Adventures of the Traveler

option 2
 
Option 2.
 
Option 2.
 
January 12, 2260

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+1)
Endurance: 5 (+1)
Charisma: 3
Intelligence: 6
Agility: 4
Luck: 4
Party
Routine-Oriented Mr. Handy
Equipment
Spoiler :

1 .44 Magnum Revolver (6 Clips)
1 9mm Pistol (3 Clips)
1 10mm Submachine Gun (Equipped; 2 Clips)
-Advanced Recoil System
1 Gladius
1 Mesmetron
1 OPD Swat Armor (Equipped)
1 Pip-Boy
4,800 Caps

Factions
Spoiler :

Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (25)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)



Option 2 Selected

As nice as the town around you appears, you are concerned that you may never leave if you stay too long. After all, there's no assurance the boat will actually come back and get you. You board the vessel once again, this time setting out for the town of Andros. This time you actually are able to spend the voyage in relative peace, getting to know the other sailors and crewmen. You make the acquaintance of one particular crewwoman, who possesses an unusual accent. She claims to be from the other side of the Atlantic Ocean, though she is unspecific about where. You are able to spend a lot of time talking about your pasts and plans for the future, and you feel as though you came close to making a new friend. She introduces herself as Salma, but declines to join you on your own planned travels, for now. (Charisma Challenge Failed)

You are at the independent town of Andros
The local armor is looking to offload some weapons they have no use for:
Laser Pistol: 500 Caps
Laser Rifle: 1,000 Caps
Gatling Laser: 4,000 Caps

Andros town is a very small community nestled along the coastline. You can see from the ramshackle docks that appear to have never been fixed since before the war that the entire island behind the town is jungle and hills. Most of the townspeople rarely venture further out than their small farms around the town itself, and there is no real town wall or militia. The people seem friendly and at peace, but very few speak the English that you are accustomed to. Still, the houses are all built out of local woods, which seems odd to you, and very few are made out of the metal that you have seen elsewhere in the wasteland. There are no prewar buildings remaining, but you can see where an airstrip once was before it became overrun by the jungle.

1. Take some time to explore the surroundings around Andros, maybe go deeper into the island and see what adventure can be had. 5 Days

2. There's no telling how long you will be stuck here if you don't leave again with the boat. The captain has plans to make a quick salvage run on the south coast of the main island where Nassau is located. He warns you that many who go ashore on this next stretch of the voyage do not come back. 2 Days
 
Option 2!

EDIT: LASER GATLING!!!
 
Option 2. Finally, some adventure and maybe even death!

P.S. Yeah, agree with Thomas - buy a Gatling Laser.

P.P.S. EQ - I published a new map in the Botwawki 2.6 thread, so feel free to add it to the first page, unless you have some corrections.
 
Option 1, and buy Gatling Laser.
 
January 14, 2260

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+1)
Endurance: 5 (+1)
Charisma: 3
Intelligence: 6
Agility: 4 (+1)
Luck: 4
Party
Routine-Oriented Mr. Handy
Salma
-Unarmed
-Neutral (0)
Equipment
Spoiler :

1 .44 Magnum Revolver (6 Clips)
1 9mm Pistol (3 Clips)
1 10mm Submachine Gun (Equipped; 2 Clips)
-Advanced Recoil System
1 Gatling Laser (no ammo)
1 Gladius
1 Mesmetron
1 OPD Swat Armor (Equipped)
1 Pip-Boy
800 Caps

Factions
Spoiler :

Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (25)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)



Option 2 Selected
-4,000 Caps

You leave yet another island community behind, as you continue the voyage. You are able to spend some more time talking to Salma and eventually hit it off. She expresses the desire to see more of the wasteland, saying she is tired of the sea and traveling upon it. You manage to talk her into joining you on your adventures and she agrees to end her contract with the captain once the ship returns to the Sunshine Wasteland. When you finally reach a docking point, the captain warns you that he only intends to stay here a few days while the crews collect what salvage can be found for sale in Freeport. (Charisma Challenge Succeeded; Salma joins the party)

You are on a ship moored off the western coast of the island of New Providence

1. Head ashore and do some exploring of New Providence. 4 Days

2. Wait on board the boat for the salvage crews to complete their work. 4 Days
 
Option 1. Ahigin is right.

Hand Salma The .44 Magnum.

Aww, we need ammo for the Gatling. I sort of assumed that that would come with the Laser, or at least be on sale at the merchant.
 
Aww, we need ammo for the Gatling. I sort of assumed that that would come with the Laser, or at least be on sale at the merchant.
Shoot, you're right. I wonder if we have to just "charge" with some nuke-batteries or it actually does use some ammo.

Does the gatling laser come with an instruction manual? :)
 
January 18, 2260

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+1)
Endurance: 5 (+1)
Charisma: 3
Intelligence: 6
Agility: 4 (+1)
Luck: 4
Party
Routine-Oriented Mr. Handy
Salma
-.44 Magnum Revolver (6 Clips)
-Neutral (0)
Equipment
Spoiler :

1 9mm Pistol (3 Clips)
1 10mm Submachine Gun (Equipped; 2 Clips)
-Advanced Recoil System
1 Gatling Laser (no ammo)
1 Gladius
1 Mesmetron
1 OPD Swat Armor (Equipped)
1 Pip-Boy
1 Power Armor Suit Mk1 (Need Training)
800 Caps

Factions
Spoiler :

Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (25)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)



Option 1 Selected

You and Salma disembark from the vessel and begin coming through the wreckage on the west shore of the island. The salvage crew and captain keep nervously looking towards the east, as though expecting an attack at any moment. You comb through the area and find that many of the ruins are more recent that expected. You are even quite surprised to find text on some of the rubble indicating it was salvaged from the ruins of Orlando. Based on some of the evidence you find, it seems that once a Sunshine Kingdom expedition had set up a camp here until they were wiped out. The matter was definite when you discovered an old power armor suit in disarray in some of the wreckage. Using your knowledge of Enclave tech you were able to find all of the parts of the suit and add them to your possession. You now possess one of the most powerful weapons in the wasteland, but you must find someone to train you how to use it. You return to the boat very pleased and the captain and the men are jealous at your incredibly rare and valuable find. (+1 Power Armor Suit Mk1)

You are on a ship moored off the western coast of the island of New Providence

1. Power armor is awesome and all, but you suspect that there could be even more treasure to be found if you explore further into the island. The captain has promised to return in two weeks to pick you up should you decide to stay.

2. Better not risk hanging around much longer, take the ship to its next stop at Cooperston. 4 Days
 
(Interestingly, the Suit of Power Armor is probably all decked up in Heraldic symbology. Someone in the Sunshine Kingdom might recognize it, and if we find one of Dr. Jones political enemies, they might train us up!)

Option 1
 
(Interestingly, the Suit of Power Armor is probably all decked up in Heraldic symbology. Someone in the Sunshine Kingdom might recognize it, and if we find one of Dr. Jones political enemies, they might train us up!)

Option 1
(OOC: I think there's a higher chance of one of the Kingdom's noble houses claiming the ownership of our find. For same reason I wouldn't risk asking help from the Enclave. New Gulf Commonwealth, though, may help us.)
 
January 22, 2260

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+1)
Endurance: 5 (+1)
Charisma: 3
Intelligence: 6
Agility: 4 (+1)
Luck: 4
Party
Salma
-.44 Magnum Revolver (6 Clips)
-Neutral (0)
Equipment
Spoiler :

1 9mm Pistol (3 Clips)
1 10mm Submachine Gun (Equipped; 2 Clips)
-Advanced Recoil System
1 Gladius
1 Mesmetron
1 OPD Swat Armor (Equipped)
1 Pip-Boy

Factions
Spoiler :

Atom Union: Neutral (5)
Empire of America: Neutral (-5)
Enclave: Neutral (5)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (25)
Jacksonia: Criminal (-40)
Maritime Collective: Neutral (5)
New Gulf Commonwealth: Trusted (20)
Parker and Sons Caravan Company: Neutral (-5)
Sons of Oscar: Ally (40)
Sunshine Kingdom: Neutral (5)
Universal Reclamation Project: Neutral (10)



You are jostled awake in the night and find yourself under attack. It seems that the captain and crew have decided to relieve your of your latest acquisitions! They have attacked you and only Salma has chosen to stand beside you in the struggle. No guns or weapons are ever pulled out and the fight soon becomes a simple slugging match. You acquit yourself well in the fight, but there turn out to be one too many opponents and one of them grabs your Mesmetron. When you come to, you find you and Salma adrift on a raft, watching the boat disappear to the north. At least they were kind enough to leave you most of your equipment, if not your caps or power armor. You find that your Mr. Handy is gone too, and you wonder what they did with it or if it survived the struggle. (Endurance Challenge Failed)

After a day or so at sea, you and Salma spot a small island to the west and using what meager assets you have, you manage to paddle ashore, barely. The raft runs aground and promptly falls apart as it was not of particularly good construction to begin with. You and Salma fall asleep on the beach, exhausted at the attempts to make landfall. You have some food and water supplies, but those will not last forever, and you must figure out a way to escape or at least survive.

You are marooned on an unknown island

1. Focus on gathering food and building a safe shelter. 5 Days

2. Explore the island immediately in the hopes of finding a way off. 2 Days
 
(OOC: I think there's a higher chance of one of the Kingdom's noble houses claiming the ownership of our find. For same reason I wouldn't risk asking help from the Enclave. New Gulf Commonwealth, though, may help us.)

We should keep it hidden, at least, if we decide to go with the Sunshine Kingdom, until we've made ties with a political patron in congress.


Edit: Whelp, moot point. Dammit!
 
Top Bottom