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Additional Buildings 1.4

Adds 55 new buildings

  1. Horem

    Horem Chieftain

    Joined:
    Apr 1, 2010
    Messages:
    1,716
    Location:
    Wales, UK
  2. Daft73

    Daft73 ¯\_(ツ)_/¯

    Joined:
    Jan 23, 2008
    Messages:
    496
    Location:
    Baba Yaga's Hut
    Thank you Horem for all the work. Will report any bugs, anomalies, ctd's..ect. :scan:
     
  3. Horem

    Horem Chieftain

    Joined:
    Apr 1, 2010
    Messages:
    1,716
    Location:
    Wales, UK
    CTD's? O ye of little Faith!
     
  4. Daft73

    Daft73 ¯\_(ツ)_/¯

    Joined:
    Jan 23, 2008
    Messages:
    496
    Location:
    Baba Yaga's Hut
    Lol, not of little faith. I shall spend the next 10 years in repentance. :cheers:
     
  5. Horem

    Horem Chieftain

    Joined:
    Apr 1, 2010
    Messages:
    1,716
    Location:
    Wales, UK
    I have tested them, alot, but not as a stand alone mod which this is. (I ripped this out of a bigger mod so people can use it with vanilla, which they probably wont once the bigger mod is released :mwaha: )
     
    Hajee and Daft73 like this.
  6. papaguss

    papaguss Chieftain

    Joined:
    Feb 9, 2015
    Messages:
    38
    I found out that on my game screen that the "tinker building shows up as "LOC_HMP_BUILDING_TINKER_NAME" .Not just as plain.TINKER
     
  7. Hajee

    Hajee Chieftain

    Joined:
    Nov 4, 2014
    Messages:
    332
    this bigger mod please do tell 8)
     
  8. Daft73

    Daft73 ¯\_(ツ)_/¯

    Joined:
    Jan 23, 2008
    Messages:
    496
    Location:
    Baba Yaga's Hut
    must be a
    Spoiler :

    little-girls-telling-secret-shhh.jpg


    secret
     
    Hajee likes this.
  9. God of Kings

    God of Kings Ruler of all heads of state

    Joined:
    Aug 20, 2012
    Messages:
    4,841
    Gender:
    Male
    Location:
    Toronto, Ontario, Canada
    I am curious to know what are the Industrial-, Modern-, and Atomic-era buildings.

    It would be interesting to have Information-era buildings as well, such as nuclear fusion power plant (unlocked with Nuclear Fusion), nanotechnology research park (unlocked with Nanotechnology), Virtual Monster Haven (unlocked with Social Media; parody of Pokémon Go's PokéStops and Pokémon Gyms), etc.
     
  10. Horem

    Horem Chieftain

    Joined:
    Apr 1, 2010
    Messages:
    1,716
    Location:
    Wales, UK
    Check the OP.
     
  11. Horem

    Horem Chieftain

    Joined:
    Apr 1, 2010
    Messages:
    1,716
    Location:
    Wales, UK
    I wonder! :devil:
     
    Lewi11 likes this.
  12. pjcivio

    pjcivio Chieftain

    Joined:
    Oct 26, 2016
    Messages:
    13
    Location:
    EU
    Fantastic work. Thanks, Horem !
    Will test, this weekend. (Enslaved to desk in the office until)
    And, I suppose, is editable in values... OK?
    Regards
     
  13. Brackenspore

    Brackenspore Chieftain

    Joined:
    May 5, 2015
    Messages:
    599
    Good job. Сan you enter these buildings?
    Fortune Teller's Hut
    Requires: Astrology, City Center
    Base Cost: 65 Production
    Yield: +1 Amenity, +1 Gold, +1 Culture
    Garden
    Requires: Early Empire, City Center
    Base Cost: 70 Production
    Yield: +1 Amenity from entertainment, +2 Culture
    Courthouse
    Requires: Political Philosophy, City Center
    Base Cost: 135 Production; Maintenance: 4 Gold
    Yield: Adjacent Districts provide +1 Amenity
    Mint
    Requires: Currency, Commercial Hub
    Base Cost: 175 Production
    Yield: +5 Gold, +1 Citizen slot, +2 Great Merchant Points. National Wonder, max 2.
    Opera House
    Requires: Opera and Ballet, Theater Square
    Base Cost: 300 Production; Maintenance: 2 Gold
    Yield: +4 Culture, +1 Citizen slot, +2 Great Works of Music slots, +2 Great Musician Points
    3D Printing Mill
    Requires: Composites, Industrial Zone
    Base Cost: 900 Production; Maintenance: 7 Gold
    Yield: +6 Production, +5% Production, +1 Citizens slot, +1 Great Engineer Point
    Hydroponics Lab https://en.wikipedia.org/wiki/Hydroponics
    Requires: Nanotechnology, Campus
    Base Cost: 900 Production; Maintenance: 7 Gold
    Yield: +20% Growth, +4 Food, +1 Amenity, +1 Citizen slot, +1 Great Scientist Point
    ISP Offices https://en.wikipedia.org/wiki/Internet_service_provider
    Requires: Telecommunications, City Center
    Base Cost: 800 Production
    Yield: +5 Gold, +3 Culture, +3 Amenities
    Replacement Organ Factory
    Requires: Future Tech, Campus
    Base Cost: 5000 Production; Maintenance: 12 Gold
    Yield: +30% Growth, +5 Amenities
    Farmscraper https://en.wikipedia.org/wiki/Vertical_farming
    Requires: Future Tech, City Center
    Base Cost: 6666 Production; Maintenance: 16 Gold
    Yield: +15 Food
    Arcology https://en.wikipedia.org/wiki/Arcology
    Requires: Future Tech, City Center
    Base Cost: 10000 Production; Maintenance: 25 Gold
    Yield: +20 Housing
    Megacorporation
    Requires: Future Tech, City Center
    Base Cost: 8500 Production
    Yield: +20 Gold, +10% Gold. National Wonder, max 3.

    You can change the parameters (Cost, Yield) at your sole discretion.
     
  14. Ando15

    Ando15 Chieftain

    Joined:
    Jul 20, 2014
    Messages:
    14
    Awesome Horem! How do I get the icons installed for Mac?
     
  15. Ando15

    Ando15 Chieftain

    Joined:
    Jul 20, 2014
    Messages:
    14
    Horem you rule! can you make a jet pack? f-16, f-18, f-22, f-35, b-2?
     
  16. Horem

    Horem Chieftain

    Joined:
    Apr 1, 2010
    Messages:
    1,716
    Location:
    Wales, UK
    I have no idea about Mac's sorry. Jet Pack?
     
  17. Ando15

    Ando15 Chieftain

    Joined:
    Jul 20, 2014
    Messages:
    14
    ill figure it out. Yeah! Jet pack add fighter jets. Bummed the fighter jet they chose to use is a mig 29.
     
  18. Hajee

    Hajee Chieftain

    Joined:
    Nov 4, 2014
    Messages:
    332
    Because I dont use a mac, I cant not fully walk you trough this but I assume the file structure is nearly the same for the mac as the pc. Also I can not test modinfo importfile in a mac.

    You can try this:
    Move the dds to C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Platforms\Windows\BLPs\UI
    This will be different for you but you can make a folder in there for the dds.

    Next you need to edit the Civ6.dep file. You can use notepadd++.
    Add the lines
    <Element text="UI/!NewFoldername!/!IconddsName!.dds"/> (this is the location of the dds)

    This goes under <LibraryName text="UITexture"/>
    Near the bottom of the file.

    You will need to add the element for each dds
     
  19. God of Kings

    God of Kings Ruler of all heads of state

    Joined:
    Aug 20, 2012
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    Location:
    Toronto, Ontario, Canada
    Mac doesn't have lettered drives or a folder called "Program Files." Instead of the C drive, there's the "Macintosh HD" drive and instead of "Program Files," there's the Library. Otherwise, they are identical in this case.
     
  20. Miracle_007

    Miracle_007 Chieftain

    Joined:
    Oct 6, 2016
    Messages:
    13
    Gender:
    Male
    As much as I enjoy this mod, it may have a few too many buildings in the later eras.
     

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