Advancing to Monarch

Krondar

Chieftain
Joined
Dec 4, 2013
Messages
6
Location
Colorado, USA
Hello all,

Longtime lurker, first time poster here. I've been trying to get to Monarch for some time now by reading others' posts and looking at guides, but the best I can typically do is 3rd - 5th place in the score list by mid to late game. I'm getting better at recovering the economy after expansion to 6-12 cities, but my tech always seems to suffer. Diplomacy at Monarch is a whole new game and I'm not sure how to approach it either, especially with regards to tech trading advantages / disadvantages - not to mention leader personalities. I always check the beaker cost for techs before trading and try to trade surplus resources for gold/turn, but past that I'm lost.

In the game I'm currently playing, I'm Elizabeth and just trying to play out the game. Most of the Victory options are out of my reach, except perhaps diplo or space if I can catch up in tech. I'm besties with Justinian and Gilgamesh, which is disadvantageous because both of them are up my asses and messing me up with their culture. The only person willing to tech trade is Saladin. I'm very far behind in military power as well - I've spent a lot of time considering taking Gilgamesh's city that is putting a lot of pressure on my main financial city, but I believe he would overwhelm me very quickly. Definitely losing the Culture war, however.

I find myself especially deficient in tile improvement, micromanagement, and teching strategies, and feel that I should probably have rushed either Justinian or Gilgamesh. I'd love to hear some advice about those. Early game I DoW'd the Koreans with Gilgamesh but they quickly capitulated - to the wrong civ! With Prince and below I could get away with choosing my victory option (and winning it) while picking a leader - should I be more fluid at Monarch and above?

Should I keep on trucking with playing Monarch games all the way through, or go back to Prince and practice there? I've had about 7 victories at Prince, everything except a diplo. (and conquest but really that's the same as domination)

I'm looking very forward from hearing advice from better players. This forum is a great resource.
 

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Use the slavery civic to whip units and attack your neighboor. Not talking about your exact game, but in generell.

Comments like: ''He will probably overwhelm me'' and ''I have a low score in mid game'', sound to me like you don't play aggresivly and you don't use slavery when trying to use military approaches.
Try to make a clear goal of how to win the game by some point, don't just play along.

If you don't like to play a military game check out guides for cultural victory and/or diplomacy, these victory conditions are much easier. Diplomacy is also a key for a cultural win.
 
Without rifling it is hard to fight here.
Look at your active trades - nothing except open borders, very bad.
City placement - no overlaping, while your start screamed for 2nd city sharing double corn and claim. 3rd city - taking 1 corn from capitol and having horses. More cities sharing tiles = stronger plot culture
Problem with culture - but no building cathedrals, groceries instead - why?

I would say you lost the game on the very beginning - small island and 4 civs. You had horses and copper. You should have at least eliminate 1 civ early. Or if not, use your food to quickly get Astro.

Your tile improvement looks good, I cannot say anything about teching order or tech trading. If you go back to prince, it would not solve problems. Stay at Monarch, but pay more attention to city placement and trades.

Maybe play a game on this forum?
 
I took a look at your save and to me it seems the biggest problem is your lack of early expansion. You founded your second city 1600BC which is way too late. You should be able to get your first settler out 700 years earlier if you don't build too much unnecessary stuff. By 1600BC you should have already 3 cities. 6 Cities by 1AD is a good milestone to try to reach. You had only 4 and got your 5th as late as 800AD, which meant that Gilga was settling right next to your cap as you failed to claim that land... Also as enKage mentioned, city overlapping is good! Don't settle too far away.

Next topic to look into is city specialization. You have quite a lot of unnecessary buildings and keep building more such, while you are lacking essentials like granary in several cities. You are for example much better off never building markets or grocers than building as much of them as you have here. You also have lots of unnecessary courthouses in low upkeep cities. Granary and forge are usually the only two you want in all cities. After that build sparingly.

And yes, with 4 civs on a small island like this you should have conquered at least one of them early. Build more units and less buildings early to achieve this.
 
I'll admit I didn't thoroughly check your position with regards diplo and culture, but I suspect that they are both on the unlikely side this late.
Your best bet is probably to beeline tactical nukes, subs and paras then annihilating the AIs on your continent, Monty and Co are relatively backwards by comparison.... but your going to have to take drastic measures to both reach that tech level and produce the numbers your going to need.

As for actually helping improve, its far to late a save to tell where things went wrong very accurately (the most damaging mistakes are almost always made in the first 100 or so turns!), but it does look as though you may have expanded slowly (4th city settled at 350BC!) though I don't know how or when Sangian was aquired. While it does look fairly cramped it seems odd that you let Gilgamesh settle right in your face like that, and those nearby horses were an invitation to steamroll the continent with horse archers if you had the gall and desire :p
If you have a save of this game at around 1AD or, preferably, earlier then upload that and you should be able to tear this map apart with help from the forum.
 
Early game I DoW'd the Koreans with Gilgamesh but they quickly capitulated - to the wrong civ!

Hmm - that's a bit hard to believe: capitulation requires a mid game tech.

OK, first thing to look at is the turn counter. You are on turn 300 at normal speed. That's really late in the game to be asking for advice; it's your early mistakes that are most costly, but the further you get from them, the more difficult it becomes to deduce what they were.

Second thing to look at is the demographics. Those are on the Info Screen, accessible via the F9 hotkey. The top six categories are the ones we pay the most attention to. And - no surprise: you are behind - the leading civ has nearly double your land, which is a lot of economic power, with that deficit, you aren't going to be catching up in food/production/gnp any time soon.

Next, look at Victory Conditions. In this case, it shows the same problems that we just saw. Gilgamesh is crushing you - 2:1 advantage in land, 5:3 advantage in people. The Tech screen shows you are 7 full techs behind him and Wang Kon, 5 behind Justinian.

Taking a look at the map... oh dear - Gilgamesh is on your continent? That's a very bad sign; you've clearly been playing too passively. You badly need to beat him to land, beat him with a stick, or beat him to beating the neighbors with a stick.

Basic guideline for settling cities: every city can work at least one food resource; every (good) food resource can be worked by at least one city. Looking at the map here, we see a fish west of london that is missing a city at the river mouth. We also see that Nottingham has no food resources, Shangian has no food resources, Canterbury has only brown cows, Warwick locked you out of the fish on your second continent....

Taking a look at London... WOW, that's a lot of food. You always want to be working your best tiles, but in the early game, that may be too many food tiles to work. The usual solution is to quickly push out overlapping cities. On this map, I would have expected an aggressive push directly south of London (overlapping on the two corn, within reach of the gems - very strong if you can see the horses), and the overlapping river mouth city mentioned earlier.

Your early tech path looks a bit soft: you started with fishing and mining, went after agriculture (good!), and then... Wheel Pottery? Not sure where you were going with that. You don't need cottages yet (you have too many good tiles to work without cottaging; in fact, we can see that you don't have cottages in London now), you don't need a granary yet (because you aren't going to be whipping off those awesome tiles either). You certainly don't need Mysticism, but hot poppers can't be choosers.

Writing -> Animal Husbandry is a weird play. If you need AH, it's normal to grab it ahead of Writing; if you don't need it, trade for it later. Iron Working is another - did you actually use it?
 
Thanks for all the input everybody! Incredibly helpful stuff.

My strategy thus far was to hunker down, get to Optics and explore, then get Astrology first and expand from 6 to 12. I typically try to get a full fat cross for each of my core cities, but I can see the advantage of sharing tiles. However, won't that make getting to Pop 20 very difficult if not almost impossible?

Lately I've been waiting until I have enough Pop to use up all my food resource tiles so I can churn out Settlers and Workers quickly - is this a sound strategy? I'll focus more on chopping/whipping, especially with city defense units.

Regarding city specialization, I always thought that was more towards tile improvement - cottages for Commerce/Science, mines for Production, etc. I'll tighten up my builds, esp. with granaries/forges. Whenever I'm at 50% :science: on the slider and still losing money, I tend to build markets, groceries, banks etc. to boost my gold over-all so I can tech at a higher percentage. But I'm thinking there's a better way?

Haha, I'm pretty timid when it comes to combat especially at Monarch and without catapults, and by the time I got to Construction I was already set on the Optics -> Astro -> expansion path. I also didn't want to do anything to damage being Friendly with Gilgamesh - in hindsight, I should've disregarded that.

1350 AD is the earliest save I'm afraid. I can upload that if you think there's a way to win from that point, but I'm leaning towards retiring this one and trying again. It's definitely looking like an early war is unavoidable at these higher levels. I always feel so naked without catapults!
 
My strategy thus far was to hunker down, get to Optics and explore, then get Astrology first and expand from 6 to 12. I typically try to get a full fat cross for each of my core cities, but I can see the advantage of sharing tiles. However, won't that make getting to Pop 20 very difficult if not almost impossible?

There is no "Cities with Pop 20" victory condition.

Lately I've been waiting until I have enough Pop to use up all my food resource tiles so I can churn out Settlers and Workers quickly - is this a sound strategy? I'll focus more on chopping/whipping, especially with city defense units.

"It depends". There are two counter pressures. One is that the amount of food required to grow goes up and the yield of the next tile tends to go down. Another is that "coming in second place in a gun fight gets you a 800 pound marble trophy inscribed with your name and the date". You might also have a problem with getting improvements done quickly enough to match your growth rate.

If growing bigger first means that the settler is trained sooner, then it is a no brainer. When that's NOT the case, then things get trickier.

Whenever I'm at 50% :science: on the slider and still losing money, I tend to build markets, groceries, banks etc. to boost my gold over-all so I can tech at a higher percentage. But I'm thinking there's a better way?

Yeah - total beakers is the driver of research, not percentage.


I'm pretty timid when it comes to combat

Get over it?


There are configuration settings you can enable that will (a) save the game between every turn, and (b) keep all the automatic saves for the current game. Turning those on gives you much better odds for being able to turn back the clock to see what went wrong.
 
Thanks for all the input everybody! Incredibly helpful stuff.

My strategy thus far was to hunker down, get to Optics and explore, then get Astrology first and expand from 6 to 12. I typically try to get a full fat cross for each of my core cities, but I can see the advantage of sharing tiles. However, won't that make getting to Pop 20 very difficult if not almost impossible?

Pop 20 is rarely needed. I hardly ever have any cities grow that big, except if I go for space. When winning a fast conquest victory you won't get even close to 20.

Lately I've been waiting until I have enough Pop to use up all my food resource tiles so I can churn out Settlers and Workers quickly - is this a sound strategy? I'll focus more on chopping/whipping, especially with city defense units.

First settler out immediately when you reach pop 3 is a decent strategy. Second soon after. No point in churning out settlers quickly later when the AI has already grabbed all your land...

Regarding city specialization, I always thought that was more towards tile improvement - cottages for Commerce/Science, mines for Production, etc. I'll tighten up my builds, esp. with granaries/forges. Whenever I'm at 50% :science: on the slider and still losing money, I tend to build markets, groceries, banks etc. to boost my gold over-all so I can tech at a higher percentage. But I'm thinking there's a better way?

Problem is that those markets and groceries don't boost it nearly enough to make them worth building most of the time. If you have a shrined holy city put them there, but otherwise avoid them. One better way to earn gold is to capture enemy cities. ;) Then there's wonders like GLH, great merchants for trade missions, wonders for failgold, building wealth and a ton of other good ways to earn money. Also, you don't judge your economy by the position of slider, rather look at :science:/turn when breakeven.

Haha, I'm pretty timid when it comes to combat especially at Monarch and without catapults, and by the time I got to Construction I was already set on the Optics -> Astro -> expansion path. I also didn't want to do anything to damage being Friendly with Gilgamesh - in hindsight, I should've disregarded that.

No need to be scared of monarch AI. Whip out a decent bunch of horse archers and run over them imo. :D

1350 AD is the earliest save I'm afraid. I can upload that if you think there's a way to win from that point, but I'm leaning towards retiring this one and trying again. It's definitely looking like an early war is unavoidable at these higher levels. I always feel so naked without catapults!

If you try again, post an early save and wait for advice before proceeding. That's the best way to learn. :)
 
One detail that might look unimportant at first, but..
i see you have "you stopped trading with us" with 3 AIs.

That's 3 too many ;)
Never ever accept if an other AI asks you to cancel deals with others.
There are rare exceptions, but as general rule..never.

Tech and resource trading..so important, and if you give into these demands many AIs will not talk to you anymore *forever*. Plan ahead if you fear somebody (in your game maybe Gilga, earlier too i mean), check his worst enemy. Then do not trade much with that AI, but keep your options open.

As you go higher in difficulty, you fall behind quickly if you do not pay attention to trading.
And stopping trades "under pressure" (fake anyways, all that gives would be -1 diplo, no war plotting) is the worst trading mistake you can make.
 
If you try again, post an early save and wait for advice before proceeding. That's the best way to learn. :)

Alright, so I started another Monarch game, Fractal standard map, and got Frederick. The starting position seemed pretty nice, and after I moved the scout to check out the south tiles, I settled in place. Rice, corn, and marble. I'm thinking this city is gonna be specialized for either production or GP farming.

My scout died via bear attack. I'm beginning to sense that scouts are less useful at Monarch. Boudica is the only AI and she's got a holy city so I need to kill her, yeah? I was hesitant about what to research after Masonry; I went for Fishing to work the water tile by Berlin and for the next city, but I think I should've gone for BW. Here's the lay of the land and the tech tree at turn 19:

Spoiler :
0x2lkuT.jpg


CIPj3jN.png


Played forward another 26 turns, here's the tech tree and area at turn 40, and the two cities I've founded so far, at turn 45:
Spoiler :

bLuxZ2m.png


K2AjR7P.jpg


N9J2h5h.jpg


nTSqIiD.jpg


So I'm nearly halfway through the "danger zone", what am I missing/did wrong? I have another settler ready to go - I was thinking about grabbing the Copper to the right of Berlin but there's no food resources over there. I usually hold out for Iron but with Boudica maybe I shouldn't. The Cow & Crab resources to the left look pretty great too, especially with those floodplains.

With PHI/ORG, should my priorities be rapid expansion and specialists via a library and/or great library? Or should I just focus on killing Boudica? Is it worth it grab the Copper and make Axemen or should I grab Archery and focus on defense and workers/settlers/specialists?

Thank you all again. There is so much great advice here! Really looking forward to tightening up my game.
 

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I said post an early save and then wait for advice.. ;)

Don't have time to open saves, but a few things from screenshots:

-Expansion: I know I said expand earlier, but immediate settler at pop 1 is a bit too early... Worker first, then warriors until pop 3, then settler is usually a good rule of thumb. This way you also make sure that you have a fogbusting warrior at the location you are about to send your settler and barb defense later on. In your 2400BC screens it look like you have a 3rd settler coming but only one warrior in one city. Prepare to get owned by barbs...

-Tech: don't research fishing at that point! Look at the screen from 2200BC. Have you ever worked the water tile? With all those other good tiles, is there a need to do it?

-Scouting: Scout died to bear, it happens sometimes. Best way to prevent this is to try to end each turn at a tile with good defensive bonus and never intentionally end next to an animal. But even following those rules isn't enough to always keep scout alive. But even if it dies, don't stop scouting. Those warriors you build while waiting for pop 3 should be used to scout all potential lands for your 2 and 3rd cities. As those cities usually are at a distance of 3-4 tiles from cap, you want to know what is in every tile within distance 6 from cap to see any lands they can work.

-City placement: What's your reasoning for placing Hamburg there? Berlin is not the best commerce city, so that's what you should be looking for first. 4W1N of Berlin on the desert hill seems like a good location.

-War: If you are alone with Boudica you shouldn't kill her yet. Instead try to find out where she is and box her in (settle cities that stop her from expanding further in your direction). Then hope Buddhism spreads to your cities, convert and become her best friend. Use friend for tech trading. Profit.
 
My second city would go west on plain, sharing rice or east for copper, sharing corn. No need to go north yet as it is neither commerce site nor gives strategic resource. What's more, north is secured for you, there is tundra nearby, so noone will grab this land. Cow/crab/floodplains is next to secure that great spot.

I dont understand early fishing and masonry. If there was stone, I could understand. but it is marble
 
I'd like to shadow to 1AD if there is 4000BC save。
 
Solid advice above. No need for fishing until the 3rd city by the crab is due.

First site on plains 3W1N to share rice and cottage FPs. Tech Agri-Wheel-Pottery to start, no need for early BW with this capital/start apart from barbdefense.
This way you rex towards the enemy, blocking off land for you to later settle. Also with the capital hammerrich and with low cottagepotential, it is important to settle where you can get commerce.

Depending on what is available on the eastern coast, it could be relevant to settle your third city there instead, assuming crabsite isn't contested. Settling to share the corn and get the copper is possible if no seafood to the east.
 
I said post an early save and then wait for advice.. ;)

Don't have time to open saves, but a few things from screenshots:

-Expansion: I know I said expand earlier, but immediate settler at pop 1 is a bit too early... Worker first, then warriors until pop 3, then settler is usually a good rule of thumb. This way you also make sure that you have a fogbusting warrior at the location you are about to send your settler and barb defense later on. In your 2400BC screens it look like you have a 3rd settler coming but only one warrior in one city. Prepare to get owned by barbs...

-Tech: don't research fishing at that point! Look at the screen from 2200BC. Have you ever worked the water tile? With all those other good tiles, is there a need to do it?

-Scouting: Scout died to bear, it happens sometimes. Best way to prevent this is to try to end each turn at a tile with good defensive bonus and never intentionally end next to an animal. But even following those rules isn't enough to always keep scout alive. But even if it dies, don't stop scouting. Those warriors you build while waiting for pop 3 should be used to scout all potential lands for your 2 and 3rd cities. As those cities usually are at a distance of 3-4 tiles from cap, you want to know what is in every tile within distance 6 from cap to see any lands they can work.

-City placement: What's your reasoning for placing Hamburg there? Berlin is not the best commerce city, so that's what you should be looking for first. 4W1N of Berlin on the desert hill seems like a good location.

-War: If you are alone with Boudica you shouldn't kill her yet. Instead try to find out where she is and box her in (settle cities that stop her from expanding further in your direction). Then hope Buddhism spreads to your cities, convert and become her best friend. Use friend for tech trading. Profit.

This advice is sound all the way.
I would probably place the second city 1S3W of Cap in order to share rice.
The common practice is to expand towards neighbours to block off land and then backfill the safer city locations.
(As you have coast to the east and tundra to the north you should probably block of land to the west and south)

Some general pointers:
Turn off Huts and Events as they make your game more random.
Post a save from turn1, even before you have moved the scout/warrior.
Play shorter turnsets AND wait for advice before playing the next one
Explain why you have choosen the actions you have made or even better the actions that you are planning.
By actions I mean: Tech path, build order, city placement and even worker actions.

If you plan to continiue playing this game, I would like to ask you:
What are you planing to do tech and build next?
Where are you placing your third city?
Which worker actions will help you most?
How many warriors will you need for defence and fogbusting?
Which wonders do you plan to build and why?

Welcome to CFC. With all the elite players allready replaying to your tread you should do well :goodjob:
 
I played a little shadowgame from your first save to your second save.
Mainly shifting focus to getting some warriors and worker out, and to see the difference with another placement of city 2.
Switched techpath from fishing to BW for chops(and later whips).
Then went TW>Pott>Writ - For roads>granaries(and later cottages)>OB

Map
Spoiler :
xsq4.jpg


From this position I would consider:
Spoiler :
Oracle or not oracle. Do we have a chance at oracle CS with a superproduction bureau capital?
Placement of city3. Do we go for the nice crab/cow/FP spot(1N of cow) or do we need copper ASAP for defence? (settle on copper)
 

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Just... one... more... turn! Haha I couldn't stop myself from playing to turn 45.

I went back to turn 19 and replayed it, things are looking much better. I decided to go with totteswede's advice and settle on the plains 3W1N of Berlin - I figure that way I'll still have access to the rice (and the wine, if I need to work it?) as well as the flood plains, without cramping on Cow & Crab Land. As soon as I get Pottery I plan on cottaging the flood plains. Grabbed BW and am currently running slavery, but haven't whipped anything yet.

Border popping - should I grab mysticism to build monuments, or should I worry about that later? Also, Boudica is a lot closer than I expected. I also thought she was coming up from the south through the jungle, so color me surprised. Assuming the rest of the continent is empty, should I seal it off by putting a city to the far south and letting it grow, or just expand towards her?

I also put in signs for where I plan on putting cities as per advice. The southernmost sign (with a '?') would be a city that I think is a sound place, as there are gems (2S from the sign) and silk nearby. The grassland rivers should make growing somewhat easy. I'm about to chop out settler #3 from Berlin, then I'm thinking another worker. Once Hamburg hits 2 I'm going to change the tiles it's working and focus on getting some more warriors, then switch to another Settler either in Hamburg or Berlin. Or both. Getting nervous about barbs so I'm leaning towards putting city #3 near the Copper.

Lay of the land:
Spoiler :
5Akvf3b.jpg


Tech tree:
Spoiler :
9IZnLWR.png


It'll take 28 turns (including finishing the Wheel) to get Priesthood, if we disregard Pottery for now. At 11 :science:/turn, Pottery is gonna take another 8 turns. Another thing I'm thinking of is Wheel -> Pottery, then Fishing -> Sailing, and build GLH in Cow & Crab Land. That would give me 8 + 4 + 10 (22) turns to establish the city and build some mines. 200 Hammers sounds monumental for such a fresh city though.

-Expansion: I know I said expand earlier, but immediate settler at pop 1 is a bit too early... Worker first, then warriors until pop 3, then settler is usually a good rule of thumb. This way you also make sure that you have a fogbusting warrior at the location you are about to send your settler and barb defense later on. In your 2400BC screens it look like you have a 3rd settler coming but only one warrior in one city. Prepare to get owned by barbs...

I switched the build order to push out warriors until pop 3 (somehow it snuck to pop 4) and it was GREAT. I usually go worker/workboat -> settler -> warrior -> settler -> warrior, but I like this much better. I also built another scout to check out the southern area of the continent. Do you usually fogbust or "personally escort" settlers to their sites?

I dont understand early fishing and masonry. If there was stone, I could understand. but it is marble

My thinking was to work the marble with the city, not necessarily to link the resource up. Is doing that a waste of turns, as I don't have a clear goal for it? I was thinking it could pay off with helping build the Oracle later down the line. But yeah, fishing was a silly choice.

I'd like to shadow to 1AD if there is 4000BC save。

Sorry, turn 19 is the earliest one. :( I'm still pretty new to this!

Play shorter turnsets AND wait for advice before playing the next one

How many turns should I play before saving and posting? 10? 20? 250? (just kidding)
Thanks for the advice though, seriously.

If you plan to continiue playing this game, I would like to ask you:
What are you planing to do tech and build next?
Where are you placing your third city?
Which worker actions will help you most?
How many warriors will you need for defence and fogbusting?
Which wonders do you plan to build and why?

Techs - As above, I'm thinking either the Civil Service slingshot like you mentioned (I've only ever done that on Noble, actually) or grabbing Pottery then Sailing to build the GLH in the 3rd City. Speaking of which, I'm thinking of building it by the cows and crab, but I'll be pretty defenseless without axemen/archers - would fogbusting warriors make it easier? I'm also wondering about the opportunity cost with a PHI leader and building Libraries so I can start making great scientists.

Worker actions - there's a bit of forest by Berlin so I'm thinking I'll chop Settlers there while whipping warriors. Connecting the cities and cottaging those floodplains are next on the list I think. Might as well road up to the 3rd city site as well. I usually play with 1 worker/city, is this inefficient?

Warriors - one in each city at 4 cities (#4 being by the copper) plus I'm estimating 3 for fogbusting and an extra one just in case comes to 8, plus I'm thinking 2 scouts to see my other options and make sure me & Boudica are alone.

Wonders - Oracle would be nice, at least to get me to CoL but hoping for CS. It'd be a quick grab I think, with marble and all. GLH is also very attractive. It's my understanding that if I can get GLH and the Colossus in the same city, the cup will runneth over. I'd want to focus on building more coastal cities though. Temple of Artemis is also attractive, but a bit outside of my tech path - if I go for the GLH instead of the Oracle. (Mysticism -> Polytheism, too many turns!)

I don't have too much one-on-one experience with Boudica. If I'm slacking with my military, is the the kind of leader that attacks opportunistically? If that's the case, I should probably grab the copper first and work on the GLH/Colossus and/or Oracle slingshot second.
 

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No need for monuments, you have good tiles within your borders.

Do not settle early spots without food. Take cow/crab next, probably the best city on your land.
4th city for copper, 5th 3S1W from Hamburg.

Do not chop settler, whip 2pop into it. But I believe you don't need that settler yet - another city with no trade connection is not a good idea. You have only 1 worker and plenty of things to do: connect cities, improve marble, put cottages.. Switch to worker and whip 2 population into it. Build warriors to explore and fogbust while regrowing to size4

Pottery definitely before Priesthood line. You need that commerce from cottages!

Unless you have Inca or Isa in your game, Oracle on Monarch should be secured.
 
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