Adding Terrain "Lake" [IMPLEMENTED]

Do you want to have Lakes in XML like other Terrains?


  • Total voters
    19
@Mr. ZorG

Since I have not heard from you, I guess you are busy this weekend anyways. :dunno:
I will thus take care of these maps as well. :thumbsup:
  • Amerayca
  • Colonial America v2.0_RaR
  • New England v1.0_RaR
  • North America v1.0_RaR
  • Northwest Passage
 
All Maps have now been updated with Lakes. :)

@Nightinggale:
Once your logic for "Map Corrections" / Map Scripts is fully ready, the feature is done. :):thumbsup:
(Afterwards we can merge it to "delevop".)
 
the only pity is that I mapped the coordinates on half of the Amerayca map ...
There is no need to map single coordinates when you rework the whole map anyways.
Single coordinates only are useful / more efficient if the complete the map is already reworked.

Summary:
I need to show you how you can adjust "random Maps" really efficient :thumbsup:

By doing it this way:
  • generating the map without players
  • adjusting normally using Worldbuilder
  • afterwards configuring the settings in the WorldbuilderSave by Editor

I should do a WTP Academy Training on Map Making in the close future. :think:

----

Thanks for trying to help. :hug:
I simply need to show you first how to do such things most efficient. :)
 
I guess I didn’t put it that way. I was looking for the coordinates of reservoirs that needed to be converted into "lakes". yes, with the help of the World Builder.
there are a lot of them on the Amerayca map)
but later I had to be distracted by important things ...
 
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