Adventures of the Traveler

July 7, 2260

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+1)
Endurance: 5
Charisma: 3
Intelligence: 6 (+1)
Agility: 4 (+1)
Luck: 4
Party
Gary Flowers
-Unarmed
-Neutral (0)
Laura Bede
-Laser Pistol (Equipped 8 Cells)
-Trusted (25)
Salma
-9mm Pistol (Equipped; 1 Clip)
-Friend (75)
Equipment
Spoiler :

1 .44 Magnum Revolver (No Ammo)
1 10mm Submachine Gun (1 Clip)
-Advanced Recoil System
1 Gladius
1 Mesmetron
1 OPD Swat Armor (Equipped)
1 Pip-Boy (Equipped)
1 Plasma Pistol (Equipped; 1 Cell)
10 Caps

Factions
Spoiler :

Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (35)
Jacksonia: Enemy (-60)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)



North Selected

Your party heads out north across open terrain, and you feel a sense of relief that you made it out of Jacksonia before the wall went up. You have no doubt that it would have made it substantially more difficult if it had been completed. Eventually you just start following the coast of the Gulf of Mexico, walking along the shell-encrusted beaches, and occasionally poking at the odd wrecked boat or rubble for anything interesting. Not much of interest happens during the trip, and you hardly see any signs of life beyond the occasional animal bounding into the brush. Eventually you stop after heading back inland, at the ruins of Homosassa.

You are encamped outside of the ruins of Homosassa, FL

1. Look through the ruins for anything valuable, the ruins here seem mostly untouched by scavengers. 2 Days

2. Head off in any direction, in search of adventure (Specify Direction)
 
July 9, 2260

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+1)
Endurance: 5
Charisma: 3
Intelligence: 6 (+1)
Agility: 4 (+1)
Luck: 4
Party
Gary Flowers
-Unarmed
-Neutral (0)
Laura Bede
-Laser Pistol (Equipped 8 Cells)
-Trusted (25)
Salma
-9mm Pistol (Equipped; 1 Clip)
-Friend (75)
Equipment
Spoiler :

1 .44 Magnum Revolver (No Ammo)
1 10mm Submachine Gun (1 Clip)
-Advanced Recoil System
1 Gladius
1 Mesmetron
1 OPD Swat Armor (Equipped)
1 Pip-Boy (Equipped)
1 Plasma Pistol (Equipped; 1 Cell)
10 Caps

Factions
Spoiler :

Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (35)
Jacksonia: Enemy (-60)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)



Option 1 Selected

You and the rest of the party take some time to salvage through the ruins of Homosassa, looking for anything of value or utility. The four of you comb through every bit of rubble you can, but one by one you give up the search. There may have once been things of value here, but if there were, they are long since gone or taken away. (Perception Challenge Failed)

You are encamped outside of the ruins of Homosassa, FL

1. Head off in any direction, in search of adventure (Specify Direction)
 
July 13, 2260

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+1)
Endurance: 5
Charisma: 3
Intelligence: 6 (+1)
Agility: 4 (+1)
Luck: 4
Party
Gary Flowers
-Gladius
-Neutral (-5)
Laura Bede
-Laser Pistol (Equipped 8 Cells)
-Trusted (25)
Salma
-9mm Pistol (Equipped; 1 Clip)
-Friend (75)
Equipment
Spoiler :

1 .44 Magnum Revolver (No Ammo)
1 10mm Submachine Gun (1 Clip)
-Advanced Recoil System
1 Mesmetron
1 OPD Swat Armor (Equipped)
1 Pip-Boy (Equipped)
1 Plasma Pistol (Equipped; 1 Cell)
10 Caps

Factions
Spoiler :

Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (35)
Jacksonia: Enemy (-60)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)



Northwestish Selected

You head somewhat to the northwest, but mostly lean toward the north. For the journey you had Doctor Flowers the gladius you have been lugging around for a while, and his immediate response is: “Really, you, a strong young man, give the aging scientist a sword? That’s an interesting decision you’re making there.” He shoulders the burden anyways, but you can tell that he’s not exactly a swordsman or skilled with melee combat in any form. You may want to reconsider that choice of armament in the future. (-5 Reputation with Gary Flowers)

You continue heading to the north over several days. Nothing much takes place and you all manage to travel in peace. Eventually you start seeing more caravans to the east and south, heading in all sorts of directions and you deduce that you must be nearing a town of some kind. You are not surprised when you come across the walls of Newberry, a town you have visited several times in the past. The people welcome you here, and seem quite comfortable with your presence.

You are at Newberry in the New Gulf Commonwealth
Local merchants offer to buy the following items you have:
Spoiler :

10mm Submachine Gun: 1,000 Caps
-10mm Clips: 5 Caps each
.44 Magnum Revolver: 600 Caps
Mesmetron: 300 Caps
OPD Swat Armor: 1,500 Caps
Pip-Boy: 2,000 Caps


Newberry has grown quite a bit since your last visit, but it is still a frontier town, on the very edge of the civilized Sunshine Wasteland. There are a number of small caravans from the north gathered around the town, but it is only a place for a person to stop and rest, not to trade. A larger number of caravans have arrived from the south lately, and you can see some robots carrying out tasks in the community. A small wall surrounds the city, but you can see where fortified strongpoints have been erected within the walls for a “last stand” against any attack could be made.

1. Stay in town and look for work, with the passing caravans and traders, there’s quite likely to be some sort of opportunity here. 2 Days

2. Head off in any direction, in search of adventure (Specify Direction)
 
Give Dr. Flowers the Submachine gun! :p

Option 1, though keep an eye out for Bounty Hunters and Jacksonian Militiamen.
 
July 15, 2260

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+1)
Endurance: 5
Charisma: 3
Intelligence: 6 (+1)
Agility: 4 (+1)
Luck: 4
Party
Spoiler :

Gary Flowers
-10mm Submachine Gun (Advanced Recoil System; 1 Clip)
-Neutral (-5)
Laura Bede
-Laser Pistol (Equipped 8 Cells)
-Trusted (25)
Salma
-9mm Pistol (Equipped; 1 Clip)
-Friend (75)

Equipment
Spoiler :

1 .44 Magnum Revolver (No Ammo)
1 Gladius
1 Mesmetron
1 OPD Swat Armor (Equipped)
1 Pip-Boy (Equipped)
1 Plasma Pistol (Equipped; 1 Cell)
60 Caps

Factions
Spoiler :

Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (35)
Jacksonia: Enemy (-60)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)



Option 1 Selected

You spend a good deal of the day looking around for any sort of employment when you come across a caravan running a bit of a speed shooting gallery for any interested locals. You decide to take up a chance at playing the game, seeing a chance to win some caps with no real investment. The devices are all controlled by some sort of system of gears and pulleys, and you start shooting as soon as the bell goes off. Whether out of luck or skill, you quickly knock down all of the targets with shots, to the point where even you are not sure how you did it. The game manager is suitably impressed, and even offers you a highly lucrative guard job for your skills. (Agility Challenge Succeeded; +50 Caps)

Towards the end of the day, you are sitting at the local tavern waiting for the rest of the party to join you, from their own searches for work. The drink being served is not terrible, but you have had better. The innkeeper has gone outside for the moment, when three men come in. The smallest of the three takes a seat next to you. You are concerned that this may be an ambush or attack, and you put your hand on your plasma pistol. “I wouldn’t do that, friend, we’re not here to collect on your bounty or rob you or anything.” You turn and look at him, and see a face full of scars and you suspect the scars continue down below most of his clothes too. He still seems familiar, but it is hard to see the face that was once there underneath all of the damage.

“The last thing my wife told me right before she died was that you were still alive as long as others can hear your echo. I can tell you right now that I have spent plenty of nights out in the wasteland thinking about those words. For the longest time I thought that sort of statement only meant something along the lines of as long as a person is remembered, they still live in our hearts, or some sort of sentimental nonsense. Really though what it means is that as long as your effects still have consequences for the world, you are still alive. You don’t know who the Master is, but in a way he still lives, as the entire West Coast can still see the shadow he cast across the entire wasteland.” Robert Nelson can see your confusion, but he presses on with his train of thought.

“When I buried you at Sebring you eventually left with something new, and you are certainly not the man you were when we first met. I left that ruin with something new too, and I suspect we both learned and felt something we had not before, and not altogether pleasant. I know about the gift you were given, but for me, my eyes were opened, wider than I could ever imagine. I saw you live, and I saw everything that was to come and everything that could come. I had really hoped that we would meet again before the end, but I wanted it to be well, more dramatic. When I saw you here, I couldn’t resist saying hello, for old times’ sake. Don’t worry, I’m done trying to kill you, or even the Enclave, those times are in the past and all I was doing was chasing echoes.”

“You’ve made some interesting friends. A man with an alleged doctorate. A slave who tries to pretend her servitude has ended. And let’s not forget little Princess Minorne. All of them are just echoes of the dying world that spawned them. The thing about echoes, is that eventually they stop, and there is only silence, waiting for a new voice to speak. I’ll be seeing you again.” You feel a bit of energy hit you and realize he has used some sort of stunning equipment and you do not see him leave, but you can feel the air shift as he and the two with him open and close the doors. After the energy wears off, you return to your drink, and wait for the rest of the party to return.

You are at Newberry in the New Gulf Commonwealth
Local merchants offer to buy the following items you have:
Spoiler :

10mm Submachine Gun: 1,000 Caps
-10mm Clips: 5 Caps each
.44 Magnum Revolver: 600 Caps
Mesmetron: 300 Caps
OPD Swat Armor: 1,500 Caps
Pip-Boy: 2,000 Caps


1. The caravan which ran that shooting gallery has offered you employment on a particularly difficult and long distance run to the north, to the town of Waycross. They have offered you 1,000 Caps to act as a guard for the journey. 10 Days

2. Wait around and see if anything else turns up.

3. Head off in any direction, in search of adventure (Specify Direction)
 
Option 1!

Lets head to Fort Rome in north Alabama and join the army guys :p
 
July 25, 2260

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+1)
Endurance: 5
Charisma: 3
Intelligence: 6 (+1)
Agility: 4 (+1)
Luck: 4
Party
Spoiler :

Gary Flowers
-10mm Submachine Gun (Advanced Recoil System; No Ammo)
-Neutral (-5)
Laura Bede
-Laser Pistol (Equipped 7 Cells)
-Trusted (25)
Salma
-9mm Pistol (No Ammo)
-Best Friend (80)

Equipment
Spoiler :

1 .44 Magnum Revolver (No Ammo)
1 Gladius (Equipped)
1 Mesmetron
1 OPD Swat Armor (Equipped)
1 Pip-Boy (Equipped)
1 Plasma Pistol (No Ammo)
1,060 Caps

Factions
Spoiler :

Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (35)
Jacksonia: Enemy (-60)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)



Option 1 Selected

You and the others take up with the caravan, as it appears they are a privately operated outfit, rather than one of the ones belonging to one of the established merchant families. Two days out, the caravan comes under attack by an unknown force, and you and the other guards are hard pressed to withstand the assault. The attacking force is well organized and appears to act with almost military efficiency. It is a difficult fight, but Salma impresses you the most, wielding her pistol with deadly accuracy and even covering the rest of you with her fire. (Agility Challenge Succeed; +5 Reputation with Salma)

The attackers are driven off, but there were some oddities about the people who attempted to raid the caravan. Most bandits in these areas either wear rags of the old world or makeshift armor of all types. Instead these had been apparently wearing matching red and yellow robes. Even stranger, not a single corpse survived the attack, turning to ash whenever the bearer was slain. You have seen this sort of thing before when people are incinerated by energy weapons fire, but in this case, they seemed to incinerate after they had died, along with all their gear and weapons. Only a few people in the caravan were injured and only one was killed in the fighting. You inquire about the attack with the caravan master, attempting to figure out what he knows about the unusual bandits who had attacked you. He easily thwarts your investigation, but implies there could be additional work available through his employer’s office in Waycross. (Charisma Challenge Failed; +1,000 Caps)

You are in Waycross, an independent settlement
Local merchants offer to buy the following items you have:
Spoiler :

.44 Magnum Revolver: 300 Caps
Gladius: 200 Caps
Mesmetron: 300 Caps
OPD Swat Armor: 1,500 Caps
Pip-Boy: 2,000 Caps

Local merchants have the following useful items for sale:
Spoiler :

9mm Pistol: 200 Caps
-9mm Clips: 10 Caps each
10mm Submachine Gun: 800 Caps
-10mm Clips: 20 caps each
Hunting Rifle: 1,200 Caps
-Hunting Rifle Clips: 20 Caps Each
Frag Grenade: 200 Caps Each


When you reach Waycross, you could almost be convinced that the Great War had never happened. There are no real signs of damage or decay among the town, and neighborhoods have houses with white-picket fences and green lawns. The only sign of the real world is a series of fortifications built around the town, and the guards walking with submachine guns around the perimeter. The town itself seems to be a functioning antique in its style, with people wearing pre-war dress and outfits like they have never gone out of style. You can see cotton fields outside of town, a likely source of the fashionable outfits most of the community wears. There is a new plantation style mansion built on the edge of town, patrolled by armed guards, and you can tell that someone very wealthy must live there.

Doctor Meadows says: “Someone here must really like their old holotapes about the South. This whole place makes me think of Gone With the Wind. I wonder who the slaves are here.”

Laura Bede says: “The outfits they wear here are amazing! I am going to go place an order to have some lovely dresses sent back to Nasacity. I wonder how they make them so fluffy.”

1. The caravan master suggests you seek opportunities with his employer, at the mansion outside of town. He warns you that his employer is unlikely to be pleased if you accept a contract and then ignore it. 1 Day

2. Look around for any other sort of work. 2 Days

3. Head off in any direction, in search of adventure (Specify Direction).
 
Agreed.
 
July 26, 2260

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+1)
Endurance: 5
Charisma: 3
Intelligence: 6 (+1)
Agility: 4 (+1)
Luck: 4
Party
Spoiler :

Gary Flowers
-10mm Submachine Gun (Advanced Recoil System; 20 Clips)
-Neutral (-5)
Laura Bede
-Laser Pistol (Equipped 7 Cells)
-Trusted (25)
Salma
-9mm Pistol (20 Clips)
-Best Friend (80)

Equipment
Spoiler :

1 .44 Magnum Revolver (No Ammo)
1 Gladius (Equipped)
1 Mesmetron
1 OPD Swat Armor (Equipped)
1 Pip-Boy (Equipped)
1 Plasma Pistol (No Ammo)
430 Caps

Factions
Spoiler :

Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Ally (40)
Jacksonia: Enemy (-60)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)



Option 1 Selected
-30 Caps from stay at inn
-600 Caps from mass ammo purchase

You decide to pursue the caravan master’s offer of employment and head out to the outskirts of Waycross to visit that mansion. The guards search you all and confiscate your weapons before you head inside the main house, and you wait in a lavishly furnished room filled with the best of old world items. You are rather surprised when you discover the person you are waiting to meet is none other than the Honest Businessman from Universe City. You recognized him from your brief meeting previously, and he starts by thanking you for your party’s bravery in the defense of his caravan from Newberry. (+5 Reputation with Honest Businessman)

“Welcome to Jacksonia’s Most Wanted!” He exclaims with a smile, “I am very familiar with your recent exploits, and I hope you will be willing to help out with a problem of my own. I am not particularly interested in your various journeys, but instead with one acquaintance you have, a Robert Nelson. In the past few months he has somehow assembled a truly impressive amount of resources and equipment, and has posed a threat to my trade. The attack on the caravan you were a part of was the first time his forces did not get what they were after. From what I am told, you and your team were no small part of that.”

“Tomorrow a heavily armed caravan will be leaving from Waycross destined for the town of Talbadak in the ruins of Savannah. According to all reports, a package that recently arrived from Newberry will be the focus of the caravan, and it will be heavily defended. I have hired over two hundred guards and mercenaries to protect this package and make sure that it reaches Savannah unhindered. I have every expectation that Nelson and his organization will intercept and destroy this caravan just like all of the others. I have no doubt you’re curious, but based on information my sources have recovered the package essentially is ammunition for a very powerful weapon, based on the data we retrieved. The materials used are completely unknown to any wastelander scientist I have consulted. Nelson’s group wants the ammunition very badly, and I cannot imagine it can be for a noble purpose.”

“Whether you knew it or not, you have been important in my endeavors in the Sunshine Wasteland, and I suspect you know my reputation. Mostly it is justified. Still, I know that there is a line, and that line was not meant to cross. I do not want that package to be stolen from me like the others. I want you to take it in a much more roundabout way to the town of Lula in the Alliance of Free Georgia. There’s a man there who has been working on this project, and he has needed just one sample to determine what counter-measures we may need should this weapon ever be deployed. You do not trust me, but I trust that you will do what is right.”

“If my trust is misplaced or you attempt to betray me, there is no remote part of the globe that will save you from my vengeance. If you refuse my offer, now is the time to say, and I will let you go with no hard feelings.”

1. Accept the Offer of employment and the package

2. Refuse.
 
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