Adventures of the Traveler

September 5, 2260

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+1)
Endurance: 5
Charisma: 3
Intelligence: 6 (+1)
Agility: 4 (+1)
Luck: 4
Party
Spoiler :

Gary Flowers
-10mm Submachine Gun (Advanced Recoil System; 13 Clips)
-Friend (45)
Laura Bede
-Laser Pistol (No Ammo)
-Friend (50)
Salma
-9mm Pistol (12 Clips)
-Lover (100)

Equipment
Spoiler :

1 .44 Magnum Revolver (No Ammo)
1 9mm Pistol (Equipped; 12 Clips)
1 Gladius
1 Mesmetron
1 Pip-Boy (Equipped)
1 Plasma Pistol (No Ammo)
230 Caps
Sealed Package

Factions
Spoiler :

Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Ally (40)
Jacksonia: Enemy (-60)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sawgrass Tribe: Trusted (30)
Sons of Oscar: Trusted (20)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)



Option 1 Selected

You decide to take the mayor up on his offer and spend a few days in town talking to caravans and the caravan masters about the various neighboring factions to the Warren. Despite what the mayor had said, you may already be biased towards the Georgia Reclamation District, but you begin to hear a number of negative things about them. Unfortunate “accidents” to anyone considered a mutant, intimidation to caravans and independent communities, and some of the strictest social controls you’ve ever heard of. On the other hand, the roads of the GRD are said to be mostly safe and the government has a strong history of not bowing to raiders and bandits. The Alliance of Free Georgia receives more favorable acclaim from the merchants, but they do acknowledge that travel between Lula and the other communities is significantly more risky than on roads patrolled by the GRD. They also say that despite the noble intent of negotiating with the GRD on more equal terms, the AFG seems to exist more for Lula’s benefit than the other member towns. The Workers’ Republic apparently receives a lot of support from the merchant caravans for their efforts in reconstruction in the southeast. The caravans claim they haven’t done as much to protect the roads as the GRD, but their towns are safe and well protected. They also allow a lot more autonomy and towns that have joined the Republic have done so of their free will rather than through intimidation.

Gary says, “No offense to your upbringing, but in northern Georgia, the Enclave are nothing but thugs and bullies with a big stick. If the Warren was to become part of the Georgia Reclamation District, it would be a major blow to the freedom of everyone in this area. The Workers’ Republic, however, has been a friend to the Sons of Oscar’s allied organization, the Railroad. I think if anyone can offer the Warren what it needs, it will be them.”

Laura says, “The Georgia Reclamation District may not be the friendliest people in the world, but they have brought order to chaos and helped many people who live that may have died. They have the resources and technology to make a better world for everyone. Also that Alliance of Free Georgia seems to have leadership that is way too grumpy!”

Salma says, “Habibi, I really don’t know what to think with all these factions and people. The best I can say is that the people of the Workers’ Republic seem to stand for something, an ideal. The others only stand for power and what they can own at this moment. The power of belief is a strong one and it fuels the Republic in a way the others cannot understand.”

1. Tell the Head of the Warren that you have favorable opinions towards the Georgia Reclamation District.

2. Tell the Head of the Warren that you have favorable opinions towards the Workers’ Republic of the Reclamation.

3. Tell the Head of the Warren that you have favorable opinions towards the Alliance of Free Georgia.

4. Tell the Head of the Warren that independence is a virtue and he should pursue a path of true freedom.
 
Option 2 yo
 
I really don't like the idea of upsetting the game balance, but the Workers' Republic does seem like the only "good guys" in this situation, and most of our party, including our girlfriend, supports this thought.

Therefore, Option 2.
 
I really don't like the idea of upsetting the game balance, but the Workers' Republic does seem like the only "good guys" in this situation, and most of our party, including our girlfriend, supports this thought.

Therefore, Option 2.

The Traveler and the main thread are one and the same. To be a Fallout world, we needed a Lone Wanderer adventurer type to upset the balance and get up to shenanigans. That was the whole point of the exercise. Also, he's already had an effect on the main game. Examples being a number of Challenges that have emerged and Locust Grove applying to join the GRD.
 
Ahigin actually raises a good point. Let's not make the Traveler an extension of our faction's interests. Changing mine to Option 4
 
Until Laura came along, I've played from a purely IC interest... Now with Laura traveling, I feel that I can allow myself a bit more partisanship in the decision making process?
 
I'd favor option 2.

The traveler has impacted a lot of folk already (The NGC scandal being the result of the package being delivered to the "Honest Businessman.") Everyone has an opportunity to adopt a certain playstyle, and to me, this is a way to see how that playstyle impacts the game.
 
Option 1. Laura>Salma

Also, lets move along to Lula soon. Will theoretically be rich if we arent cheated.
 
So we have 3 for Option 4, 2 for Option 1, and 2 for Option 2. Not quite a majority opinion yet. Anyone else care to make a case for why their options should be picked?
 
Option 4: No matter who we chose, this town is going to suffer from the other two. As an independent party, this town can act as a balance, a neutral meeting place where issues can be resolved safely.
 
That's not a long term situation, though. As an indie town, they will be attacked at some point as they become more productive. Each faction will provide more protection than being on their own.

By joining the one that offers the greatest degree of independence, they can maintain the most amount of autonomy.
 
I will! Joining any one faction will alienate the other two. While the Worker's Republic is the best choice to avoid total hostility from any other faction, Waycross is still too far away for them to defend. The Enclave offers the best option for protection, but are less popular politically. The Alliance Of Free Georgian Cities (or whatever it is) would be a more popular choice, but offer little in the way of protection. Let's pass on this as a group now, let them stay independent and allow them to joins faction later as an NPC.

EDIT: Beer with lunch does not a good speller make
 
First of all, the Traveler has been a loyal supporter of Sons of Oscar for quite a while. While he definitely is not hostile to Enclave and their ideals, he is connected to them by nothing but the place of his birth and the natural way his youth in the Vault had to be intertwined with Enclave supporters. However, in his mature independent life he has been continuously fighting for freedom of people from oppression of any sorts. While I doubt he would openly support ALL ideas the Sons of Oscar declare, he clearly is more mentally supportive of how they impact the Wasteland. Instead of forcing people toward a bright new future like sheep, they just let those people be in charge of their own fate and thus find their own ways to new civilization.

The Workers' Republic matches the Traveler in their views. They're not hard-line supporters of all elements of the Sons' of Oscar ideology, but they do appreciate what that movement does in practice.

Finally, let's not forget that a woman we're in love with once used to be a slave, and supporting the only nation of the three that somehow fights for slaves' freedom seems like the most natural emphatic choice we could make.
 
I'm swayed by the NPC option, TLJ's logistical critique of the WRR.

Anyway, looking at the original request was to profile the factions for the Head .


So option 4, but giving a favorable report of the WRR
 
Until Laura came along, I've played from a purely IC interest... Now with Laura traveling, I feel that I can allow myself a bit more partisanship in the decision making process?

Mr. "Let's go back to Nasacity and the Royal Archaeological Society 4 decisions in a row" ;)
 
Come on, man... Just when I delivered my speech... Quisani, sway back, pretty pleaaaase! :)
 
First of all, the Traveler has been a loyal supporter of Sons of Oscar for quite a while. While he definitely is not hostile to Enclave and their ideals, he is connected to them by nothing but the place of his birth and the natural way his youth in the Vault had to be intertwined with Enclave supporters. However, in his mature independent life he has been continuously fighting for freedom of people from oppression of any sorts. While I doubt he would openly support ALL ideas the Sons of Oscar declare, he clearly is more mentally supportive of how they impact the Wasteland. Instead of forcing people toward a bright new future like sheep, they just let those people be in charge of their own fate and thus find their own ways to new civilization.

The Workers' Republic matches the Traveler in their views. They're not hard-line supporters of all elements of the Sons' of Oscar ideology, but they do appreciate what that movement does in practice.

Finally, let's not forget that a woman we're in love with once used to be a slave, and supporting the only nation of the three that somehow fights for slaves' freedom seems like the most natural emphatic choice we could make.

I'll support this argument.
 
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