Cosmic Fox
Civ 6 Addict - TB Mod Collaborator
We are all very glad and happy that you enjoy making your mods man. Thanks a lot on behalf of the other fans.
Um...In the OP.Please post the effect that the Buildings will have please.
Fixed Fish Market missing text.
Increased base cost of New Buildings to 65 to prevent breaking Romes UA.
Increased Training Bonuses to 3, 6, 9.
Should be save game compatible.
Thank youUm...In the OP.
EDIT:
I added some color, so its harder to miss....
You beat me to it. I'm working on a similar mod right now. Although I'm taking a slightly different approach.
What is a Tinker by the way?
I like the Mod a lot, I do think that perhaps for game balance anything above the ancient level buildings should be spread across the district that reflects the bonus. This would keep it more in line with the district concept that I find a new twist to the game, making you have to start doing actual civic planning instead of just building farms and mines like previous games.
Whats the database.log say?Want to use this mod along with the Civ 6 Improvements Patch but they clash and the game won't boot but returns to the start menu. I've repeatedly tried with no other mods going and the two seem to conflict in some way.