Adding a new City Specialist

I see what seems like 3 different sections that effect specialists, (a couple of specialist stacker stuff, plus something else that I've forgotten at the moment.), but nothing that seemed to specifically effect whether there would be 1 or 2 columns of specialists. Do you know of any more detailed descriptions of what all the different section do?

(I am also looking through some other mods to see what the differences are and hopefully getting a better sense from them as well.)

Spoiler :

(When I talk about specialists in columns, I'm talking about this:

Resources
*
*
*

specialists
@

@

@ @

@ @


Rather than this

Resources
*
*
*
* @

@

@

@


in case the question wasn't clear.)
 
The number of columns is determined by the type of view--not by the number of specialists. If you want a totally new view, you'll have to roll up your sleeves and dive into Python.
 
The number of columns is determined by the type of view--not by the number of specialists. If you want a totally new view, you'll have to roll up your sleeves and dive into Python.

I already knew that I'd be fooling with python, and the the number of specialists isn't the issue here. (Since the main-interface file is mentioned in previous posts.) Did not realize that the type of view is what is effecting the issue here, so I'll check that out next. (the main interface file is quite confusing having never adjusted stuff like it before.)
 
CvMainInterface.py is the absolute worst module. It combines the city screen, normal views, scoreboard, and the unit plot list. To top it off it's been touched by many hands over the years. It's the one file I haven't taken the time to rewrite to clean up the code, mainly because it is already such a mess.

IOW, good luck!
 
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