Adventures of the Traveler

Why don't we travel to Ocala first to buy best gear? Survivalist Union may or may not have what we want, plus out battle gear may turn out very handy if/when we deal with Jacksonian patrols.
 
just because it doesn't seem like it was clear enough: There ARE merchants in Universe City, lots of them, just like Ocala. There's so many in fact, that you'd have to take time to investigate them all and compare prices. Option 1 would allow searching for said merchants along with finding any other work that you could choose to take.
 
July 1, 2263

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+2)
Endurance: 6 (+1)
Charisma: 3
Intelligence: 6
Agility: 4 (+2)
Luck: 4
Party
Spoiler :

Bobbi
-10mm Submachine Gun (3 Clips; Equipped)
-Ally (40)
Dumas
-No Gear
-Trusted (20)
Eric
-Polearm (Equipped), 9mm Pistol (2 Clips)
-Close Friend (80)
Luther
-No Gear
-Neutral (0)
Russell
-Hunting Rifle (9 Clips, Equipped)
-Friend (60)

Equipment
Spoiler :

1 9mm Pistol (4 Clips)
2 Frag Grenades
1 Longsword
1 Metal Armor (Equipped)
1 Missile Launcher (4 Missiles)
1 Pip-Boy (Equipped)
1 Plasma Rifle (Equipped; 4 Cells)
1 Well Crafted Spear
10,050 Caps

Factions
Spoiler :

Enclave: Trusted (20)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (20)
Jacksonia: Enemy (-60)
Maritime Collective: Neutral (5)
Reclaimed Free Republic: Trusted (20)
Sons of Oscar: Trusted (20)
Spartans: Member (100)
Steelmen: Trusted (20)
Sunshine Kingdom: Neutral (5)



Option 1 Selected

You spend some time looking around town to assess what the merchants have to offer. Unsurprisingly, being the economic center of the Orlando ruins, there’s a lot to be found of pretty much everything. The marketplace itself has all of the usual staples of life, food of all varieties, including plenty of produce from the Fruitlands and Paradise. Looking around the east part of town, you find chems of all types being pushed by local dealers, in addition to other treats and addictive substances. What really attracts you are various armor shops, selling all sorts of interesting types of equipment for discerning adventurers. A shady dealer in the east part of town offers a wide variety of weaponry on top of that and you have no doubt that you can find enough equipment to outfit your entire party with gear needed to survive the wastes of Miami.

Thankfully you can use these few days to spend your nights with Salma, and she and the child join you on some of your excursions. There’s still plenty to do and see in Universe City, but a aura of regret that you will soon be leaving hangs over everything taking place. You can tell that both of them will miss you after you have gone. You swear to yourself that you will return as soon as you get back from Miami, even before you visit the Honest Businessman this time.

You are at Universe City in Columbia
Local merchants offer to pay you the following for your gear:
Spoiler :

9mm Pistol: 400 Caps
-9mm Clips: 5 Caps
Frag Grenade: 100 Caps
Longsword: 100 Caps
Metal Armor: 1,500 Caps
Missile Launcher: 5,000 Caps
Pip-Boy: 1,500 Caps
Plasma Rifle: 1,800 Caps
Well Crafted Spear: 200 Caps

Local Weapons Merchants have the following for sale:
Spoiler :

Longsword: 200 Caps
Polearm: 100 Caps
9mm Pistol: 2,200 Caps
-9mm Clips: 10 Caps each
10mm Submachine Gun: 3,000 Caps
-10mm Clips: 10 Caps each
Hunting Rifle: 1,500 Caps
-Hunting Rifle Clips: 20 Caps each
Assault Rifle: 2,500
-Assault Rifle Clips: 20 Caps each
Laser Pistol: 1,200 Caps
Laser Rifle: 2,800 Caps
-Laser Cells: 30 Caps each
Plasma Cells: 50 Caps each
Frag Grenade: 200 Caps each
Plasma Grenade: 400 Caps each
Pulse Grenade: 500 Caps each

Local Armor Merchants have the following for sale:
Spoiler :

Reinforced Vault 44 Jumpsuit: 500 Caps
Leather Armor: 1,500 Caps
Metal Armor: 3,000 Caps
Combat Armor: 5,000 Caps


1. The train offers free and fast passage to a number of destinations including: Newberry, Ocala, Leesburg, Ocoee, Edgewood, Terminus, Davenport, Haven, and Fort Freedom. You can go to any of these free of charge, providing you are willing to wait your turn for a spot. 3 Days

2. A Weyland Company caravan is preparing to depart for Liberty City in the Survivalist Union, and they are looking to hire guards. They have offered 350 Caps for your services. 8 Days

3. Head out in any direction.
 
Buy 2 Laser Rifles (2,800*2) = 5600
Buy 50 Laser Cells = 1500
Buy 10 Plasma Cells = 500
Buy 2 Leather Armor = 3000
Total: 10,600.

Hand out the Armor to the two Freed Slaves. Redistribute the weapons as the party is most comfortable.

Take Option 2.
 
Option 2.

I would advise giving the armor to Eric and either Russel or Bobbi. The slaves are likely not too great at combat, while our other companions are and they don't have armor themselves.

EDIT: We only have 10,050 caps, how will we come up with the rest?

EDIT,EDIT: Spent the last few days at work reading through this thread, boy did I miss out!
 
July 11, 2263

The Traveler
Spoiler :

Strength: 7
Perception: 3 (+2)
Endurance: 6 (+1)
Charisma: 3
Intelligence: 6
Agility: 4 (+2)
Luck: 4
Party
Spoiler :

Bobbi
-Laser Rifle (14 Cells; Equipped),10mm Submachine Gun (3 Clips)
-Ally (40)
Dumas
- Longsword (Equipped), 9mm Pistol (4 Clips)
-Trusted (20)
Eric
-Polearm (Equipped), 9mm Pistol (2 Clips), Leather Armor (Equipped)
-Close Friend (80)
Luther
-Laser Rifle (14Cells)
-Neutral (0)
Russell
-Hunting Rifle (8 Clips, Equipped), Leather Armor (Equipped)
-Friend (60)

Equipment
Spoiler :

2 Frag Grenades
1 Metal Armor (Equipped)
1 Missile Launcher (4 Missiles)
1 Pip-Boy (Equipped)
1 Plasma Rifle (Equipped; 13 Cells)
1 Well Crafted Spear
50 Caps

Factions
Spoiler :

Enclave: Trusted (20)
Florida Reclamation District: Member (95)
Georgia Reclamation District: Neutral (5)
Honest Businessman: Trusted (20)
Jacksonia: Enemy (-60)
Maritime Collective: Neutral (5)
Reclaimed Free Republic: Trusted (20)
Sons of Oscar: Trusted (20)
Spartans: Member (100)
Steelmen: Trusted (20)
Sunshine Kingdom: Neutral (5)



Option 2 Selected

The shops of Universe City are vast and varied, and there are many things to buy before you set out towards one of the most dangerous places in the wasteland. You pay for fittings of leather armor for both Russell and Eric, and new laser rifles for Bobbi and Luther. You hand over your old longsword to Dumas, who seems to have the proper strength to use it, but also provide him a pistol just in case. Russell has refused to give up his old hunting rifle, and Luther states that he has at least some familiarity with firearms if you want to lend one of the laser rifles to him. You hand over the rifle before heading back to the Sunshine Empress, letting everyone know that you’re headed out with the Weyland Caravan in the morning.

You spend one last blissful evening with Salma and Abd, spending a night in before the caravan is due to leave. In the morning, the parting is tearful, and both of them accompany you as far as the Universe City main gate. As the caravan began moving away, you could still see them for a time, until they became lost in the crowds of people clamoring to be let into the city and the distance blurred your vision. You try to put that memory behind you as the caravan moved onward.

The territories travelled between Liberty City and Universe City have become significantly less safe since the end of the Jacksonian-Sunshine Kingdom War. Deserters from both sides and other bandit operations have become common. You and the rest of your party soon earn your keep while working on patrol, facing down multiple attempts by thieves and bandits to raid the caravan. You and your party’s skill at facing these renegades does not go unnoticed by the caravan master and the other guards. With some suspicion, they ask you where you learned all these skills and abilities, not to mention the money you bought your weapons with. Unfortunately they don’t really believe you tales and seem to suspect you and the others of being bandits, particularly as a Jacksonian secret policeman was present in the caravan. They seem to be preparing to turn against you so you are forced to part ways with the caravan early, sneaking away in the night and losing some time in the process, as well as forfeiting your pay. (Charisma Challenge Failed)

You eventually arrive at Liberty City, after confirming that the caravan has left the region and you are not at risk of facing down a Jacksonian posse.

You are at Liberty City, in the Survivalist Union
Local merchants have nothing available at prices you can afford and no interest in buying your gear.

Liberty City is most charitably referred to as a dive. The walls are infrequently patrolled and certainly not as substantial as you would hope to see from the capital of a major faction. They are solid enough and seem to be in decent repair, but they are not particularly large and most seemed focused on protecting the markets more than the actual homes of people. The houses are all particularly rundown and seem as those who built them resented having to take the time to do so. The nicest homes are prewar in nature, and you can see that one particularly large one shines as the best in repair. This particular home has a wall of its own which seems infinitely more formidable than the ones surrounding the town. Deeper into the city is the "New Strip." Hand painted signs mark the way to seedy casinos and bars of all types, and the streets are overrun with all sorts of chem fiends usually fighting and killing each other on a regular basis. There's very few electric lights, and when night comes, the streets are not safe for the hardiest souls.

1. Look around the town for any work that could be present, which there almost certainly is some to find. 2 Days

2. Head out in any direction.
 
Option 2
Start making our way south towards Miami
 
We have a job to do...
 
Uh...for the benefit of most people here, could you give us a relatively brief recap? I've completely forgotten what happened, and I'm quite sure others have, as well
 
Back
Top Bottom