ADRNES2: Return of Board Game

a_dead_rat

StormtrooperoftheFuture
Joined
Aug 29, 2003
Messages
333
Location
Petco
This is a board game NES. This means no stories, no peace, just conquering.

Expansion
To expand into a white province, just move your army into that province. There are no barbarians.

Armies
Each army is worth one eco point. You can have as many armies in a province as you want. Armies are represented by little circles in your province.

Fleets
Fleets are worth one eco point. You can have as many fleets in a sea zone as you want. Fleets can hold one army each. Fleets are represented by colored squares in sea zones.

Morale
When you win a battle, your troops gain morale. Morale helps them fight better.

Technology
At any time, you can spend 3 eco points to increase the tech level of your troops. When they get to level 3, you advance to a new age through a random event. Age advances are free, but you must be at tech level 3. If somebody shares a tech level or an age with you, you get it for free.

Eco points
Economy points are gained depending on how many provinces you have. If you have 4 provinces, you get 4 eco points per turn.

Trade
It costs 5 eco points to start a trade route with another nation. However, for each trade route you have, you get an extra eco point each turn. Countries at war with you can block your trade route.

Template
Nation Name
Ruler:
Total Armies: 1
Total Fleets: 0
Morale: Level 4
Tech: Stone Age Level 1
Eco Points: 3
Trade Routes: None
Starting Province:

Questions and Answers
1. so i guess an army can be built anywhere? Yes
2. there's no cities or anything like that? No cities
3. will you be willing to reveal how the combat system works? or is it a secret? it's a secret. ;)
4. how fast does loading and unloading of armies onto fleets happen? can an army load onto a fleet, then the fleet move and then the army unload somewhere all in one turn? no, you can't load and unload at the same time, but a fleet can load or unload and move.
5. I'm assuming the "template" info is what we start with. is there another "begining" to a turn after that before turn 1? (meaning we get another income point from the capitol before doing our turn 1 orders) yes
6. what happens if two nations send an army to an unclaimed territory on the same turn? neither one gets the province, but if they are at war they battle
7. what if one sends more armies then the other? the one with more armies gets the province
8. trade: if i establish a trade route with Britain, does that just give me 1gold/turn or one for them too? Both nations get the bonus
when you say "a nation at war can block trade" does that mean that if i have trade routes with britain and france and then go to war with britain. can they kill my trade route TO THEM? or to France also? they can kill your trade route to France if they block any route from their capital to yours.
9.(is it 1 teritory per turn?)yes
 
Nation Name: Volumiania
Ruler: King Volum
Total Armies: 10
Total Fleets: 0
Morale: Level 6
Tech: Stone Age Level 1
Eco Points to spend: 8
Trade Routes: None
Starting Province:Cai

Iceni
Ruler: Hellfish
Total Armies: 4
Total Fleets: 2
Morale: Level 4
Tech: Stone Age Level 1
Eco Points to Spend: 4
Trade Routes: None
Starting Province:Lon

Zululand
Ruler: Chief Montaombique
Total Armies: 7
Total Fleets: 0
Morale: Level 4
Tech: Stone Age Level 1
Eco Points to Spend: 7
Trade Routes: None
Starting Province: ZAI

Russia
Ruler: Czar RoddyVR
Total Armies: 11
Total Fleets: 0
Morale: Level 4
Tech: Stone Age Level 1
Eco Points to Spend: 15
Trade Routes: None
Starting Province: MOS
 
ADRNES2.gif
 
Iceni
Ruler: Hellfish
Total Armies: 1
Total Fleets: 0
Morale: Level 4
Tech: Stone Age Level 1
Eco Points: 3
Trade Routes: None
Starting Province:Lon
 
1. so i guess an army can be built anywhere?
2. there's no cities or anything like that?
3. will you be willing to reveal how the combat system works? or is it a secret?
4. how fast does loading and unloading of armies onto fleets happen? can an army load onto a fleet, then the fleet move and then the army unload somewhere all in one turn?
5. I'm assuming the "template" info is what we start with. is there another "begining" to a turn after that before turn 1? (meaning we get another income point from the capitol before doing our turn 1 orders)
6. what happens if two nations send an army to an unclaimed territory on the same turn?
7. what if one sends more armies then the other?
8. trade: if i establish a trade route with Britain, does that just give me 1gold/turn or one for them too?
when you say "a nation at war can block trade" does that mean that if i have trade routes with britain and france and then go to war with britain. can they kill my trade route TO THEM? or to France also?

Russia
Ruler: Czar RoddyVR
Total Armies: 1
Total Fleets: 0
Morale: Level 4
Tech: Stone Age Level 1
Eco Points: 3
Trade Routes: None
Starting Province: MOS
 
oh, ye, this is going REALY well.

anyone alive around here?
 
no
 
No, I was waiting for more people. Update Starting Now!
 
The nations of Volumania, Iceni, Russia, and Zululand rise to power. Nothing else happens.
 
Edit- double posted the map.
 
The map:
 

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Get orders in however, but don't post war orders on the board unless you feel suicidal. :D
 
start with 4 econ (3start+1 for moscow)
buy 4 armies in moscow
1 to Len
1 to Sev
1 to Cau
1 to Kaz
 
Iceni Orders:

Buy 2 armies in Lon
Expand north as far as possible (is it 1 teritory per turn?)
Buy 1 fleet in North sea and load 1 army into it.
 
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