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Additional Buildings 1.4

I have tested them, alot, but not as a stand alone mod which this is. (I ripped this out of a bigger mod so people can use it with vanilla, which they probably wont once the bigger mod is released :mwaha: )
 
I found out that on my game screen that the "tinker building shows up as "LOC_HMP_BUILDING_TINKER_NAME" .Not just as plain.TINKER
 
I have tested them, alot, but not as a stand alone mod which this is. (I ripped this out of a bigger mod so people can use it with vanilla, which they probably wont once the bigger mod is released :mwaha: )

this bigger mod please do tell 8)
 
this bigger mod please do tell 8)

must be a
Spoiler :

little-girls-telling-secret-shhh.jpg



secret
 
I am curious to know what are the Industrial-, Modern-, and Atomic-era buildings.

It would be interesting to have Information-era buildings as well, such as nuclear fusion power plant (unlocked with Nuclear Fusion), nanotechnology research park (unlocked with Nanotechnology), Virtual Monster Haven (unlocked with Social Media; parody of Pokémon Go's PokéStops and Pokémon Gyms), etc.
 
I am curious to know what are the Industrial-, Modern-, and Atomic-era buildings.

It would be interesting to have Information-era buildings as well, such as nuclear fusion power plant (unlocked with Nuclear Fusion), nanotechnology research park (unlocked with Nanotechnology), Virtual Monster Haven (unlocked with Social Media; parody of Pokémon Go's PokéStops and Pokémon Gyms), etc.
Check the OP.
 
Fantastic work. Thanks, Horem !
Will test, this weekend. (Enslaved to desk in the office until)
And, I suppose, is editable in values... OK?
Regards
 
Good job. Сan you enter these buildings?
Fortune Teller's Hut
Requires: Astrology, City Center
Base Cost: 65 Production
Yield: +1 Amenity, +1 Gold, +1 Culture
Garden
Requires: Early Empire, City Center
Base Cost: 70 Production
Yield: +1 Amenity from entertainment, +2 Culture
Courthouse
Requires: Political Philosophy, City Center
Base Cost: 135 Production; Maintenance: 4 Gold
Yield: Adjacent Districts provide +1 Amenity
Mint
Requires: Currency, Commercial Hub
Base Cost: 175 Production
Yield: +5 Gold, +1 Citizen slot, +2 Great Merchant Points. National Wonder, max 2.
Opera House
Requires: Opera and Ballet, Theater Square
Base Cost: 300 Production; Maintenance: 2 Gold
Yield: +4 Culture, +1 Citizen slot, +2 Great Works of Music slots, +2 Great Musician Points
3D Printing Mill
Requires: Composites, Industrial Zone
Base Cost: 900 Production; Maintenance: 7 Gold
Yield: +6 Production, +5% Production, +1 Citizens slot, +1 Great Engineer Point
Hydroponics Lab https://en.wikipedia.org/wiki/Hydroponics
Requires: Nanotechnology, Campus
Base Cost: 900 Production; Maintenance: 7 Gold
Yield: +20% Growth, +4 Food, +1 Amenity, +1 Citizen slot, +1 Great Scientist Point
ISP Offices https://en.wikipedia.org/wiki/Internet_service_provider
Requires: Telecommunications, City Center
Base Cost: 800 Production
Yield: +5 Gold, +3 Culture, +3 Amenities
Replacement Organ Factory
Requires: Future Tech, Campus
Base Cost: 5000 Production; Maintenance: 12 Gold
Yield: +30% Growth, +5 Amenities
Farmscraper https://en.wikipedia.org/wiki/Vertical_farming
Requires: Future Tech, City Center
Base Cost: 6666 Production; Maintenance: 16 Gold
Yield: +15 Food
Arcology https://en.wikipedia.org/wiki/Arcology
Requires: Future Tech, City Center
Base Cost: 10000 Production; Maintenance: 25 Gold
Yield: +20 Housing
Megacorporation
Requires: Future Tech, City Center
Base Cost: 8500 Production
Yield: +20 Gold, +10% Gold. National Wonder, max 3.

You can change the parameters (Cost, Yield) at your sole discretion.
 
ill figure it out. Yeah! Jet pack add fighter jets. Bummed the fighter jet they chose to use is a mig 29.
 
Awesome Horem! How do I get the icons installed for Mac?

Because I dont use a mac, I cant not fully walk you trough this but I assume the file structure is nearly the same for the mac as the pc. Also I can not test modinfo importfile in a mac.

You can try this:
Move the dds to C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Platforms\Windows\BLPs\UI
This will be different for you but you can make a folder in there for the dds.

Next you need to edit the Civ6.dep file. You can use notepadd++.
Add the lines
<Element text="UI/!NewFoldername!/!IconddsName!.dds"/> (this is the location of the dds)

This goes under <LibraryName text="UITexture"/>
Near the bottom of the file.

You will need to add the element for each dds
 
Mac doesn't have lettered drives or a folder called "Program Files." Instead of the C drive, there's the "Macintosh HD" drive and instead of "Program Files," there's the Library. Otherwise, they are identical in this case.
 
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