June 12, 2260
The Traveler
Strength: 7
Perception: 3 (+1)
Endurance: 5
Charisma: 3
Intelligence: 6
Agility: 4 (+1)
Luck: 4
Party
Laura Bede
-Laser Pistol (10 Cells)
-Trusted (20)
Salma
-9mm Pistol (3 Clips)
-Friend (70)
Equipment
1 .44 Magnum Revolver (No Ammo)
1 10mm Submachine Gun (Equipped; 1 Clip)
-Advanced Recoil System
1 Gladius
1 Mesmetron
1 OPD Swat Armor (Equipped)
1 Pip-Boy (Equipped)
1 Plasma Pistol (3 Cells)
30 Caps
Factions
Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (35)
Jacksonia: Enemy (-60)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)
Option 2, West selected
You head out of Mims to the west, and after a day or two of traveling in open wetlands you reach the northernmost outskirts of the Greater Orlando area. For the most part, salvagers have not operated in this area so plenty of rubble and wreckage remain throughout. On the third day of traveling you encounter a trapped Protectron underneath some of the wreckage, still attempting to perform security services. Thinking that you could retrieve and reprogram this robot like you have with others in the past, you attempt to move the wreckage alongside Salma and Laura. Unfortunately your combined strength was not enough and a slipup was made, crushing the robot completely under the wreckage. Disappointed, your party presses on to Fort Apopka. (Strength Challenge Failed)
You are at Fort Apopka in the New Gulf Commonwealth
There is nothing for sale here.
Fort Apopka is a number of prewar commercial buildings, miniature skyscrapers, with a passable wall built around it. The wall itself is not the most formidable you have ever seen, but other security measures more than make up for it. The town’s militia is exceptionally well armed and equipped, and there’s plenty of them, constantly patrolling the gate and wall. The majority of people live within the old skyscrapers, with the wealthier ones on the lower floors, and the poor on the upper floors. Looking around it seems that for every one person working there are another two or three just lounging about doing not much at all.
Salma says: “This is what happens when a people no longer have anything driving them or encouraging them to be better. All they see here is what they can get from others with as little effort as possible. I am not a huge supporter of the old ways in Al-Maghrib, but at least back there the people still showed some enthusiasm for accomplishing things.”
Laura says: “This place and these people are filthy. Don’t they care at all about disease or attractiveness? There is disorder here, when there should be order.”
1. There is a large community here and there is almost certainly work to be found. 1 Day
2. A Parker and Sons caravan is preparing to set out to Leesburg in the New Gulf Commonwealth with a large supply of scrap and materials. They will hire you as a guard for 150 Caos. 3 Days
3. Head off in any direction in search of adventure (specify direction).
The Traveler
Spoiler :
Strength: 7
Perception: 3 (+1)
Endurance: 5
Charisma: 3
Intelligence: 6
Agility: 4 (+1)
Luck: 4
Party
Laura Bede
-Laser Pistol (10 Cells)
-Trusted (20)
Salma
-9mm Pistol (3 Clips)
-Friend (70)
Equipment
Spoiler :
1 .44 Magnum Revolver (No Ammo)
1 10mm Submachine Gun (Equipped; 1 Clip)
-Advanced Recoil System
1 Gladius
1 Mesmetron
1 OPD Swat Armor (Equipped)
1 Pip-Boy (Equipped)
1 Plasma Pistol (3 Cells)
30 Caps
Factions
Spoiler :
Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (35)
Jacksonia: Enemy (-60)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)
Option 2, West selected
You head out of Mims to the west, and after a day or two of traveling in open wetlands you reach the northernmost outskirts of the Greater Orlando area. For the most part, salvagers have not operated in this area so plenty of rubble and wreckage remain throughout. On the third day of traveling you encounter a trapped Protectron underneath some of the wreckage, still attempting to perform security services. Thinking that you could retrieve and reprogram this robot like you have with others in the past, you attempt to move the wreckage alongside Salma and Laura. Unfortunately your combined strength was not enough and a slipup was made, crushing the robot completely under the wreckage. Disappointed, your party presses on to Fort Apopka. (Strength Challenge Failed)
You are at Fort Apopka in the New Gulf Commonwealth
There is nothing for sale here.
Fort Apopka is a number of prewar commercial buildings, miniature skyscrapers, with a passable wall built around it. The wall itself is not the most formidable you have ever seen, but other security measures more than make up for it. The town’s militia is exceptionally well armed and equipped, and there’s plenty of them, constantly patrolling the gate and wall. The majority of people live within the old skyscrapers, with the wealthier ones on the lower floors, and the poor on the upper floors. Looking around it seems that for every one person working there are another two or three just lounging about doing not much at all.
Salma says: “This is what happens when a people no longer have anything driving them or encouraging them to be better. All they see here is what they can get from others with as little effort as possible. I am not a huge supporter of the old ways in Al-Maghrib, but at least back there the people still showed some enthusiasm for accomplishing things.”
Laura says: “This place and these people are filthy. Don’t they care at all about disease or attractiveness? There is disorder here, when there should be order.”
1. There is a large community here and there is almost certainly work to be found. 1 Day
2. A Parker and Sons caravan is preparing to set out to Leesburg in the New Gulf Commonwealth with a large supply of scrap and materials. They will hire you as a guard for 150 Caos. 3 Days
3. Head off in any direction in search of adventure (specify direction).