<Row>
[B]<ID>0</ID>[/B]
<Type>ERA_ANCIENT</Type>
<Description>TXT_KEY_ERA_0</Description>
<Strategy>TXT_KEY_ERA_ANCIENT_STRATEGY</Strategy>
<ArtPrefix>ANCIENT </ArtPrefix>
<NoGoodies>false</NoGoodies>
<NoBarbUnits>false</NoBarbUnits>
<NoReligion>false</NoReligion>
<ResearchAgreementCost>150</ResearchAgreementCost>
<EmbarkedUnitDefense>3</EmbarkedUnitDefense>
<StartingUnitMultiplier>1</StartingUnitMultiplier>
<StartingDefenseUnits>1</StartingDefenseUnits>
<StartingWorkerUnits>0</StartingWorkerUnits>
<StartingExploreUnits>0</StartingExploreUnits>
<StartingGold>0</StartingGold>
<StartingCulture>0</StartingCulture>
<FreePopulation>0</FreePopulation>
<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod>
<StartPercent>0</StartPercent>
<BuildingMaintenancePercent>100</BuildingMaintenancePercent>
<GrowthPercent>100</GrowthPercent>
<TrainPercent>100</TrainPercent>
<ConstructPercent>100</ConstructPercent>
<CreatePercent>100</CreatePercent>
<ResearchPercent>100</ResearchPercent>
<BuildPercent>100</BuildPercent>
<ImprovementPercent>100</ImprovementPercent>
<GreatPeoplePercent>100</GreatPeoplePercent>
<CulturePercent>100</CulturePercent>
<EventChancePerTurn>1</EventChancePerTurn>
<SpiesGrantedForPlayer>0</SpiesGrantedForPlayer>
<SpiesGrantedForEveryone>0</SpiesGrantedForEveryone>
<FaithCostMultiplier>100</FaithCostMultiplier>
<DiploEmphasisReligion>0</DiploEmphasisReligion>
<DiploEmphasisLatePolicies>0</DiploEmphasisLatePolicies>
<SoundtrackSpace>0</SoundtrackSpace>
<FirstSoundtrackFirst>false</FirstSoundtrackFirst>
<CityBombardEffectTag>CITY_BOMBARD_EARLY</CityBombardEffectTag>
<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
</Row>
<Row>
[B]<ID>1</ID>[/B]
<Type>ERA_CLASSICAL</Type>
<Description>TXT_KEY_ERA_1</Description>
<Strategy>TXT_KEY_ERA_CLASSICAL_STRATEGY</Strategy>
<ArtPrefix>CLASSICAL </ArtPrefix>
<NoGoodies>false</NoGoodies>
<NoBarbUnits>false</NoBarbUnits>
<NoReligion>false</NoReligion>
<ResearchAgreementCost>200</ResearchAgreementCost>
<EmbarkedUnitDefense>4</EmbarkedUnitDefense>
<StartingUnitMultiplier>1</StartingUnitMultiplier>
<StartingDefenseUnits>1</StartingDefenseUnits>
<StartingWorkerUnits>1</StartingWorkerUnits>
<StartingExploreUnits>1</StartingExploreUnits>
<StartingGold>10</StartingGold>
<StartingCulture>100</StartingCulture>
<FreePopulation>0</FreePopulation>
<LaterEraBuildingConstructMod>0</LaterEraBuildingConstructMod>
<StartPercent>10</StartPercent>
<BuildingMaintenancePercent>100</BuildingMaintenancePercent>
<GrowthPercent>100</GrowthPercent>
<TrainPercent>80</TrainPercent>
<ConstructPercent>85</ConstructPercent>
<CreatePercent>85</CreatePercent>
<ResearchPercent>67</ResearchPercent>
<BuildPercent>100</BuildPercent>
<ImprovementPercent>100</ImprovementPercent>
<GreatPeoplePercent>100</GreatPeoplePercent>
<CulturePercent>100</CulturePercent>
<EventChancePerTurn>2</EventChancePerTurn>
<SpiesGrantedForPlayer>0</SpiesGrantedForPlayer>
<SpiesGrantedForEveryone>0</SpiesGrantedForEveryone>
<FaithCostMultiplier>100</FaithCostMultiplier>
<DiploEmphasisReligion>2</DiploEmphasisReligion>
<DiploEmphasisLatePolicies>0</DiploEmphasisLatePolicies>
<SoundtrackSpace>400</SoundtrackSpace>
<FirstSoundtrackFirst>false</FirstSoundtrackFirst>
<CityBombardEffectTag>CITY_BOMBARD_EARLY</CityBombardEffectTag>
<AudioUnitVictoryScript>AS2D_VICTORY_EARLY</AudioUnitVictoryScript>
<AudioUnitDefeatScript>AS2D_LOSS_EARLY</AudioUnitDefeatScript>
</Row>