Grave's SevoMod Remix v2.9z
MP Compatible: Yes
Initial Release Date: 14-May-06
Current Release Date: 22-May-06
Version Compatibility: Civ4 v1.61
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Background
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"Grave's SevoMod Remix" is a series of huge gameplay/tweaks to one of the best (if not THE best) ModPack out there: SevoMod!
I mainly made these tweaks for my own personal use, because while this mod is indeed incredible, there were a few things I wasn't happy with, and decided to fix things up "my way". I thought the rest of the community might enjoy these changes as well, so I decided to publish it.
I used to have a huge ModPack called "Grave's Mega Mod v2.0", that was my own adaptation of the Galindus' MegaMod, so I have a little experience in making compilation modpacks. My MegaMod was outdated (v1.52), and it would of been a monumental project to convert all the little mods I had incorporated into it to be v1.61 friendly, so instead of updating my MegaMod, I decided to start from scratch and use SevoMod as my new foundation.
Remember... I made this mod for my own personal use, and I published it so people could enjoy the SevoMod with a different spin on it. Alot of the tweaks I did you might not agree with. If so, then feel free to change this however you wish!
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Acknowledgments & Credits
Special thanks to Sevo, for making one of the best Civ4 mods out there, and for giving me a foundation to make my SevoMod Remix.
Also thanks to:
- Abbamouse for his Realistic Religion mod
- Bhruic for his Settler Religion mod
- Snafusmith for his B-52 unit graphic
- The Conquest's F-22 unit graphic
- Mentat99's Improved Leaders & Civics Mod
- Rabbit, White's for his Riot Police unit graphic
- Nautil's for his Su-37 & MiG-21 unit graphics
- Jeckel for his JUnitReligion Mod (and theLopez for helping with the python scripting)
- theLopez for his outstanding python scripting of Cultural Influences, Enhanced Culture Conquest, Great Person Trickle Mod, No Name Great Person Renamer
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What's Added? (22-May-06)
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Thanks to theLopez, the following are now a part of Grave's SevoMod Remix:
- Cultural Influences
- Dead Civ Scoreboard
- GP Trickle Mod
- JUnitReligion Mod (Replaces Bhruic's Settler Religion Mod)
- Enhanced Culture Conquest (Replaces Stone-D's Culture Conquest Mod)
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Changes (21-May-06)
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BUGFIXES:
- Fixed a bug where Religion/Wonder movies wouldn't play (had to remove the Culture Conquest mod)
- Fixed a few missing pieces of text
- Fixed the problem on Grave's "Realism" Speed where your cites would instantly gain Legendary Culture status
- Fixed the animation problems for the A-10
- Fixed a bug where the Boeing Corp wouldn't show up on the build list
CHANGES:
- Adjusted aircraft range (See Sevopedia)
- Increased cost of Aircraft Carriers (See Sevopedia)
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What's Added? (See Sevopedia for more details)
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CIVILIZATIONS:
- Brought back ALL the CivGold civs! (Zulus, Babylonians... they're all back!)
LEADERS:
- Added David to the Leaders of Israel (See Sevopedia)
WONDERS:
- Added Mikoyan-Gurevich Corp (Allows you to build MiG fighters and the Su-37!)
UNITS:
- Added the MiG Fighter (One of the aircraft acquired after building the Mikoyan-Gurevich Corp... Replaces Jet Fighter, basically the same except it's cheaper to build and has a +10% Interception rate)
- Added the SU-37 Terminator (The next step up from the MiG Fighter... not as dominant as the F-15, but can do more damage to Armored units.. see Sevopedia)
- Added Riot Police (Cheap alternative to Infantry... city defense... See Sevopedia)
MODS:
- Added Mentat99's Improved Leaders & Civics Mod (made some adjustments)
The following are the tweaks:
CIVICS:
Despotism
Low Upkeep
Hereditary Rule
Medium Upkeep
+10% Military Unit Production
+1 Happiness per Military Unit Stationed in a City
-10% Research in All Cities
+1 Money per Specialist
+10% Free Units per Population
Representation
Medium Upkeep
+15% Great Person Birth Rate
+15% War Weariness
+1 Happiness in 4 Largest Cities
+3 Research, +1 Culture per Specialist
+10% Research in All Cities
Police State
High Upkeep
-50% Great Person Birth Rate
+25% Military Unit Production
+2 Happiness per Military Unit Stationed in a City
-50% War Weariness
-25% Culture in all Cities
-2 Unhappiness in 4 Largest Cities
-25% Growth for Cottage, Hamlet, Village
+1 Happiness Jail
Universal Suffrage
High Upkeep
+20% Great Person Birth Rate
+25% War Weariness
+20% Research in All Cities
+1 Production from Cottage, Hamlet, Village, Town
+2 Happiness in 4 Largest Cities
Barbarism
No Upkeep
Vassalage
Medium Upkeep
New Unit Receive +2 Experience Point
+25% Growth for Cottage, Hamlet, Village
+ 1 Cost Per Military Unit
Bureaucracy
Medium Upkeep
+25% Maintenance Costs from Number of Cities
+2 Cost Per Unit
+50% Food, +50% Production, +50% Gold, +50% Science in Capital
+1 Happiness from Courthouse
Nationhood
Medium Upkeep
+10 Free Military Unit
Can Draft 2 Unit per Turn
+1 Happiness from Barracks
-50% War Weariness
Penalty for Civ without Nationhood
Free Speech
Low Upkeep
+25% War Weariness
+100% Culture in All Cities
+1 Gold from Cottage, Hamlet, Village, Town
+1 Happiness from University
Penalty for Civ without Free Speech
Tribalism
No Upkeep
Slavery
Low Upkeep
+1 Unhealth in All Cities
Workers build Improvements +50% Faster
-50% Culture in All Cities
Can Sacrifice Population to Finish Production in a City
Serfdom
Low Upkeep
Workers build Improvements +25% Faster
-20% Culture in All Cities
+5 Free Units
Caste System
Medium Upkeep
Unlimited Artist, Scientist, Merchant
-1 Happiness in 4 Largest Cities
+2 Free Specialists per City
-20% Great Person Birth Rate
Emancipation
Medium Upkeep
+20% Great Person Birth Rate
+100% Growth for Cottage, Hamlet, Village
Penalty for Civ without Emancipation
+25% Production in All Cities
Decentralization
No Upkeep
Mercantilism
Medium Upkeep
+1 Free Specialists per City
No Foreign Trade Routes
+25% Gold in All Cities
-25% Research in All Cities
Free Market
Low Upkeep
Unlimited Merchant
+2 Trade routes per City
Can Spend Gold to Finish Production in a City
-1 Production from Workshop
-2 Production from Town
+10% Culture
+10% Research in All Cities
State Property
Medium Upkeep
Unlimited Engineer
-10% Great Person Birth Rate
-10% Culture
-10% Gold in All Cities
No Maintenance Cost from Distance to Palace
+1 Food from Watermill
+1 Production from Workshop
+5 Production from Town
Environmentalism
High Upkeep
Unlimited Scientist
No Unhealth from City Population
+1 Happiness from Recycling Center
+1 Cost per Military Unit
-10% Production in All Cities
Paganism
No Upkeep
No State Religion
Organized Religion
Medium Upkeep
Can Build Missionaries without Monastery
+10% Great Person Birth Rate in Cities with State Religion
+1 Happiness in Cities with State Religion
-15% Research
+10% Culture in All Cities
Theocracy
High Upkeep
Unlimited Priest
+30% Great Person Birth Rate in Cities with State Religion
+2 Happiness per Non-Stare Religion in a City
+2 Experience Point in Cities with State Religion
+10% Money Gold in All Cities
No Non-State Religion Spread
Penalty for Civ without Free Speech
-25% Research
Pacifism
No Upkeep
+150% Great Person Birth Rate in Cities with State Religion
-50% Military Unit Production
+50% War Weariness
+1 Happiness per Non-State Religion in a City
Free Religion
Low Upkeep
No State Religion
+1 Happiness per Non-State Religion in a City
+10% Research
+20% Culture in All Cities
TRAITS:
Philosophical
+100% Great Person Birth Rate
+1 Research per City
Double Production Speed of University
Aggressive
Free Promotion (Combat 1)
Melee Unit
Gunpowder Unit
Double Production Speed of Barracks, Drydock, Airport, Gunsmith, Forge
Spiritual
No Anarchy
+4 Culture per City
Double Production Speed of Temple, Cathedrals, Monasteries
Organized
-50% Civic Upkeep
+1 Food on Plots with 4 Food
+1 Production on Plots with 4 Production
Double Production Speed of Courthouse, Jail
Expansive
+3 Health per city
+1 Food on Plots with 3 Food
Double Production Speed of Granary, Harbor
Production of Settler Units increased by 50%
Industrious
+1 Production on Plots with 3 Production
Double Production Speed of Forge, Factory, Manufacturing Plant
Creative
+25% World Wonder Production
+50% National Wonder Production
+2 Culture per City
Double Production Speed of Theatre, Coliseum
Financial
+1 Gold on Plots with 2 Gold
+10% money
Double Production Speed of Bank, Market
Scientific
+15% Science
Double Production Speed of Observatory, Laboratory
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Known Bugs
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- The game freezes up when you go to the Unit Upgrade tab in the Sevopedia. I think it might have something to do with the Buttons for some of the units I added, because it only started doing that once I made custom buttons. The rest of the game works great, though.
- The F-22 and the B-52 have no bombing animations... my copy of 3DMax and SceneViewer has a problem with rendering... if somebody could add animations to these units and send them to me that'd be awesome!
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What's Added? 14-May-06
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MODS:
- Abbamouse's Realistic Religion Mod (Adds more depth and flavor to the rather bland Civ4 religions)
- Bhruic's Settler Religion Mod (Was removed by Sevo... but I like it, so it's back in!)
- Added my own Inquisiton mod code (Now you can remove religions from your cities. The AI can't use it, though.)
- Stone-D's Culture Conquest (Upon capture, the city's culture is reset to one half of the original, PLUS a random number whose maximum is half of the original. Prior to this calculation, the original number is adjusted to account for the lost population)
WONDERS:
- Added Boeing Corporation (This wonder is now required to build the F-15E and the all *NEW* F-22 Raptor!)
- Added Gutenberg Printing Press (I've always liked this wonder. This time around, it doesn't produce tradeable books... you just get a nice Science boost)
UNITS:
- Added Jet Bomber (This unit uses Snafusmith's B-52 unit graphics... I didn't like the "gap" between WWII era bombers and the Stealth Bomber, the result is the Jet Bomber)
- Added F-22 Raptor (One of the special units you acquire from building the Boeing Corporation wonder. It's the strongest figher/interceptor in the game)
- Added Inquisitor (The Inquisitor can remove a religion from your cities (it won't remove a holy cities founding religion)
- Added US Cavalry (The new UU for the Americans)
- Added Howitzer (The Howitzer is the next step up from Artillery... there were no modern artillery pieces in the game, so I added this one)
- Added special units for Religions (Each religion now has a special unit.. see Sevopedia for more details)
RESOURCES:
- Added Coffee (I couldn't believe this resource was left out!)
- Added Tobacco (I couldn't believe this resource was left out, either!)
BUILDINGS:
- Gunsmith (Required to build early gunpower units: Musketman, Musketeer, Cavalry, Rifleman, etc)
- Manufacturing Plant (The next step up from Factory... suppliments the Factory by further increasing production in a city)
- Feng Shui Academy (Can only be built by Taoist Religion special unit)
GAME SPEED:
- Added 'Realism' Game Speed (Just a custom game speed I like to use... try it out, is close in legnth to Marathon)
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What's Changed?
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WONDERS:
- Deleted Art of Artillery (There weren't that many differences between the Bronze Cannon and regular Cannon for me to want to keep this... so I got rid of it)
- Deleted Magellan's Expedition (I never did like this wonder, dating as far back as Civ1. This shouldn't be a "wonder" of the world, so I got rid of it. The same effect could be accomplished by sailing your Caravel across the world!)
- Deleted Universal Suffrage (I thought this was kind of redundant considering there is a Civic based on this same idea)
- Changed Eiffel Tower (No longer gives free Broadcast Tower to cities... instead it gives +12 culture to the city it's built in... this is the highest rated culture for a building in the game! No longer requires Forge)
- Changed Statue of Liberty (No longer requires Forge)
- Statue of Zeus (PreReqTech is now Philosophy... double production speed with Ivory)
- Art of War (Re-named to "Sun Tzu's War Academy")
- Theory of Evolution (Now gives two free techs once built... everything else like Science bonus, specialist, etc have been removed in order not to overpower)
- Hollywood (PreReqTech is now Radio... free Broadcast Tower in every city)
- Pyramids (Now enables all Religious Civics instead of Government Civics)
- Rock n' Roll (PreReqTech is now Mass Media)
- Versallies (PreReqTech is now Gunpowder)
CIVICS:
- Theocracy (+2 Happiness for State Religion... +1 experience points for units)
- Pacifism (125% Great People rate)
CIVILIZATIONS:
- Removed extra Civs from game (I know this will be an unpopular move, but there were *TOO* many civs! Plus many of them will be officially added to the Warlords Expansion Pack. The only one I kept was the Israel, because Solomon looked cool)
- Re-arranged Civ colors (Play a game to see)
- City names (Re-arranged/added/deleted some of the city names for each Civ)
- Changed Civ's starting techs (Again... see Sevopedia)
LEADERS:
- New favorite Civics for Leaders (See Sevopedia... there wasn't enough variety in the favorite Civics for the different leaders, so I did something about it)
TECHNOLOGY:
- Revamped the Tech Tree (See Sevopedia for details... Made a several changes to the flow of the Tech Tree)
BUILDINGS:
- Factory (Required to build almost all post-Industrial era units)
- Forge (Required to build almost all medieval era units... obsolete with Coproration... cost lest to construct)
- Bunker (PreReqTech is now Flight)
- Airport (+4 Experience for Air units... 50% Production bonus for Air units... this is the Air unit version of the Drydocks)
- Coal Plant (PreReqTech is now Industrialism)
UNITS:
- IFV (Renamed to "Mechanized Infantry", and added two Marines flanking the IFV unit... can now capture cities... PreReqTech is now Robotics)
- Scout (I never liked the scout unit, I hated it when the Mongols were wandering through Europe when it's 2300BC. By the time 1000BC rolls around, every civ on the map knows eachother. So I got rid of the Scout. Actually, he's still in the game, he just required Future Tech and a Forge... Since Forge is obsolete by the time Future Tech rolls around, you cannot build a Scout. I left him in the game because I know this is probably an unpopular decision, so you can change it if you want)
- Stealth Bomber (Renamed "B-2 Spirit"... costs more to build... bombing ability and range increased... now requires Lockheed Corporation in order to build. It didn't make sense to me that the F-117 Stealth Fighter was so exclusive and the B-2 wasn't, when they were made by the same company! To make up for the loss of the B-2 to the other Civs once somebody builds the Lockheed Corp, the B-52 was added. The B-52 and B-2 have very similiar stats, except the B-2 has a little bit of an edge with stealth technology, and a little more firepower, but hardly enough to hinder the B-52 and the other civs using them)
- Infantry (Upgrades to Mobile Infantry)
- F117 (Renamed "F-117 Nighthawk"... increased boming ability and range... cannot intercept aircraft anymore... Evasion is now 50%... now causes collateral damage)
- F15 (Renamed "F-15 Strike Fighter... now requires Boeing Corp in order to build)
- Bomber (Now upgraded to Jet Bomber... increased bombing ability and range)
- A-10 (Increased bombing ability and range)
- Jet Fighter (Increased bombing ability and range)
- Fighter (Increased range)
- Bronze Cannon (Deleted)
RELIGION:
- All Religions (Tweaked them a little from Abbamouse's mod... see Sevopedia)
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What's Next
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- I want to add theSeby's SpyMod (http://forums.civfanatics.com/showthread.php?t=159219&highlight=spymod)
- I want to add theLopez's Cultural Influence (http://forums.civfanatics.com/showthread.php?t=170884)
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Known Bugs
----------------------------------
- The game freezes up when you go to the Unit Upgrade tab in the Sevopedia. I think it might have something to do with the Buttons for some of the units I added, because it only started doing that once I made custom buttons. The rest of the game works great, though. if somebody could fix this that'd be awesome!
- The F-22, B-52 and the A-10 have no bombing animations... if somebody could fix this that'd be awesome!
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Installation Instructions
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- SevoMod v2.9z is required in order to use this mod!
- This mod isn't a stand alone mod... think of it more as a "patch"
- Make a backup of your current MODS/Sevomod directory.
- Simply unzip this zip file into your MODS directory. When asked to overwrite the files, select "Yes to All".
- Please report any bugs to me... send me a PM on CivFanatics, or post any bugs here in this thread.
CLICK HERE TO DOWNLOAD! (3.62MB)
Hopefully I didn't leave anything out....
MP Compatible: Yes
Initial Release Date: 14-May-06
Current Release Date: 22-May-06
Version Compatibility: Civ4 v1.61
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Background
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"Grave's SevoMod Remix" is a series of huge gameplay/tweaks to one of the best (if not THE best) ModPack out there: SevoMod!
I mainly made these tweaks for my own personal use, because while this mod is indeed incredible, there were a few things I wasn't happy with, and decided to fix things up "my way". I thought the rest of the community might enjoy these changes as well, so I decided to publish it.
I used to have a huge ModPack called "Grave's Mega Mod v2.0", that was my own adaptation of the Galindus' MegaMod, so I have a little experience in making compilation modpacks. My MegaMod was outdated (v1.52), and it would of been a monumental project to convert all the little mods I had incorporated into it to be v1.61 friendly, so instead of updating my MegaMod, I decided to start from scratch and use SevoMod as my new foundation.
Remember... I made this mod for my own personal use, and I published it so people could enjoy the SevoMod with a different spin on it. Alot of the tweaks I did you might not agree with. If so, then feel free to change this however you wish!
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Acknowledgments & Credits
Special thanks to Sevo, for making one of the best Civ4 mods out there, and for giving me a foundation to make my SevoMod Remix.
Also thanks to:
- Abbamouse for his Realistic Religion mod
- Bhruic for his Settler Religion mod
- Snafusmith for his B-52 unit graphic
- The Conquest's F-22 unit graphic
- Mentat99's Improved Leaders & Civics Mod
- Rabbit, White's for his Riot Police unit graphic
- Nautil's for his Su-37 & MiG-21 unit graphics
- Jeckel for his JUnitReligion Mod (and theLopez for helping with the python scripting)
- theLopez for his outstanding python scripting of Cultural Influences, Enhanced Culture Conquest, Great Person Trickle Mod, No Name Great Person Renamer
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What's Added? (22-May-06)
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Thanks to theLopez, the following are now a part of Grave's SevoMod Remix:
- Cultural Influences
- Dead Civ Scoreboard
- GP Trickle Mod
- JUnitReligion Mod (Replaces Bhruic's Settler Religion Mod)
- Enhanced Culture Conquest (Replaces Stone-D's Culture Conquest Mod)
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Changes (21-May-06)
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BUGFIXES:
- Fixed a bug where Religion/Wonder movies wouldn't play (had to remove the Culture Conquest mod)
- Fixed a few missing pieces of text
- Fixed the problem on Grave's "Realism" Speed where your cites would instantly gain Legendary Culture status
- Fixed the animation problems for the A-10
- Fixed a bug where the Boeing Corp wouldn't show up on the build list
CHANGES:
- Adjusted aircraft range (See Sevopedia)
- Increased cost of Aircraft Carriers (See Sevopedia)
------------------------------------------------
What's Added? (See Sevopedia for more details)
------------------------------------------------
CIVILIZATIONS:
- Brought back ALL the CivGold civs! (Zulus, Babylonians... they're all back!)
LEADERS:
- Added David to the Leaders of Israel (See Sevopedia)
WONDERS:
- Added Mikoyan-Gurevich Corp (Allows you to build MiG fighters and the Su-37!)
UNITS:
- Added the MiG Fighter (One of the aircraft acquired after building the Mikoyan-Gurevich Corp... Replaces Jet Fighter, basically the same except it's cheaper to build and has a +10% Interception rate)
- Added the SU-37 Terminator (The next step up from the MiG Fighter... not as dominant as the F-15, but can do more damage to Armored units.. see Sevopedia)
- Added Riot Police (Cheap alternative to Infantry... city defense... See Sevopedia)
MODS:
- Added Mentat99's Improved Leaders & Civics Mod (made some adjustments)
The following are the tweaks:
CIVICS:
Despotism
Low Upkeep
Hereditary Rule
Medium Upkeep
+10% Military Unit Production
+1 Happiness per Military Unit Stationed in a City
-10% Research in All Cities
+1 Money per Specialist
+10% Free Units per Population
Representation
Medium Upkeep
+15% Great Person Birth Rate
+15% War Weariness
+1 Happiness in 4 Largest Cities
+3 Research, +1 Culture per Specialist
+10% Research in All Cities
Police State
High Upkeep
-50% Great Person Birth Rate
+25% Military Unit Production
+2 Happiness per Military Unit Stationed in a City
-50% War Weariness
-25% Culture in all Cities
-2 Unhappiness in 4 Largest Cities
-25% Growth for Cottage, Hamlet, Village
+1 Happiness Jail
Universal Suffrage
High Upkeep
+20% Great Person Birth Rate
+25% War Weariness
+20% Research in All Cities
+1 Production from Cottage, Hamlet, Village, Town
+2 Happiness in 4 Largest Cities
Barbarism
No Upkeep
Vassalage
Medium Upkeep
New Unit Receive +2 Experience Point
+25% Growth for Cottage, Hamlet, Village
+ 1 Cost Per Military Unit
Bureaucracy
Medium Upkeep
+25% Maintenance Costs from Number of Cities
+2 Cost Per Unit
+50% Food, +50% Production, +50% Gold, +50% Science in Capital
+1 Happiness from Courthouse
Nationhood
Medium Upkeep
+10 Free Military Unit
Can Draft 2 Unit per Turn
+1 Happiness from Barracks
-50% War Weariness
Penalty for Civ without Nationhood
Free Speech
Low Upkeep
+25% War Weariness
+100% Culture in All Cities
+1 Gold from Cottage, Hamlet, Village, Town
+1 Happiness from University
Penalty for Civ without Free Speech
Tribalism
No Upkeep
Slavery
Low Upkeep
+1 Unhealth in All Cities
Workers build Improvements +50% Faster
-50% Culture in All Cities
Can Sacrifice Population to Finish Production in a City
Serfdom
Low Upkeep
Workers build Improvements +25% Faster
-20% Culture in All Cities
+5 Free Units
Caste System
Medium Upkeep
Unlimited Artist, Scientist, Merchant
-1 Happiness in 4 Largest Cities
+2 Free Specialists per City
-20% Great Person Birth Rate
Emancipation
Medium Upkeep
+20% Great Person Birth Rate
+100% Growth for Cottage, Hamlet, Village
Penalty for Civ without Emancipation
+25% Production in All Cities
Decentralization
No Upkeep
Mercantilism
Medium Upkeep
+1 Free Specialists per City
No Foreign Trade Routes
+25% Gold in All Cities
-25% Research in All Cities
Free Market
Low Upkeep
Unlimited Merchant
+2 Trade routes per City
Can Spend Gold to Finish Production in a City
-1 Production from Workshop
-2 Production from Town
+10% Culture
+10% Research in All Cities
State Property
Medium Upkeep
Unlimited Engineer
-10% Great Person Birth Rate
-10% Culture
-10% Gold in All Cities
No Maintenance Cost from Distance to Palace
+1 Food from Watermill
+1 Production from Workshop
+5 Production from Town
Environmentalism
High Upkeep
Unlimited Scientist
No Unhealth from City Population
+1 Happiness from Recycling Center
+1 Cost per Military Unit
-10% Production in All Cities
Paganism
No Upkeep
No State Religion
Organized Religion
Medium Upkeep
Can Build Missionaries without Monastery
+10% Great Person Birth Rate in Cities with State Religion
+1 Happiness in Cities with State Religion
-15% Research
+10% Culture in All Cities
Theocracy
High Upkeep
Unlimited Priest
+30% Great Person Birth Rate in Cities with State Religion
+2 Happiness per Non-Stare Religion in a City
+2 Experience Point in Cities with State Religion
+10% Money Gold in All Cities
No Non-State Religion Spread
Penalty for Civ without Free Speech
-25% Research
Pacifism
No Upkeep
+150% Great Person Birth Rate in Cities with State Religion
-50% Military Unit Production
+50% War Weariness
+1 Happiness per Non-State Religion in a City
Free Religion
Low Upkeep
No State Religion
+1 Happiness per Non-State Religion in a City
+10% Research
+20% Culture in All Cities
TRAITS:
Philosophical
+100% Great Person Birth Rate
+1 Research per City
Double Production Speed of University
Aggressive
Free Promotion (Combat 1)
Melee Unit
Gunpowder Unit
Double Production Speed of Barracks, Drydock, Airport, Gunsmith, Forge
Spiritual
No Anarchy
+4 Culture per City
Double Production Speed of Temple, Cathedrals, Monasteries
Organized
-50% Civic Upkeep
+1 Food on Plots with 4 Food
+1 Production on Plots with 4 Production
Double Production Speed of Courthouse, Jail
Expansive
+3 Health per city
+1 Food on Plots with 3 Food
Double Production Speed of Granary, Harbor
Production of Settler Units increased by 50%
Industrious
+1 Production on Plots with 3 Production
Double Production Speed of Forge, Factory, Manufacturing Plant
Creative
+25% World Wonder Production
+50% National Wonder Production
+2 Culture per City
Double Production Speed of Theatre, Coliseum
Financial
+1 Gold on Plots with 2 Gold
+10% money
Double Production Speed of Bank, Market
Scientific
+15% Science
Double Production Speed of Observatory, Laboratory
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Known Bugs
----------------------------------
- The game freezes up when you go to the Unit Upgrade tab in the Sevopedia. I think it might have something to do with the Buttons for some of the units I added, because it only started doing that once I made custom buttons. The rest of the game works great, though.
- The F-22 and the B-52 have no bombing animations... my copy of 3DMax and SceneViewer has a problem with rendering... if somebody could add animations to these units and send them to me that'd be awesome!
*********************************************************
------------------------------------------------
What's Added? 14-May-06
------------------------------------------------
MODS:
- Abbamouse's Realistic Religion Mod (Adds more depth and flavor to the rather bland Civ4 religions)
- Bhruic's Settler Religion Mod (Was removed by Sevo... but I like it, so it's back in!)
- Added my own Inquisiton mod code (Now you can remove religions from your cities. The AI can't use it, though.)
- Stone-D's Culture Conquest (Upon capture, the city's culture is reset to one half of the original, PLUS a random number whose maximum is half of the original. Prior to this calculation, the original number is adjusted to account for the lost population)
WONDERS:
- Added Boeing Corporation (This wonder is now required to build the F-15E and the all *NEW* F-22 Raptor!)
- Added Gutenberg Printing Press (I've always liked this wonder. This time around, it doesn't produce tradeable books... you just get a nice Science boost)
UNITS:
- Added Jet Bomber (This unit uses Snafusmith's B-52 unit graphics... I didn't like the "gap" between WWII era bombers and the Stealth Bomber, the result is the Jet Bomber)
- Added F-22 Raptor (One of the special units you acquire from building the Boeing Corporation wonder. It's the strongest figher/interceptor in the game)
- Added Inquisitor (The Inquisitor can remove a religion from your cities (it won't remove a holy cities founding religion)
- Added US Cavalry (The new UU for the Americans)
- Added Howitzer (The Howitzer is the next step up from Artillery... there were no modern artillery pieces in the game, so I added this one)
- Added special units for Religions (Each religion now has a special unit.. see Sevopedia for more details)
RESOURCES:
- Added Coffee (I couldn't believe this resource was left out!)
- Added Tobacco (I couldn't believe this resource was left out, either!)
BUILDINGS:
- Gunsmith (Required to build early gunpower units: Musketman, Musketeer, Cavalry, Rifleman, etc)
- Manufacturing Plant (The next step up from Factory... suppliments the Factory by further increasing production in a city)
- Feng Shui Academy (Can only be built by Taoist Religion special unit)
GAME SPEED:
- Added 'Realism' Game Speed (Just a custom game speed I like to use... try it out, is close in legnth to Marathon)
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What's Changed?
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WONDERS:
- Deleted Art of Artillery (There weren't that many differences between the Bronze Cannon and regular Cannon for me to want to keep this... so I got rid of it)
- Deleted Magellan's Expedition (I never did like this wonder, dating as far back as Civ1. This shouldn't be a "wonder" of the world, so I got rid of it. The same effect could be accomplished by sailing your Caravel across the world!)
- Deleted Universal Suffrage (I thought this was kind of redundant considering there is a Civic based on this same idea)
- Changed Eiffel Tower (No longer gives free Broadcast Tower to cities... instead it gives +12 culture to the city it's built in... this is the highest rated culture for a building in the game! No longer requires Forge)
- Changed Statue of Liberty (No longer requires Forge)
- Statue of Zeus (PreReqTech is now Philosophy... double production speed with Ivory)
- Art of War (Re-named to "Sun Tzu's War Academy")
- Theory of Evolution (Now gives two free techs once built... everything else like Science bonus, specialist, etc have been removed in order not to overpower)
- Hollywood (PreReqTech is now Radio... free Broadcast Tower in every city)
- Pyramids (Now enables all Religious Civics instead of Government Civics)
- Rock n' Roll (PreReqTech is now Mass Media)
- Versallies (PreReqTech is now Gunpowder)
CIVICS:
- Theocracy (+2 Happiness for State Religion... +1 experience points for units)
- Pacifism (125% Great People rate)
CIVILIZATIONS:
- Removed extra Civs from game (I know this will be an unpopular move, but there were *TOO* many civs! Plus many of them will be officially added to the Warlords Expansion Pack. The only one I kept was the Israel, because Solomon looked cool)
- Re-arranged Civ colors (Play a game to see)
- City names (Re-arranged/added/deleted some of the city names for each Civ)
- Changed Civ's starting techs (Again... see Sevopedia)
LEADERS:
- New favorite Civics for Leaders (See Sevopedia... there wasn't enough variety in the favorite Civics for the different leaders, so I did something about it)
TECHNOLOGY:
- Revamped the Tech Tree (See Sevopedia for details... Made a several changes to the flow of the Tech Tree)
BUILDINGS:
- Factory (Required to build almost all post-Industrial era units)
- Forge (Required to build almost all medieval era units... obsolete with Coproration... cost lest to construct)
- Bunker (PreReqTech is now Flight)
- Airport (+4 Experience for Air units... 50% Production bonus for Air units... this is the Air unit version of the Drydocks)
- Coal Plant (PreReqTech is now Industrialism)
UNITS:
- IFV (Renamed to "Mechanized Infantry", and added two Marines flanking the IFV unit... can now capture cities... PreReqTech is now Robotics)
- Scout (I never liked the scout unit, I hated it when the Mongols were wandering through Europe when it's 2300BC. By the time 1000BC rolls around, every civ on the map knows eachother. So I got rid of the Scout. Actually, he's still in the game, he just required Future Tech and a Forge... Since Forge is obsolete by the time Future Tech rolls around, you cannot build a Scout. I left him in the game because I know this is probably an unpopular decision, so you can change it if you want)
- Stealth Bomber (Renamed "B-2 Spirit"... costs more to build... bombing ability and range increased... now requires Lockheed Corporation in order to build. It didn't make sense to me that the F-117 Stealth Fighter was so exclusive and the B-2 wasn't, when they were made by the same company! To make up for the loss of the B-2 to the other Civs once somebody builds the Lockheed Corp, the B-52 was added. The B-52 and B-2 have very similiar stats, except the B-2 has a little bit of an edge with stealth technology, and a little more firepower, but hardly enough to hinder the B-52 and the other civs using them)
- Infantry (Upgrades to Mobile Infantry)
- F117 (Renamed "F-117 Nighthawk"... increased boming ability and range... cannot intercept aircraft anymore... Evasion is now 50%... now causes collateral damage)
- F15 (Renamed "F-15 Strike Fighter... now requires Boeing Corp in order to build)
- Bomber (Now upgraded to Jet Bomber... increased bombing ability and range)
- A-10 (Increased bombing ability and range)
- Jet Fighter (Increased bombing ability and range)
- Fighter (Increased range)
- Bronze Cannon (Deleted)
RELIGION:
- All Religions (Tweaked them a little from Abbamouse's mod... see Sevopedia)
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What's Next
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- I want to add theSeby's SpyMod (http://forums.civfanatics.com/showthread.php?t=159219&highlight=spymod)
- I want to add theLopez's Cultural Influence (http://forums.civfanatics.com/showthread.php?t=170884)
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Known Bugs
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- The game freezes up when you go to the Unit Upgrade tab in the Sevopedia. I think it might have something to do with the Buttons for some of the units I added, because it only started doing that once I made custom buttons. The rest of the game works great, though. if somebody could fix this that'd be awesome!
- The F-22, B-52 and the A-10 have no bombing animations... if somebody could fix this that'd be awesome!
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Installation Instructions
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- SevoMod v2.9z is required in order to use this mod!
- This mod isn't a stand alone mod... think of it more as a "patch"
- Make a backup of your current MODS/Sevomod directory.
- Simply unzip this zip file into your MODS directory. When asked to overwrite the files, select "Yes to All".
- Please report any bugs to me... send me a PM on CivFanatics, or post any bugs here in this thread.
CLICK HERE TO DOWNLOAD! (3.62MB)
Hopefully I didn't leave anything out....