Acularius' GEM for Caveman2Cosmos

Acu, I really don't understand why you want big releases. When you were afk for a few weeks I did the DRJ_revisited version of your old GEM, I only added a few res and changed mexican plateau and stuff, but at least some people could play the map better in the meantime.
So what I want to say is that even if you changed just a little stuff, it's worth to change the first attachment, I think.
The time of the big releases is really over, it's like with the SVN vs main download mirror: you can playtest and feedback the new things much better if you update regularly, imho.
 
The big updates worked while I had university and I could set aside an hour to do huge updates, now that I'm in my 'lull' period, between done exams and summer job, I can do some short burst improvements again.

I'll start up a system of weekly updates, starting with some time today. (I want to game a bit. :P )
 
Regarding the land bridge for the "+1 on this continent". I just had an idea...would it be possible that there was a terrain tile that is treated as land by the "continent detection" routine, but as a coastal tile by the rest of the game?
I mean it's not something really important and probably overkill just for that use but I was just wondering if it was technological possible :)
 
Regarding the land bridge for the "+1 on this continent". I just had an idea...would it be possible that there was a terrain tile that is treated as land by the "continent detection" routine, but as a coastal tile by the rest of the game?
I mean it's not something really important and probably overkill just for that use but I was just wondering if it was technological possible :)

Not easily. The concept of 'same landmass' is used in many roles, and if you just changed it for one the other uses would get confused (AI would try to march land units across it and stuff, and get confused when it couldn't)

Note however, that we already have building tags for 'same trade region' which means any trade-connected cities. Some of the buildings that still use same-landmass might be better converted to those.
 
The big updates worked while I had university and I could set aside an hour to do huge updates, now that I'm in my 'lull' period, between done exams and summer job, I can do some short burst improvements again.

I'll start up a system of weekly updates, starting with some time today. (I want to game a bit. :P )


Did this happen?
 
Did this happen?

It has, a matter of cleaning things up and making them work. Will be up in a couple of hours, had a set back with the SVN version a while back.

Also, is my SVN bugged or are mushrooms a pink blob.
Think of tacking these around for the happiness bonus it will give, also I'm laying some 'lush' terrain around, notably in China, Southern England, Japan...

Reason for China, seems to be underperforming, or at least in my games it hasn't exactly got very far.

I'll probably turn off Raging Barbarians as well.

Edit: Like Mushrooms, I think 'Natural Gas (I think) is suffering from the pink blob disease.
 
It has, a matter of cleaning things up and making them work. Will be up in a couple of hours, had a set back with the SVN version a while back.

Also, is my SVN bugged or are mushrooms a pink blob.
Think of tacking these around for the happiness bonus it will give, also I'm laying some 'lush' terrain around, notably in China, Southern England, Japan...

Reason for China, seems to be underperforming, or at least in my games it hasn't exactly got very far.

I'll probably turn off Raging Barbarians as well.

Edit: Like Mushrooms, I think 'Natural Gas (I think) is suffering from the pink blob disease.

Yeh, I think the XML for them is SNAFU atm. Hopefully someone that knows about them will fix it soon.
 
It has, a matter of cleaning things up and making them work. Will be up in a couple of hours, had a set back with the SVN version a while back.

Also, is my SVN bugged or are mushrooms a pink blob.
Think of tacking these around for the happiness bonus it will give, also I'm laying some 'lush' terrain around, notably in China, Southern England, Japan...

Reason for China, seems to be underperforming, or at least in my games it hasn't exactly got very far.

I'll probably turn off Raging Barbarians as well.

Edit: Like Mushrooms, I think 'Natural Gas (I think) is suffering from the pink blob disease.

The two techleaders in GEM generally are Turks and Malinese.

In my current game I managed to get out of the AI 2 city me 1 city start later than last games due to more techs which means Turks skyrocketed even more so. There must be something done about those two, maybe less good terrain less gold for Mali etc.

Regarding China: yes, they underperform, mostly due to barbs from Tibet and southern China. But threads from Mongols and Koreans as well^^
 

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The two techleaders in GEM generally are Turks and Malinese.

In my current game I managed to get out of the AI 2 city me 1 city start later than last games due to more techs which means Turks skyrocketed even more so. There must be something done about those two, maybe less good terrain less gold for Mali etc.

Regarding China: yes, they underperform, mostly due to barbs from Tibet and southern China. But threads from Mongols and Koreans as well^^
Well, no 2 games are alike, India dominated in the East in my game, from the borders of Persia up to Southern China.

I'm thinking the introduction of the Tibetans should stem the barbarians.
I'm also tuning off the 'raging barbarians as default. Tends to wreck people.

Putting the Cherokee in the areas of the Carolinas for a starting position.

Mushrooms have been placed around, should make for some
 
In theory everything should work.

Removed the HRE as well as Australia
Moved Aztecs back to original spot.

Added, Ainu (Hokkaido), Cherokee (Carolinas), Congo (Congo), Maori (Papua New Guinea), Philipines (Philipines), Tibet (Tibet)

Terrain changes.
Scotland: Removed mountains, made into plain hills, placed cow there.
England: South East portion made 'lush'.
China Along the Yellow river and the delta, made lush.
Tibet - River district made grassland, and rather fertile. Lake District was made to plains... still tundra floating around.
Mexico Plateau: Made all into plains, might see a force from the Aztecs now, things can change.

Resources:
Mushrooms thrown about... they are pink blobs atm, but they give happiness, RESPECT THE HAPPINESS! :D
Gems all changed, if I missed some, give me a heads up so I may fix it.

That's all I can think of off the top of my head.

EDIT: I also changed the latitude settings, It looked to me that GEM works with 75 N for the top, and ~60 S for the bottom, so the latitude restrictive buildings SHOULD in theory appear in the right area now.
Originally it was set to 90 both ways.
 
Um why? They live in New Zealand not New Guinea.

Might change it to New Zealand, but I figure that New Guinea would be a better start. [Or just remove and live with Super Australia]

I'm essentially treating them as the Oceanic tribe on the other side of the divide and maybe provide challenge against the Aborigines...

Pretty sure the can cross the ocean tiles with the culture, so they have fair claim to the rest of the islands if their tech gets high enough.
 
In theory everything should work.

Removed the HRE as well as Australia
Moved Aztecs back to original spot.

Added, Ainu (Hokkaido), Cherokee (Carolinas), Congo (Congo), Maori (Papua New Guinea), Philipines (Philipines), Tibet (Tibet)

Terrain changes.
Scotland: Removed mountains, made into plain hills, placed cow there.
England: South East portion made 'lush'.
China Along the Yellow river and the delta, made lush.
Tibet - River district made grassland, and rather fertile. Lake District was made to plains... still tundra floating around.
Mexico Plateau: Made all into plains, might see a force from the Aztecs now, things can change.

Resources:
Mushrooms thrown about... they are pink blobs atm, but they give happiness, RESPECT THE HAPPINESS! :D
Gems all changed, if I missed some, give me a heads up so I may fix it.

That's all I can think of off the top of my head.

EDIT: I also changed the latitude settings, It looked to me that GEM works with 75 N for the top, and ~60 S for the bottom, so the latitude restrictive buildings SHOULD in theory appear in the right area now.
Originally it was set to 90 both ways.

Boo! No more igloos in Newcastle! ;)
 
Yeah, no more igloos in Newcastle. :P

I'm hoping that the little tweak produces some results in China, making them 'baws', which would be awesome.

I'm hoping the new Tibet civ cuts down on barbarian hordes from Tibet while putting an additional pressure on India, and China by a smaller degree.
 
In theory everything should work.

Removed the HRE as well as Australia
Moved Aztecs back to original spot.

Added, Ainu (Hokkaido), Cherokee (Carolinas), Congo (Congo), Maori (Papua New Guinea), Philipines (Philipines), Tibet (Tibet)

Terrain changes.
Scotland: Removed mountains, made into plain hills, placed cow there.
England: South East portion made 'lush'.
China Along the Yellow river and the delta, made lush.
Tibet - River district made grassland, and rather fertile. Lake District was made to plains... still tundra floating around.
Mexico Plateau: Made all into plains, might see a force from the Aztecs now, things can change.

Resources:
Mushrooms thrown about... they are pink blobs atm, but they give happiness, RESPECT THE HAPPINESS! :D
Gems all changed, if I missed some, give me a heads up so I may fix it.

That's all I can think of off the top of my head.

EDIT: I also changed the latitude settings, It looked to me that GEM works with 75 N for the top, and ~60 S for the bottom, so the latitude restrictive buildings SHOULD in theory appear in the right area now.
Originally it was set to 90 both ways.

Is this version on the SVN? I don't see an update theer since 20th April...?
 
Opening post, it worked for the SVN as posted.

Version: 3-22-12 works with C2C v22.1
Version: 05-02-12 works with C2C SVN 2467, last I checked.
First 2 lines of the post.

The 5 preset and no preset most likely will work with 22.1, but I'm not 100% sure about that.
However, I know that the SVN has released the new civs over time so the 'Pre-Columbian' scenario will probably not.

Is there a problem that I'm not seeing?

EDIT: Derp!
No, the version is not on the SVN, mainly because I only know how to update my files through the SVN. XD
I'm not well versed enough on how to send in my files.

So the opening post holds the maps in .zip form.
I guess I'll try uploading them into the SVN.

AHOY~! LEARN SOMETHING TIME~!

Edit 2: So, I hit add of the 3 map files, then commit, then it asks for a password. This is where I stop.
I think I had the process correct though.
However I go no further. :P

Edit 4: Also, Huzzah! Mushrooms are all better know thanks to DH (if I read the SVN correctly)
 
need someone east of russia, north of otto's west of mongols in my opinion, like poland or cech. considering how dense other parts of the map are, seems silly.
 
Opening post, it worked for the SVN as posted.


First 2 lines of the post.

The 5 preset and no preset most likely will work with 22.1, but I'm not 100% sure about that.
However, I know that the SVN has released the new civs over time so the 'Pre-Columbian' scenario will probably not.

Is there a problem that I'm not seeing?

EDIT: Derp!
No, the version is not on the SVN, mainly because I only know how to update my files through the SVN. XD
I'm not well versed enough on how to send in my files.

So the opening post holds the maps in .zip form.
I guess I'll try uploading them into the SVN.

AHOY~! LEARN SOMETHING TIME~!

Edit 2: So, I hit add of the 3 map files, then commit, then it asks for a password. This is where I stop.
I think I had the process correct though.
However I go no further. :P

Edit 4: Also, Huzzah! Mushrooms are all better know thanks to DH (if I read the SVN correctly)

No. I thought you meant you'd updated it TO the SVN, rather than just uploaded here to work WITH the SVN. My bad. I'll transfer it to the SVN.
 
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