aegis cruiser vs battleship

There's an AEGIS cruiser in Civ3? :mischief: Hmmm, I'll have to check it out.

I supposed it'd depends on the AI's tech level. If they don't have cruise missiles yet, a battleship is still more impressive but after cruise missiles are available to them, better to build AEGIS cruisers. Or stack AEGIS cruisers with your battleships. ;)
 
Battleships...
Aegis Crusiers are more expensive (correct me if I'm wrong) and less powerful. But they still work pretty well for escorting.
Remember, for a big punch, always use battleships...
 
I only build 2 kinds of naval units: Transports and Battleships. D-day landings are all they are good for.
 
The Default rules show the battleship to be the better unit. However, in real life, the BB would never get close to the CG, thanks to it's missile defense system. Even the 24 mile range of those huge guns is a pittance compared to the 250 mile range of the CG's offensive missiles. The BB has little in the way of defense, other than it's massive armor, whereas the few missiles it carries would be easily shot down.

I have changed my game rules to reflect this reality. First, I gave everyone decent stats. The BB is still the toughest unit of the two, but there's a couple of important divergences from the default rules. Both units can bombard. The BB can bombard at a range of 3, and with power equalled only by the Stealth Bomber. The CG has a bombard range of 8, and travels a little faster.

In a gunnery duel, the BB will beat the CG most of the time. But the CG wins when it can use its bombardment capability to cripple or sink the BB from a distance. It's greater number of MP's give it more shots too. Good chance of winning. It's still all in who gets to attack first, though. The CG has an edge in that it can attack from further away, but you still have to have good recon by other units.

I even have BB (and DD) upgrade to CG. That was mostly to reduce the size of the build queue, but who still has BB's? Not us.

DDs are useful for their speed and ability to upgrade from Ironclad (in my mod). Cheapness ensures I have a DD on station at most trouble spots by the time I can crank out enough BB's to do anything useful.

You may have a hard-to-kill unit in the BB (or CG), but it can't be everywhere. DD's let you spread your power out to engage the enemy where he is least prepared. Better to strike everywhere than 1 place.
 
My games virtually never lasts till you can build the AEGIS Cruiser. And since, in the standard game, Bombers can't sink BBs and the AEGIS can't carry Cruise Missiles or Tactical Nukes, I don't see very much need for the AEGIS Cruiser even if I could build it. The sub-seeing ability wouldn't hurt tho'.

In my mod, which I've not played alot with yet, Robotics are needed to build your SS, giving AEGIS Cruisers a better chance to be built. In addition, AEGIS Cruiser and both both Subs can carry Cruise Missile and Tactical Nukes, while Destroyers see subs.
 
Aegis cruisers can easily be replaced by destroyers. Both have a cost of 120. The destroyer has better: attack, movement, bombardment power, and uses less resources. They have the same defense. The aegis cruisers range is one better along with its rate of fire vs. destroyers and the aegis cruisers also have zone of control.

Almost seems like the question should be: In a modern age fleet, are destroyers more useful or battleships?
 
If I had my way, I'd have both of them in my fleet. If that isn't possible, I'd choose a battleship anyday (and hope I don't find any subs). I do, however, use AEGIS cruisers for various escort missions. By the time I have the tech to get them, all of my cities can churn out units in a few turns. That means any cost difference would be negligible.
 
I always build battle groups of 1-3 battleships, optional destroyer, optional carrier, plus 1 Aegis Cruiser to detect subs.

tao
 
i mad naval power believer, i always possess the most largest n powerful navy ever . course i always play large arch. maps.

i mod submarines to 14/4/4

nuclear sub 18/6/5 +carry 4 tact. nukes
 
OOOOOOH, MOST POWERFUL NAVY AYE, BIGGEST NAVY AYE, WHY IF MY GAME COMPUTER HAD A WORKING INTERNET CONNECTION I'D KICK YOUR [bleeeeeeeeeeeeeeeeeeeeeeeeep]... ... ...

rest later...
 
In the game the Battleship is better, IMHO. Like what was mentioned earlier in this thread though, in real life an Aegis cruiser would sink the Battleship before it even got off a shot with its guns.
 
Battleship, but bring an AEGIS or 2, you need to get sub radar.
 
Battleships=200 shields
Aegis Cruiser=100+ shields

which one's better? it depends on what your doing with it.
total wipeout of rival's navy=battleship
battle group defending=aegis cruiser

here's what my batttle groups look like:

^
sub screens



destroyer/ aegis screen

aegis batttleships aegis

transport(s) carrier transport(s)

destroyers destroyers
 
I think that you should mix up your fleet with both battleships and AEGIS cruisers, but - IMHO - those little cruiser ships are less important. In a well balanced fleet, I think battleships should play the greatest role. If you are p.ex. building an invasion fleet, take, say, 4 carriers, 6-8 battleships, 4-6 AEGIS cruisers, about 8-10 subs and lotsa transports.
As DS already said: I thnk that it's so stupid that modern cruisers don't have the ability to make long range bombardments, since that's the most important task they're needed - for example, cruise missiles and all that pretty stuff. I just think that those cruisers are far too weak in that respect, but their high mobility makes them a good escort for the more valuable parts of your fleet.
 
Battleships for the coast, AEGIS for SUB defenses in an Amphibious assault.
 
Exactly - I don't think that AEGIS were thougt as a kind of battleship replacement, they're rather an addition to modern fleets - it would be the same question like "Which one is better - Mech inf or modern armour?" - They're both good at their roles, but they're different. So build that AEGIS cruisers and battleship and kick some butt !:D :D :D
 
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