Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (25)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)
Option 1 Selected
You and Salma do your best to build a shelter and survive on the island. Thankfully fishing is easy and plentiful, while the local wildlife seems to be remarkably incautious when it comes to approaching you. After a few days you have a shack set up and plenty of food stores for the future. Unfortunately, no help has yet been spotted, but at the very least you're comfortable for the time being. With not much else to do, you and Salma have become closer than before, as she tells you more about her homeland, which she describes as incredibly hot and distant, called Al-Maghrib. She claims the land there is more ancient than the oldest of ruins in the Sunshine Wasteland and the local kings are brutal and ruthless in their reign. Women are permitted very few rights in those lands and she fled long ago with a merchant to escape the oppression and find a chance to carve out her own legacy of her choosing. (+20 Reputation with Salma)
You are marooned on an unknown island
1. Wait for rescue, a boat will come by eventually and take you off this rock.
2. Explore the island immediately in the hopes of finding a way off. 2 Days
3. Build a canoe out of local materials, that way at least you can take a look at the coast and maybe reach neighboring islands if there are any. 3 Days
Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (25)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)
Option 2 Selected
You decide to take some time to explore the island around you. For the most part the island seems empty of any habitation and you could almost believe that it has never seen the touch of human civilization, even before the war. This notion passes when you discover what must have been a large mansion towards the southern coast of the island. There is a makeshift dock there, but most of the building seemed wrecked and ruined with not much hope of reclamation. Your own hovel further north on the island seems to be more comfortable. While you are exploring the wreckage, you are attacked by a vicious lizard in the ruins. It bites you during the struggle and eventually you manage to smash its head against the ruin. It seems to be a minor bite at the time and you finish your exploration of the island. Unfortunately, it turns infected, or possibly poisoned. You spend nearly a week in and out of consciousness while Salma tends to your injury. Eventually you recover and are ready to make your next move. (Agility Challenge Failed; +10 Reputation with Salma)
You are marooned on an unknown island
1. Wait for rescue, a boat will come by eventually and take you off this rock.
2. Build a canoe out of local materials, that way at least you can take a look at the coast and maybe reach neighboring islands if there are any. 3 Days
Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (25)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)
Option 2 Selected
You and Salma begin work on a makeshift canoe to help get you off the island. You build a canoe large enough to hold both of you and your collected supplies. However, Salma makes a suggestion that you follow, building a catamaran instead, which she claims will be more stable in the waves. She tells you about working for the shipyards of Salé and the construction of numerous corsair ships for raiding in the north. She claims the design will be much more controllable and seaworthy. You use scraps of clothing and wreckage from the old mansion to create a sail. Now all that remains is figuring out where to go. (+10 reputation with Salma)
You are marooned on an unknown island
1. Wait for rescue, a boat will come by eventually and take you off this rock.
2. There is an island to the north of this one that you spotted. It is less than a mile away, but looks too small to have anything of interest or any civilization. 1 Day
3. There is an island to the south of this one, but it will require a bit more hiking overland before you can reach a launch point. When you were scouting it looks like this island may have buildings on it, but they could just be ruins. 2 Days
Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (25)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)
Option 3 Selected
You and Salma laboriously move all of your supplies and equipment to the southernmost part of the island on which you have been trapped. The whole process is painstakingly difficult, but easily within the realm of accomplishment. When you have completed this you set sail across to the island to the south. Once you draw closer you see that most of the buildings here are badly wrecked and ruined, and there's not much sign of any life. Essentially the entire island seems to be made out of metal and concrete, and there's only a few scarce grasses that mark any sort of vegetation, peeking out of the rubble. It's clear that you would not be able to live here for long without running out of supplies. Most of the island is taken up by what appears to have once been an airstrip, and you can even see some ruined planes elsewhere on the island.
You are on an unknown island
1. Take some time to analyze the ruins and see if there's anything useful. Remember, you are not exactly flush with supplies. Staying too long may make it difficult to travel to other islands. 1 Day
2. Sail back to your old encampment on the island to the north of here. 2 Days
3. There is a much larger island immediately to your south, it would not take long to sail around its coast and find a suitable harbor. 1 Day
Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (25)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)
Option 1 Selected
You start looking around through the rubble to try to find anything of value when you realize you are being watched. A small figure darts between the ruins and you try to talk him out, but instead a spear is launched out of the rubble at you and Salma. Spears continue to be propelled at you as you return fire. After spending a couple of clips from both of your weapons, the spears stop being thrown at you and you figure the enemy is dead. You go looking and find a barely teenaged boy dead from your firepower. You do not know where he came from, and now chances are you never will. You both are silent as you return to your camp. (Charisma Challenge Failed)
You are on an unknown island
1. Sail back to your old encampment on the island to the north of here. 2 Days
2. There is a much larger island immediately to your south, it would not take long to sail around its coast and find a suitable harbor. 1 Day
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