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Additional Buildings 1.4

I have tested them, alot, but not as a stand alone mod which this is. (I ripped this out of a bigger mod so people can use it with vanilla, which they probably wont once the bigger mod is released :mwaha: )
 
I found out that on my game screen that the "tinker building shows up as "LOC_HMP_BUILDING_TINKER_NAME" .Not just as plain.TINKER
 
I have tested them, alot, but not as a stand alone mod which this is. (I ripped this out of a bigger mod so people can use it with vanilla, which they probably wont once the bigger mod is released :mwaha: )

this bigger mod please do tell 8)
 
this bigger mod please do tell 8)

must be a
Spoiler :

little-girls-telling-secret-shhh.jpg



secret
 
I am curious to know what are the Industrial-, Modern-, and Atomic-era buildings.

It would be interesting to have Information-era buildings as well, such as nuclear fusion power plant (unlocked with Nuclear Fusion), nanotechnology research park (unlocked with Nanotechnology), Virtual Monster Haven (unlocked with Social Media; parody of Pokémon Go's PokéStops and Pokémon Gyms), etc.
 
I am curious to know what are the Industrial-, Modern-, and Atomic-era buildings.

It would be interesting to have Information-era buildings as well, such as nuclear fusion power plant (unlocked with Nuclear Fusion), nanotechnology research park (unlocked with Nanotechnology), Virtual Monster Haven (unlocked with Social Media; parody of Pokémon Go's PokéStops and Pokémon Gyms), etc.
Check the OP.
 
Fantastic work. Thanks, Horem !
Will test, this weekend. (Enslaved to desk in the office until)
And, I suppose, is editable in values... OK?
Regards
 
Good job. Сan you enter these buildings?
Fortune Teller's Hut
Requires: Astrology, City Center
Base Cost: 65 Production
Yield: +1 Amenity, +1 Gold, +1 Culture
Garden
Requires: Early Empire, City Center
Base Cost: 70 Production
Yield: +1 Amenity from entertainment, +2 Culture
Courthouse
Requires: Political Philosophy, City Center
Base Cost: 135 Production; Maintenance: 4 Gold
Yield: Adjacent Districts provide +1 Amenity
Mint
Requires: Currency, Commercial Hub
Base Cost: 175 Production
Yield: +5 Gold, +1 Citizen slot, +2 Great Merchant Points. National Wonder, max 2.
Opera House
Requires: Opera and Ballet, Theater Square
Base Cost: 300 Production; Maintenance: 2 Gold
Yield: +4 Culture, +1 Citizen slot, +2 Great Works of Music slots, +2 Great Musician Points
3D Printing Mill
Requires: Composites, Industrial Zone
Base Cost: 900 Production; Maintenance: 7 Gold
Yield: +6 Production, +5% Production, +1 Citizens slot, +1 Great Engineer Point
Hydroponics Lab https://en.wikipedia.org/wiki/Hydroponics
Requires: Nanotechnology, Campus
Base Cost: 900 Production; Maintenance: 7 Gold
Yield: +20% Growth, +4 Food, +1 Amenity, +1 Citizen slot, +1 Great Scientist Point
ISP Offices https://en.wikipedia.org/wiki/Internet_service_provider
Requires: Telecommunications, City Center
Base Cost: 800 Production
Yield: +5 Gold, +3 Culture, +3 Amenities
Replacement Organ Factory
Requires: Future Tech, Campus
Base Cost: 5000 Production; Maintenance: 12 Gold
Yield: +30% Growth, +5 Amenities
Farmscraper https://en.wikipedia.org/wiki/Vertical_farming
Requires: Future Tech, City Center
Base Cost: 6666 Production; Maintenance: 16 Gold
Yield: +15 Food
Arcology https://en.wikipedia.org/wiki/Arcology
Requires: Future Tech, City Center
Base Cost: 10000 Production; Maintenance: 25 Gold
Yield: +20 Housing
Megacorporation
Requires: Future Tech, City Center
Base Cost: 8500 Production
Yield: +20 Gold, +10% Gold. National Wonder, max 3.

You can change the parameters (Cost, Yield) at your sole discretion.
 
Horem you rule! can you make a jet pack? f-16, f-18, f-22, f-35, b-2?
 
ill figure it out. Yeah! Jet pack add fighter jets. Bummed the fighter jet they chose to use is a mig 29.
 
Awesome Horem! How do I get the icons installed for Mac?

Because I dont use a mac, I cant not fully walk you trough this but I assume the file structure is nearly the same for the mac as the pc. Also I can not test modinfo importfile in a mac.

You can try this:
Move the dds to C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Platforms\Windows\BLPs\UI
This will be different for you but you can make a folder in there for the dds.

Next you need to edit the Civ6.dep file. You can use notepadd++.
Add the lines
<Element text="UI/!NewFoldername!/!IconddsName!.dds"/> (this is the location of the dds)

This goes under <LibraryName text="UITexture"/>
Near the bottom of the file.

You will need to add the element for each dds
 
Mac doesn't have lettered drives or a folder called "Program Files." Instead of the C drive, there's the "Macintosh HD" drive and instead of "Program Files," there's the Library. Otherwise, they are identical in this case.
 
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