Adjusted UA's for BNW- No New UU's

Discussion in 'Civ5 - General Discussions' started by Rajjah, Jun 15, 2013.

  1. VainoValkea

    VainoValkea Emperor

    Joined:
    Jun 18, 2013
    Messages:
    1,569
    Location:
    The Harsh North
    By the way, I think the Barbary Corsairs ability is not very flattering nor representative of the Ottomans. Any good suggestions for an alternate Ottoman UA?
     
  2. Cyon

    Cyon Cosmonaut

    Joined:
    Mar 7, 2011
    Messages:
    853
    Location:
    Sweden, Stockholm
    since we know now that India and Arabia will get a minor adjustment to their UA, what do you think it will be?

    will Arabia get more gold or longer range to their caravans? or will it be related to spreading science and religion on trade routes? will they keep +1 gold on city connections? will the bazaar be a caravanissary replacement instead?
     
  3. Ulthwithian

    Ulthwithian King

    Joined:
    Apr 25, 2012
    Messages:
    733
    Cyon: Oooooh, I LIKE replacing the Caravansary with Bazaar. 'All bonuses to ITR due to resources doubled' would be a good way to change the Bazaar's bonus to something that works with trade routes.
     
  4. Talcove

    Talcove Slayer of Spies

    Joined:
    Apr 23, 2013
    Messages:
    792
    Location:
    Mississauga
    Maybe India will have the 'Unhappiness from number of cities doubled' part of their UA removed.
     
  5. Calouste

    Calouste Deity

    Joined:
    Mar 17, 2006
    Messages:
    2,725
    That's exactly the same effect as Portugal's UA, so that's not going to happen.
     
  6. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    15,972
    I doubt it will be a change to Bazaars. They are quite good as it is. I suspect the UA may be enhanced. Perhaps with longer trade routes or something.
     
  7. Seek

    Seek Deity Supporter

    Joined:
    Aug 7, 2010
    Messages:
    3,410
    How about something related to happiness and/or Tourism growth? Perhaps something like: "Growth rate in all cities increased by 10% for every civ the US shares borders with and is happier than" or "Growth rate increased in all cities increased by 10% for each civ the US's Tourism is rated as 'popular' or higher with" or both combined. This sort of UA would be flavorful and interesting I think.

    @Birdism - Not ignoring your ideas, just need some time to figure out a perfect solution (we're close!). Hint: I'm trying to think of some way to make a movable capital viable.;)
     
  8. Arachnofiend

    Arachnofiend Perturbed Pugilist

    Joined:
    Oct 5, 2012
    Messages:
    1,950
    You say that as if it's a uniquely American problem. :lol:

    Civ history is whitewashed big time so I can't see them making a penalty UA specifically designed to reflect one of the less savory facets of American history. Nor can I see them making a penalty UA at all, since the complaining about India has made Firaxis decide to change them.

    I could see them moving the Bazaar to be a Caravansary UB. No changes to the actual effect, though.
     
  9. Seek

    Seek Deity Supporter

    Joined:
    Aug 7, 2010
    Messages:
    3,410
    Haha, not at all!:lol: I simply thought the idea of giving the US a bonus to population growth without the happiness burden inane. Just trying to be nice with my criticism of the proposed idea is all.:)

    It's not a penalty UA, it's just that the UA doesn't need to (as you say) whitewash US history by suggesting that the melting pot hasn't generated any happiness problems and should get some free bonus happiness. Thus my suggestion in the post immediately above yours to give the US growth bonuses rather than free population bonuses.
     
  10. Arachnofiend

    Arachnofiend Perturbed Pugilist

    Joined:
    Oct 5, 2012
    Messages:
    1,950
    Woops, I misread the post that you quoted and didn't see that he suggested the immigrants give zero unhappiness. Yeeeah that is less than a good idea.

    I like your second suggestion, although it would need some testing. Tourism isn't really going to be a factor until the end of the game so I'd have to see it in action to judge if that 10% boost is enough to warrant an entire UA.

    The first suggestion doesn't work because it's near impossible for a human player to have more happiness than the AI on higher difficulties. You'd just be making Washington's AI stronger, and who really wants that right? (Insane deity players that's who)
     
  11. Yzman

    Yzman Deity

    Joined:
    Jul 18, 2002
    Messages:
    2,773
    Location:
    Illinois, USA
    What information did we hear about them getting a small buff? I must have missed some news.

    Edit: Never mind, I saw the latest Q&A.
     
  12. Birdism

    Birdism Chieftain

    Joined:
    May 26, 2013
    Messages:
    39
    I think my idea where the bonuses go to the nearest Hunnic city is a simple yet effective way of emulating that the Huns are "approaching". This is because the strongest Hunnic city will generally be one closest to rival civilizations, whereas their capital (presumably far/isolated), will gradually lose importance.

    Actually, I just got another idea that will make the movable capital viable. How about when you decide to keep a conquered city, Attila's Court gets transported to this location, leaving rubble at its original location. It will keep all the buildings, population and bonus stats received from razing other cities. The only stat kept from the conquered city, would be its borders. I have no idea if the game would be able to process all this though.

    Also, I think the "improved" great works, isn't that necessary for this UA. I don't know enough about the Huns to say if it works in terms of flavor.

    Idea 1: Can have multiple cities
    The Huns - Scourge of God
    Gain 1 :c5citizen: Population, :c5happy: Happiness, :c5production: Production, :c5science: Science, :c5culture: Culture in your nearest city for each city razed. :c5razing: Raze Cities at double speed. Cannot build Settlers.

    Idea 2: Movable capital
    The Huns - Scourge of God
    Gain 1 :c5citizen: Population, :c5happy: Happiness, and 2 :c5production: Production, :c5science: Science, :c5culture: Culture in your capital for each city razed. :c5razing: Raze Cities at double speed. Retaining a conquered city causes your capital to move to this location. Cannot build Settlers.

    I'd love to hear your ideas though :goodjob:
     
  13. Hulking Lummox

    Hulking Lummox Warlord

    Joined:
    Apr 23, 2013
    Messages:
    132
    Location:
    Minnesota, US
    It's always a shame when people come down on ideas. I find such tone disrespectful when I already improved my idea myself.
     
  14. VainoValkea

    VainoValkea Emperor

    Joined:
    Jun 18, 2013
    Messages:
    1,569
    Location:
    The Harsh North
    Another idea for a Hun UA would be having them spawn new units when razing cities. They could become a horribly powerful force once they get started, but seriously dependent on that horde as well.
     
  15. Hakan-i Cihan

    Hakan-i Cihan Emperor

    Joined:
    Nov 21, 2005
    Messages:
    1,444
    Location:
    Netherlands
    I think the religion pressure on ITR sounds good for them. Increase in religion pressure to others with 20% and decrease of pressure by others with 20%. The numbers could change though.
     
  16. Worlds_Crossing

    Worlds_Crossing Chieftain

    Joined:
    Oct 7, 2012
    Messages:
    52
    I find the Huns bland, but their UA otherwise fine. I don't really care about the UA, it's the UU's I'm worried about.

    Though as to you UA suggestion, there is a simple fix:

    The Huns - Scourge of God
    Gain 1 :c5citizen: Population (if possible to code), :c5happy: 1 Happiness, and 1 :c5production: Production, :c5science: Science, :c5culture: Culture to your Palace for each city razed. :c5razing: Raze Cities at double speed. May build Palace in other cities to move capital. Cannot build Settlers.

    Easier to code, probably. Probably. May or may not destroy original capital. (The building could illustrate the transfer from settlement to settlement though IIRC code says Palace is 1 :c5production: only, so it may not be a problem.) There is a whole host of minutae problems, but its implementation would likely be easier than your initial idea once you hash out the details.
     
  17. Seek

    Seek Deity Supporter

    Joined:
    Aug 7, 2010
    Messages:
    3,410
    Well that's just because there's no incentive to have higher happiness than the AIs - as with every other aspect of the game, I'm sure human ingenuity would be able to overcome the AI handicaps.;) There's also been some speculation that the AI's happiness handicap may have been lowered (many complaints since release).

    It is difficult to say whether either idea will work without playing BNW of course, and the numbers are for demonstration purposes only (they can be tweaked obviously).

    ======

    @Birdism, et al:
    Here is my new suggestion. Some more good ideas have appeared while I slept! I don't mean to discredit them by suggesting something new, it's just what I came up with overnight. :)

    Huns - Scourge of God
    May not build settlers or workers. May move :c5capital: capital up to four hexes once every five turns. Get double tile yield from improved tiles for five turns, after which the improvement is pillaged. :c5razing: Raze cities at double speed. Gain +1 :c5citizen: population in capital from captured civilians and each city razed.*

    *Numbers can be changed of course.

    The concept is an "anti-Venice", a rolling city of doom leaving a trail of destruction in its wake.:mwaha:
     
  18. caiman0815

    caiman0815 Chieftain

    Joined:
    Jun 21, 2013
    Messages:
    75
    Location:
    Vienna
    I never played America cause of its crappy UA, so Id like to make a suggestion too

    America: Land of the free: +2% Population growth, science and culture for every civ you share open borders (instead of OB it could be DoF if to powerful or not at war if to weak, or you could adjust numbers)
     
  19. Ulthwithian

    Ulthwithian King

    Joined:
    Apr 25, 2012
    Messages:
    733
    caiman: You could certainly do this, but it is actually the reverse (from a flavor perspective) of Manifest Destiny, which in effect was a huge land grab.

    There's also the Monroe Doctrine to consider...

    Finally, from a gameplay perspective, I am not sure if that actually solves the 'early game issue' which is at the core of America's concerns.
     
  20. VainoValkea

    VainoValkea Emperor

    Joined:
    Jun 18, 2013
    Messages:
    1,569
    Location:
    The Harsh North
    @caiman0815: I'd personally avoid including ideology-related names (or especially abilities!) as America is not guaranteed to be the Land of the Free in each game. They could be the Nazis of North America in one game and the U.S.S.A in another.
     

Share This Page