Provolution
Sage of Quatronia
I think some of you people agree with me, that after the wonder conquests and succesful Iroquois campaign, the game has turned to easy.
We need to add more challenge, without undermining our strategy creativity and problem solving skills. We are certain to win this game with such a vast probability that it is not even fun to play it if we do not do the following:
1. In line with what Japan did after WW2, Japan returned numerous slave workers to Korea and china, of which some included war prostitutes. I am amazed there is no continous slight reputation hit for keeping foreign workers.
This means, return 12 Romans to little Rome or what is left, return 6 Babylonians
to Babylon, 8 Zulus to Zululand and 2-3 Indian workers to Iroqouis.
2. Only fight wars as they are planned by the population in polls, discussions, doctrines and pre-prepared discussions.
3. Only allow ourself to switch to Republic when we reach a specific technology, I recommend Nationalism in order to reflect the Meiji Restoration
4. Reduce the number of wonders we compete for in each era to 1 or 2.
5. Do not cripple nations completely, but hit them strategically
6. Support minor nations with foreign aid and guarantees
7. Research technologies that gives us tactical, but not strategic advantages, since we already lead the science race
8. Introduce local vs federal politics in Japanatica in order to make us realistically more inefficient, I underestimated the power of many humans to organize against a dumb AI, even boring Embryonism is not a real liability here.
9. Develop difficult criteria and rules for pivotal game actions, so we need to organize smartly to win those
10. Develop criteria and rules for which kind of infrastructure we can build.
We need to add more challenge, without undermining our strategy creativity and problem solving skills. We are certain to win this game with such a vast probability that it is not even fun to play it if we do not do the following:
1. In line with what Japan did after WW2, Japan returned numerous slave workers to Korea and china, of which some included war prostitutes. I am amazed there is no continous slight reputation hit for keeping foreign workers.
This means, return 12 Romans to little Rome or what is left, return 6 Babylonians
to Babylon, 8 Zulus to Zululand and 2-3 Indian workers to Iroqouis.
2. Only fight wars as they are planned by the population in polls, discussions, doctrines and pre-prepared discussions.
3. Only allow ourself to switch to Republic when we reach a specific technology, I recommend Nationalism in order to reflect the Meiji Restoration
4. Reduce the number of wonders we compete for in each era to 1 or 2.
5. Do not cripple nations completely, but hit them strategically
6. Support minor nations with foreign aid and guarantees
7. Research technologies that gives us tactical, but not strategic advantages, since we already lead the science race
8. Introduce local vs federal politics in Japanatica in order to make us realistically more inefficient, I underestimated the power of many humans to organize against a dumb AI, even boring Embryonism is not a real liability here.
9. Develop difficult criteria and rules for pivotal game actions, so we need to organize smartly to win those
10. Develop criteria and rules for which kind of infrastructure we can build.