori in new zealand but give them some more land and some more island north east of new zealand & towards south america. Filipino dudes & Maori are too close as is.

Thought about adding the madagascar team? Just make the island alot bigger with more resources, it doesn't matter about how accurate the map is. Balance and diversity = win. Perhaps even another north american team.
 
I think delete summeria or babylon or assyria and put huns or attila to east of russia. Thats just what i feel. Also just wanted to give a big ♥ Acularis!

Map is coming along nicely, would love a random civ option + a start in ancient era option. I can't bare snail + prehistoric on this map unfortunately, it simply drags on too long at the start. If we had ancient start I could play snail which would be great.

SeaVents Here is a map, perhaps just put in the red dots (active vents) http://www.peteraldhous.com/vents.html

Oh and I think you should put maori in new zealand but give them some more land and some more island north east of new zealand & towards south america. Filipino dudes & Maori are too close as is.

Thought about adding the madagascar team? Just make the island alot bigger with more resources, it doesn't matter about how accurate the map is. Balance and diversity = win. Perhaps even another north american team.

Was considering the Apache, but not Madagascar.
I have, however, been considering a duplicate Mongol (Ural mountain area, put pressure on the Turks) and China civ (South China, pressure on IndoChina, as well as Tibet and North China - Was thinking Guangzhou area).

I stand by leaving the Middle East as it is, current game I have has the Byzantines who had cut a swathe through the Hittites (now located in Babylon) and Assyria.

Probably a stroke of luck, but 2 barbarian civs spawned near China on the Yellow River Delta, and were quickly conquered.:goodjob:

Aztecs dominating Central America.
No clear winner anywhere else so far as I can tell.

What do you mean by random civ? The no preset map is pretty good.

As for the starting time, I'll see what I can do, I think I experimented with it before, but I'll try putting in 'none' next time and see if that allows for more flexible starts.
Also, hopefully this did not make it in the release but apparently while editing the map, I have some deer swimming in the North Sea off the coast of Scotland. XD
 
Random civ, like instead of choosing a civ to play you choose random and it picks one for you. I haven't played with barbarian civs allowed, maybe ill give that a go in my next game to help plug the gaps.
I just use a random number generator and generate a number between 1-46(number of civs from memory).

How do you feel about Maori change like i suggested? Maybe give them some lush land & lots of sheep :) lol dirty sheep fckers. Also I really don't think you need another china, Tibet is essentially a 2nd china anyway, the problem is north of Otto's in my opinion. In my game as mongols Otto's had like 30+ cities while most had 3-11 cities. Mali and me also had around 20.
Russia tends to get stuck in a war with Attila in all the games i've played on the map and never gets more than 2-3 cities. Move Atilla inbetween russia and mongols or replace russia with attila and put russia to the east. Then we'll be Rockin'

Oh and If you gift all prehistoric techs to the civs and save it as an ancient start scenario this should work yeah?? Maybe just change the year too.
 
Started a new game as Persia yesterday. It's still early, but it's very clear that it's WAY easier to keep up score wise than it was playing England (or France, Portugal, or Spain). The reason for this is access to massive amount of hunting terrain. As England, even after I could get units onto the continent I couldn't really get them past the wall of near-eastern civilizations (Germany et al) and the difference that makes is literally an animal every 10 turns (England) to 4 or 5 animals a turn (Persia). This means my science rate, growth rate, production rate are all at least double what they were in the previous game at the same point.

This is not entirely a map issue (or at least not one that is addressable within the constraints of it being an Earth map), but it's worth bearing in mind when you choose who to play. The difference in difficulty is huge.
 
Random civ, like instead of choosing a civ to play you choose random and it picks one for you. I haven't played with barbarian civs allowed, maybe ill give that a go in my next game to help plug the gaps.
I just use a random number generator and generate a number between 1-46(number of civs from memory).

How do you feel about Maori change like i suggested? Maybe give them some lush land & lots of sheep :). Also I really don't think you need another china, Tibet is essentially a 2nd china anyway, the problem is north of Otto's in my opinion. In my game as mongols Otto's had like 30+ cities while most had 3-11 cities. Mali and me also had around 20.

Actually I've heard New Zealand lovingly referred to as a Mooacracy. (More cows than people. :P )
As for the sheep and cows, pretty sure they aren't native to New Zealand.
I do think another China is neccessary, mainly because the area took a WHILE to unify, and then it was pretty solid, until then, war was common to the region and even after unification there were Civil Wars and 'barbarian' invasions.

Started a new game as Persia yesterday. It's still early, but it's very clear that it's WAY easier to keep up score wise than it was playing England (or France, Portugal, or Spain). The reason for this is access to massive amount of hunting terrain. As England, even after I could get units onto the continent I couldn't really get them past the wall of near-eastern civilizations (Germany et al) and the difference that makes is literally an animal every 10 turns (England) to 4 or 5 animals a turn (Persia). This means my science rate, growth rate, production rate are all at least double what they were in the previous game at the same point.

This is not entirely a map issue (or at least not one that is addressable within the constraints of it being an Earth map), but it's worth bearing in mind when you choose who to play. The difference in difficulty is huge.

I gave South East England 'lush' land, in a vague hope that the early population explosion resultant will give England a good tech head start to keep apace with the rest of the world until she can properly expand off the Isles.
Also, I was debating playing a Persia game, but I wanted to check how difficult it was to actually play in IndoChina since the AI never seemed keen enough to unify it.
All I had to do was fight defensively and Cambodia lost her troops againt my jungled hill, and I proceeded to siege and capture Cambodia.
Now I'm making my way to Tribalism and the rest of the world is doing quite well.

I can't however make the assumption that the AI will perform this well all the time. However I think China shall preform better overall now.

Edited the Opening Post with updated information on the changes I am thinking about.
 
I agree Koshling 100%. I had to butcher animals every turn as mongols coz i had so many automated hunters out early just going to town on the animals. I also had my great general out pretty early and by mid ancient he had like 400 experience with so many upgrades it was ridiculous. Every city I had had deer herds and zebras etc lol Whereas when I played as Australia the previous game I never had a master hunter until I got into indonesia well into ancient. Im pretty sure I had sea hunter one b4 land. Being able to build hunters is pretty huge. This is another reason why I feel ancient start would be fairer on this map. It will help the europeans alot I feel.

I started a game as otto's and I have already killed persia and have 8 cities while everyone has 1-3 and I feel the game is already kinda over and its only just reached ancient for me (immortal diff.)
 
I was looking at your 1st post and if i read it correctly, you need some civs in certain areas, all you have to do it let me know which civ(s) you want and i can make them, Hydro has requested over 15 already, just for his culture civs. I have over 100 civs i can make so far, hopefully one of these i have you need, if not i can make them, no biggy, just give the info of the name of the civ and which leader you want. Hows that?:)


Just PM me, thats it!!
 
Thanks strategyonly :)

Had another thought Acularius, Constantinople should be on a tile joining western europe to middle east. Only 1 tile. There should be no other way through except going inside the city or going east around towards Eurasia. Also I was thinking that the scenario should begin with the cities already established, so on turn 2 essentially. This way you can't move your tribe, for historical accuracy + fun.
 
Just took over, what i think is a Madagascar Civ, but it right above the Aztecs and below the Native American Civ in the USA:crazyeye::confused:

btw, is anyone else's CFC posts and CFC in general taking alot of time lately, or is it just my internet??
 
My guess is this is the result of a revolution.

Just took over, what i think is a Madagascar Civ, but it right above the Aztecs and below the Native American Civ in the USA:crazyeye::confused:

btw, is anyone else's CFC posts and CFC in general taking alot of time lately, or is it just my internet??

It is the result of a revolution. I saw the Inuit and, I believe the Apache, spawn right next to China in my current game before they were subsumed into it.

That's why I'm thinking of putting a civ in that area.

I can probably turn off 'barbarian civs' from the Pre Columbian map in hindsight since it is rather filled up already and they will essentially act like barbarian civs until the advent of writing anyhow.

Also, after looking up the Xiongnu, even the the character 'Chanyu' would be epic to add, they tend to occupy the same space as the Mongols.
So, I'm going to look around a bit. As for China, I don't think you need to add a separate civ for that, just more leaders and a duplicate civ should be feasible.
 
It is the result of a revolution. I saw the Inuit and, I believe the Apache, spawn right next to China in my current game before they were subsumed into it.

That's why I'm thinking of putting a civ in that area.

I can probably turn off 'barbarian civs' from the Pre Columbian map in hindsight since it is rather filled up already and they will essentially act like barbarian civs until the advent of writing anyhow.

Also, after looking up the Xiongnu, even the the character 'Chanyu' would be epic to add, they tend to occupy the same space as the Mongols.
So, I'm going to look around a bit. As for China, I don't think you need to add a separate civ for that, just more leaders and a duplicate civ should be feasible.

If we could tag civs with a 'grouping id' we could modify the civ spawnign code to use a civ from a group that matrches nearby extant civs. (if any are available)
 
If we could tag civs with a 'grouping id' we could modify the civ spawnign code to use a civ from a group that matrches nearby extant civs. (if any are available)

That would be awesome, I don't know anything about code, but you could probably tie it to the closest city on the continent with the 'Native culture' building. So, if someone spawns on the Eurasian continent near say, China, an 'Asian' culture could spawn.

On to GEM, I will probably remove Cambodia. Maybe that will create an interesting nation from Indochina. With the most possible addition of a South China civ, should be feasible.

Aboriginals doing fine in Australia, but I'm not convinced the Maori should stay. :/
(Even if I put them on New Zealand, the situation will be the same, a stagnant civ.)

Edit: Opening post updated.

Kazan would be a likely civ I would recommend for creation.
Occupied the area I'm looking at dropping them in.
http://en.wikipedia.org/wiki/Khanate_of_Kazan
http://en.wikipedia.org/wiki/Olug_Moxammat

As for interesting Chinese leaders to add, you have a sleuth of them to look at (and for reasons unknown, Canada has 5 leaders... this astonished me XD )
Cao Cao would be interesting. (easy to look up) I do seriously recommend
this chap:
http://en.wikipedia.org/wiki/Chu_Yüan-chang (Founder of the Ming Dynasty, brought down the Mongolian Yuan dynasty)
 
I keep finding walrus roaming the Russian forests! I guess they must be lost.
 
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