Regarding the land bridge for the "+1 on this continent". I just had an idea...would it be possible that there was a terrain tile that is treated as land by the "continent detection" routine, but as a coastal tile by the rest of the game?
I mean it's not something really important and probably overkill just for that use but I was just wondering if it was technological possible![]()
The big updates worked while I had university and I could set aside an hour to do huge updates, now that I'm in my 'lull' period, between done exams and summer job, I can do some short burst improvements again.
I'll start up a system of weekly updates, starting with some time today. (I want to game a bit.)
Did this happen?
It has, a matter of cleaning things up and making them work. Will be up in a couple of hours, had a set back with the SVN version a while back.
Also, is my SVN bugged or are mushrooms a pink blob.
Think of tacking these around for the happiness bonus it will give, also I'm laying some 'lush' terrain around, notably in China, Southern England, Japan...
Reason for China, seems to be underperforming, or at least in my games it hasn't exactly got very far.
I'll probably turn off Raging Barbarians as well.
Edit: Like Mushrooms, I think 'Natural Gas (I think) is suffering from the pink blob disease.
It has, a matter of cleaning things up and making them work. Will be up in a couple of hours, had a set back with the SVN version a while back.
Also, is my SVN bugged or are mushrooms a pink blob.
Think of tacking these around for the happiness bonus it will give, also I'm laying some 'lush' terrain around, notably in China, Southern England, Japan...
Reason for China, seems to be underperforming, or at least in my games it hasn't exactly got very far.
I'll probably turn off Raging Barbarians as well.
Edit: Like Mushrooms, I think 'Natural Gas (I think) is suffering from the pink blob disease.
Well, no 2 games are alike, India dominated in the East in my game, from the borders of Persia up to Southern China.The two techleaders in GEM generally are Turks and Malinese.
In my current game I managed to get out of the AI 2 city me 1 city start later than last games due to more techs which means Turks skyrocketed even more so. There must be something done about those two, maybe less good terrain less gold for Mali etc.
Regarding China: yes, they underperform, mostly due to barbs from Tibet and southern China. But threads from Mongols and Koreans as well^^
Maori (Papua New Guinea)
Um why? They live in New Zealand not New Guinea.
In theory everything should work.
Removed the HRE as well as Australia
Moved Aztecs back to original spot.
Added, Ainu (Hokkaido), Cherokee (Carolinas), Congo (Congo), Maori (Papua New Guinea), Philipines (Philipines), Tibet (Tibet)
Terrain changes.
Scotland: Removed mountains, made into plain hills, placed cow there.
England: South East portion made 'lush'.
China Along the Yellow river and the delta, made lush.
Tibet - River district made grassland, and rather fertile. Lake District was made to plains... still tundra floating around.
Mexico Plateau: Made all into plains, might see a force from the Aztecs now, things can change.
Resources:
Mushrooms thrown about... they are pink blobs atm, but they give happiness, RESPECT THE HAPPINESS!
Gems all changed, if I missed some, give me a heads up so I may fix it.
That's all I can think of off the top of my head.
EDIT: I also changed the latitude settings, It looked to me that GEM works with 75 N for the top, and ~60 S for the bottom, so the latitude restrictive buildings SHOULD in theory appear in the right area now.
Originally it was set to 90 both ways.
In theory everything should work.
Removed the HRE as well as Australia
Moved Aztecs back to original spot.
Added, Ainu (Hokkaido), Cherokee (Carolinas), Congo (Congo), Maori (Papua New Guinea), Philipines (Philipines), Tibet (Tibet)
Terrain changes.
Scotland: Removed mountains, made into plain hills, placed cow there.
England: South East portion made 'lush'.
China Along the Yellow river and the delta, made lush.
Tibet - River district made grassland, and rather fertile. Lake District was made to plains... still tundra floating around.
Mexico Plateau: Made all into plains, might see a force from the Aztecs now, things can change.
Resources:
Mushrooms thrown about... they are pink blobs atm, but they give happiness, RESPECT THE HAPPINESS!
Gems all changed, if I missed some, give me a heads up so I may fix it.
That's all I can think of off the top of my head.
EDIT: I also changed the latitude settings, It looked to me that GEM works with 75 N for the top, and ~60 S for the bottom, so the latitude restrictive buildings SHOULD in theory appear in the right area now.
Originally it was set to 90 both ways.
First 2 lines of the post.Version: 3-22-12 works with C2C v22.1
Version: 05-02-12 works with C2C SVN 2467, last I checked.
Opening post, it worked for the SVN as posted.
First 2 lines of the post.
The 5 preset and no preset most likely will work with 22.1, but I'm not 100% sure about that.
However, I know that the SVN has released the new civs over time so the 'Pre-Columbian' scenario will probably not.
Is there a problem that I'm not seeing?
EDIT: Derp!
No, the version is not on the SVN, mainly because I only know how to update my files through the SVN. XD
I'm not well versed enough on how to send in my files.
So the opening post holds the maps in .zip form.
I guess I'll try uploading them into the SVN.
AHOY~! LEARN SOMETHING TIME~!
Edit 2: So, I hit add of the 3 map files, then commit, then it asks for a password. This is where I stop.
I think I had the process correct though.
However I go no further.
Edit 4: Also, Huzzah! Mushrooms are all better know thanks to DH (if I read the SVN correctly)