ADDON :Revolution & DCM for Rise of Mankind

I just had a really strange problem. I won my first battle against another civ, I was in anarchy changing to monarchy.

No keys worked, I could not select any units or cities but I could click on any button except the end turn button. I left it for 15 mins before saving.

Since I could save and reload I did and the problem went away.

Minor problems:
1) The manhatten project world wonder is showing up from the start but since it requires uranium I can't build it.
2) Petra says it gives 2 priests but appears to only give one, ie only one shows up in the city screen. This occurs with RoM 1.02 also.
 
Hey, have you updated this with the last revolutions?
I just downloaded your addon&Patch(1.03) and tried it out on the 4 civ earth map but I got the same result Dancing Hoskuld. No user interface, so I guess the problem is still there.
This is the Revolutions 1.4 problem. Merge with earlier or 1.42 version. 1.4+ has some nasty bugs though.
 
Hey, have you updated this with the last revolutions?

This is the Revolutions 1.4 problem. Merge with earlier or 1.42 version. 1.4+ has some nasty bugs though.

I already integrated the vpath.py file from Revolution 1.42 to solve this problem in particular. I haven't merged all the new 1.42 because as you said the latest releases seem to have more problems. Anyway Jdog is making big changes so errors are expected to creep in for a while before being squashed.

BTW. The absence of interface here was mostly due to wrong installation process.
 
I just had a really strange problem. I won my first battle against another civ, I was in anarchy changing to monarchy.

No keys worked, I could not select any units or cities but I could click on any button except the end turn button. I left it for 15 mins before saving.

Since I could save and reload I did and the problem went away.

Minor problems:
1) The manhatten project world wonder is showing up from the start but since it requires uranium I can't build it.
2) Petra says it gives 2 priests but appears to only give one, ie only one shows up in the city screen. This occurs with RoM 1.02 also.

The freeze you encountered is unfortunately a known random issue with DCM usually caused by the Stack Attack component. If you feel so annoyed with it you can turn Stack Attack feature off from GlobalDefinesAlt.xml.

The manhatten is now a national wonder and not a world project. It shows up from the beginning as it has no pre-required tech. I reported this glitch on the DCM thread. I just want to go through a game up to modern times to decide on a suitable tech for it in RoM. I hope you guys help suggesting a suitable one.

I haven't notice this issue with Petra. You better report it on the RoM bug thread. I haven't changed anything about buildings other than adding the new tags from DCM for air missions.

Thanks a lot for your report and I hope you are enjoying the game.
 
2) Petra says it gives 2 priests but appears to only give one, ie only one shows up in the city screen. This occurs with RoM 1.02 also.
I guess you didn't hover your mouse over that Priest? If you had done it, you would have noticed numbers: Priest (2) hammer +2, gold +2, which means that there's 2 free priests as it should be, each priest gives +1 hammer +1 gold. You can change in the Rise of Mankind config.ini how those city specialists are displayed. For example if you want to see both Priests, you would have to set following setting:

Display Unique Super Specialists Only = false

Version 2.0 will have many more settings in the config file. :)
 
Quick question: do i need a specific version of winrar? i just downloaded the trial version and can't seem to get the revolution DMC mod or the map to unzip. :confused:
 
Quick question: do i need a specific version of winrar? i just downloaded the trial version and can't seem to get the revolution DMC mod or the map to unzip. :confused:

At least... I THINK thats the problem anyway. when i load the mod it shows the original BTS screen but says "revolution DCM addon for RoM v1.0.3" in the upper right corner.
 
one other thing. In the installation instructions it says to delete the beyond the sword\mods\rise of mankind\assets\python folder But then it says to extract into BTS\mods folder ... i'm no modder but, is this correct?
 
If you see "revolution DCM for RoM v1.0.3" when loading the mod then there is something wrong! When you extract files into Beyond the Sword\mods folder it should overwrite files inside Rise of Mankind folder and not to create a separate one.

To correct this go to mods folder there you have another folder named "revolution DCM for RoM v1.0.3" inside this folder there is another named Rise of Mankind. Cut this folder and paste into the mods folder. You should get a message asking you if you want to overwrite files answer yes and proceed. You should also remove "revolution DCM for RoM v1.0.3" folder for it will show up in the list of mods. When you launch BTS you should load Rise of Mankind and this is what should show up in the upper right corner of the screen.
 
This is certainly a different experience. On my first try, I have, so far, failed miserably.

A barbarian city popped up near my borders, so I produced a few archers to take it out. Right when I was ready it turned Malinese, and the garrison doubled in size. So I had to build two Elephant Riders to take it.

I got a late start due to some bad decisions and low growth at my starting cities. After a while, my second city started grumbling about revolt (it was fairly close to one of my neighbors, who had grown a good deal faster than me), and after some time other cities started to chime in. I did what I could to appease them, but to no avail. At the moment (AD 535), most of my cities are apporaching revolt and both my large neighbors have declared war on me. I think it's time to pack it in and try again.

As I said, a different experience and a challenge as well.
 
Hi RobO

I hope you're enjoying the challenge :)

The first rule of thumb with Revolution is never let your cities grow beyond their happiness cap. Second don't let your empire grow too large too early. Keep enough garrison in each city especially those that show signs of rebellion. Spread your state religion to all cities or otherwise adopt the one most of them already have. Don't adopt slavery unless you know what you're doing and then don't adopt it for long.

Consult the Revolution Status screen accessible by clicking the button with fest in the upper right corner beneath the advisers buttons. It will give you valuable information about what is making your people contemplate revolting.
 
Thanks, Kalimakhus.
Don't adopt slavery unless you know what you're doing and then don't adopt it for long.
Sounds to me like Slavery needs an adjustment for this mod combination.

Besides, the use of slavery was very common BC - probably the normal state of affairs.
 
Um, just about the map, the starting age was 4000BC, but in the mod i think it's supposed to be 6000BC, i was in the year 2140 with crossbows in first place o.o I fixed it on mine and it seems fine :D

On another note, is the civ placement for barbarian civs random, because the French City State was in Germany and the Portugese City State was in Japan o.o
 
Yes, there are some glitches with the map that I would like to fix for a coming update. If you are continuing with your game I'd love to have your feedback concerning the resources and how balanced the map seems as a whole.
 
Yes, there are some glitches with the map that I would like to fix for a coming update. If you are continuing with your game I'd love to have your feedback concerning the resources and how balanced the map seems as a whole.

Well, I changed the starting date to 6000BC, but if you're okay with that, I'd love to give you feedback :)
 
Kalimakhus,

first, thanks for this great addition! :goodjob:

Then, I found out something...

If one does not follow you installation instructions (like me :p) and does copy your stuff into a new folder structure, a saved game may become "unloadable".

E.g.: I created a new folder structure "RoMRevDCM" in which RoM1.03 was installed. Then I deleted the Python subfolder structure and copied your things into "RoMRevDCM". Everything worked fine and I played a some games, saved them and ....
... today they didn't load anymore. :cry:

The answer (and solution :p) seems to be in this file:
CvModName.py

I had to maintain it as follows:
PHP:
# CvModName.py
# CB test: modName = "Rise of Mankind"
modName = "RoMRevDCM"

The reason is stated in CvPath.py:
* activeModName: the name of the currently active mod or None if no mod has
been loaded.

NOTE: activeModName does not currently work in a completely automated
fashion. There does not appear to be a way to determine the active mod
programmatically from Python code. A mod that wishes to export its name
to this module must create a Python module called CvModName that contains
a string variable named modName set to the name of the mod. A sample
CvModName is shown below.

# CvModName.py

Maybe you want to add this information to the first posting, as I imagine that others might run into the same problem.

(All of this based on Vista)
 
First, thanks for playing the Add-On.

Second, it didn't come to my mind that some would like to install the Add-On separately, though when I think of it no it seems quite reasonable. Your fix is correct indeed and I will add optional installation instructions for anyone who would like to run both versions of RoM side by side.
 
I have problems playing the Rhye map, it does nothing the game is just played as a standart madp, wasn't it suppose to spawn new civs and barbs ?
 
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