Hey all, i bought civ5 on release, but have just reinstalled it once more, after well over a year without playing it. Think I stopped perhaps 3 months after release. I was never a pro, or heavy MP player, preferring to play with some close friends. But I felt I was okay. My usual tactic was to be France and rush to around 6-7 cities, before making mass amounts of trading posts, and raking in huge science with the Rationalism tree.
Since restarting however, I've found myself thrown for a loop. In fact my last few games I've almost been forced to focus entirely on one city. I'm not sure if the patch has hit my old playstyle hard or what, but I was hoping to ask a few questions here anyway...
For the record I always play on epic speed, NO city states (too easy to abuse with patronage), no ancient ruins, raging barbarians is on. Policies may be saved.
- My first worry was about science, although If i go with one city it inevitable ends up being hugely cultural and containing a crazy amount of wonders, I'm concerned about the science output of my force itself. I don't have much of a stick to measure it against, but by about 450AD, i'm usually at 90-100 beakers, and that seems small... While enough to keep up with the AI (on king anyay
) it doesn't give me much tech advantage. Is it best to have more cities? What would be an optimum amount?
- Diplomacy... something is very wrong with this. In my last game where I had a single egyptian city until around 1000AD, after which I expanded to three, China declared war on me and was resolutely smashed about. I didn't have the will nor the units to destroy all their cities. So razed one, and pillaged every tile around their capital and surrounding areas. Despite this, and me killing any unit that comes within 5 tiles of my territory with complete ease... they keep demanding all my gold, resources, etc.. for peace. My military is quite large. 7-8 infantry, 4-5 artilley, a cruiser, a sub, 2 fighters and a bomber... vs MUCH less chinese. I had never been at war before this, and honoured all agreements
- Great people, how are they best used nowadays? I had taken to useing scientists to make academies unless a tech required over 20+ turns, engineers are usually hurrying wonders, and most others are turned into golden ages, bar 3 generals who made a barrier of forts across the narrow chinese landbridge. Is this a good use of GP's, particularly GS's? It just seemed that even with 3-4 academies, my science output was still not fantastic. I believe 333 at 1940AD, early modern. Or is this a decent amount?
- How many cities would people suggest if I was say, wanting to focus on a domination victory, but intending to enact it in the modern ages. So wanted high amounts of tech, and a turtling attitude to defence. Our friends I play MP with always agree not to attack each other too early. I know it's not realistic, but we enjoy the build up. Not the rush. My usual city plan.. now at least. Is capital, rush for writing and GL, then work towards mathematics, use GL for maths if timed, if not, pop philosophy. Hanging gardens, then head for Porcelein tower, grabbing the free Great Engi from Hagia Sophia en route for it. Then after PT, National college, N Epic, etc... and around 15 pop... i consider my second town... Is this too slow? He often comes out just after i build the oxford uni, from Education. Should I be aiming to settle early, and build both up at the same time? My 2nd city doesn't seem to have too much trouble growing, since i can purchase granary, watermill, etc to boost it up.
Sorry for the veritable essay here. But first time posting the forums, and I am a bit of a noob. Looking forward to a response.
Since restarting however, I've found myself thrown for a loop. In fact my last few games I've almost been forced to focus entirely on one city. I'm not sure if the patch has hit my old playstyle hard or what, but I was hoping to ask a few questions here anyway...
For the record I always play on epic speed, NO city states (too easy to abuse with patronage), no ancient ruins, raging barbarians is on. Policies may be saved.
- My first worry was about science, although If i go with one city it inevitable ends up being hugely cultural and containing a crazy amount of wonders, I'm concerned about the science output of my force itself. I don't have much of a stick to measure it against, but by about 450AD, i'm usually at 90-100 beakers, and that seems small... While enough to keep up with the AI (on king anyay

- Diplomacy... something is very wrong with this. In my last game where I had a single egyptian city until around 1000AD, after which I expanded to three, China declared war on me and was resolutely smashed about. I didn't have the will nor the units to destroy all their cities. So razed one, and pillaged every tile around their capital and surrounding areas. Despite this, and me killing any unit that comes within 5 tiles of my territory with complete ease... they keep demanding all my gold, resources, etc.. for peace. My military is quite large. 7-8 infantry, 4-5 artilley, a cruiser, a sub, 2 fighters and a bomber... vs MUCH less chinese. I had never been at war before this, and honoured all agreements

- Great people, how are they best used nowadays? I had taken to useing scientists to make academies unless a tech required over 20+ turns, engineers are usually hurrying wonders, and most others are turned into golden ages, bar 3 generals who made a barrier of forts across the narrow chinese landbridge. Is this a good use of GP's, particularly GS's? It just seemed that even with 3-4 academies, my science output was still not fantastic. I believe 333 at 1940AD, early modern. Or is this a decent amount?
- How many cities would people suggest if I was say, wanting to focus on a domination victory, but intending to enact it in the modern ages. So wanted high amounts of tech, and a turtling attitude to defence. Our friends I play MP with always agree not to attack each other too early. I know it's not realistic, but we enjoy the build up. Not the rush. My usual city plan.. now at least. Is capital, rush for writing and GL, then work towards mathematics, use GL for maths if timed, if not, pop philosophy. Hanging gardens, then head for Porcelein tower, grabbing the free Great Engi from Hagia Sophia en route for it. Then after PT, National college, N Epic, etc... and around 15 pop... i consider my second town... Is this too slow? He often comes out just after i build the oxford uni, from Education. Should I be aiming to settle early, and build both up at the same time? My 2nd city doesn't seem to have too much trouble growing, since i can purchase granary, watermill, etc to boost it up.
Sorry for the veritable essay here. But first time posting the forums, and I am a bit of a noob. Looking forward to a response.