Afforess's Modmods

Okay, please go into your Rise of Mankind Assets directory and look at the date modified for the CvGameCore.dll. It should be 8/16/2009 at 11:53 PM. (I'm assuming that computers won't change the time stamp for different time zones and countries, but I could be wrong.) Also, if you haven't already, go to your civilization.ini and enable logging. (See Zappara's post on the main 2.X bug reports page for more indepth how to if you don't understand.), then try again and post your log files. (They should be somewhere in USERNAME\Documents\My Games\Beyond the Sword\Logs) That will help me a lot.
 
Okay, I have a whole clutch of log files now. The log that contains the error I see is the file xml.log

Should I just paste them here with a code tag? Otherwise they'd be huge.

EDIT: In case I don't get back in touch with you tonight, errrr... today (its 12.18 am) I just attached a zip of my logs.

EDIT2: I forgot to answer your first question. The CVGameCore.dll file I have is indeed dated 8/16/2009 @ 11:53PM
 

Attachments

Afforess, when I downloaded you whole addon pack, something in it made it so that when you try to reload a save, Civilization crashes. I didn't have this problem until I downloaded and installed Afforess Addon Pack. I don't know what would cause this though, I've never seen this happen before.
 
XML error is gone for me!

However I still get infinite loop. Heres the logs I had if it can help you:

Logs
 
Okay, I got a clean copy of RoM and loaded only my mods onto it, and can confirm both the XML glitch and the Save bug. I have fixed the XML glitch, as it was caused by me, I forgot to include two files. I have updated my installer to include these files. However, I have not yet fixed the Save Game bug, but am looking into it.
 
Afforess I figured out that the save bug is caused by your mountians mod. When I took the mountians mod folder out of my game files civilization didn't crash when I reloaded my save.
 
Okay, Thank you all for your patience, I believe I have solved all of the bugs. Please re-download my installer and reinstall. Tell me if any other problems occur.
 
Can I have the sources of Jooyo and your mods? Since you modded on top of Jooyo's sources, I'm asking you :D.

Btw, good news! I merged CAR into RevDCM dll. It is up at RevDCM's thread in Modpack forum. Now I want to merge your and Jooyo's sources in what I have here and then give it to you :D.
 
Can I have the sources of Jooyo and your mods? Since you modded on top of Jooyo's sources, I'm asking you :D.

Btw, good news! I merged CAR into RevDCM dll. It is up at RevDCM's thread in Modpack forum. Now I want to merge your and Jooyo's sources in what I have here and then give it to you :D.

Yeah, no problem. I attached my latest stable version, so a few things have been excluded (namely, food threshold modifier, and complex vassals, as the vassals don't seem to work, and Food Threshold modifier is not released to public atm.) I would love to see the sources on your finished product. And don't worry, I'm pretty good at commenting everything. I just hope you forgive my folder naming, as I have to keep all my different versions separate.

View attachment 225288
Tell me if you have any problems.
 
Yeah, no problem. I attached my latest stable version, so a few things have been excluded (namely, food threshold modifier, and complex vassals, as the vassals don't seem to work, and Food Threshold modifier is not released to public atm.) I would love to see the sources on your finished product. And don't worry, I'm pretty good at commenting everything. I just hope you forgive my folder naming, as I have to keep all my different versions separate.

View attachment 225288
Tell me if you have any problems.

Thanks.

I will include my finished merge sources with the DLL when I upload here :). (Just look at .bak files in finished product and find the matching files and copy over to "upload" source folder, is that what you want, right?

Yes, I use WinMerge. It is easy but as I learned, I had to be very very careful to read what are compared and look above and below the comparations to be SURE I have codes I want to merge. That was how I finally merged CAR in with Revolution and BBAI codes standing in the way. Yeah, I can had used Notepad++, downloaded it even, but I found that WinMerge is easier as I'm not coding anything (yet!)

Anyway, off to work on two projects :D!
 
Here is the dll with CAR merged in! :D

Also, I realized that I merged your sources in so that mean I don't think back up files matchup I described above is practical. So I include in the upload the folder including all sources minus two folders. In other words, all .h and .cpp files plus the dll outside of the folder.

Enjoy! :D
 
Have a problem Loading the Castles Part of your mod :(

something about iDCMAirbombMission is used in Castles_CIV4BuildingInfos.xml but not decleared in DTD. Line 201,24 (Hopfull I translated the Error Message correct from German to english)
 
Have a problem Loading the Castles Part of your mod :(

something about iDCMAirbombMission is used in Castles_CIV4BuildingInfos.xml but not decleared in DTD. Line 201,24 (Hopfull I translated the Error Message correct from German to english)

That's strange, that line shouldn't give any issues. However, until my next patch/release, if you want to play with the castles, just open "Castles_CIV4BuildingInfos.xml" in notepad or wordpad, or any word editing software, go to line 201 (the line that says "<iDCMAirbombMission>2</iDCMAirbombMission>") and delete that line. It won't hurt anything. If you screw it up, just reinstall and try again. However, this line shouldn't be giving errors, so I wonder if you installed my modmods to the right folder.
 
I emerge from my exhaustion induced coma to bring you glad tidings from the battlefield. Apparently, Afforess, your newest installer fixes my problems. I want to thank you for the time you took to help me and others who might have had this same problem. I raise a cold beverage in your name.
 
It works great and it even makes 18 civs map scenario tolerable FINALLY!

Now I'm in mid-Classical Age and it is going ahead at good pace :D.
 
Hey OS79, how does your merged dll/sources download work? Do I have to copy over the dll on top of the default RoM one?
 
Hey OS79, how does your merged dll/sources download work? Do I have to copy over the dll on top of the default RoM one?

Correct. My installer will just write over the existing one, as it only adds to the existing one.
 
Hey OS79, how does your merged dll/sources download work? Do I have to copy over the dll on top of the default RoM one?

My DLL that has CAR merged can overwrite the original RoM dll OR Afforess' dll unless he assimilated my dll in his installer. If so, it doesn't matter which one you use :).
 
Here is the dll with CAR merged in! :D

Also, I realized that I merged your sources in so that mean I don't think back up files matchup I described above is practical. So I include in the upload the folder including all sources minus two folders. In other words, all .h and .cpp files plus the dll outside of the folder.

Enjoy! :D

Okay, I just looked at your sources, and compiled my own version, to make sure everything was there. It compiled okay, but I got a lot of warnings about unreferenced local variables. Is this normal?

EDIT: and OX79, way to steal my thunder on the above post, I was just seconds behind. :)
 
I copied the DLL file in the merged download over the default dll that comes with RoM. I noticed that when I click 'End Turn' there's a longer delay before my next turn starts, at least it's longer seemingly than it was before I copied in the CAR merged version. What could cause this? I am thinking it's because I am using the PerfectWorld map script. I was having a perceived problem with PerfectWorld, but I just thought something was wrong because the map took about 4 minutes to load, when I thought it used to load in seconds in my old install of BTS. Any thoughts?

As a side note, is there anyone making/or plans to make an ethnic texture pack for cities and units to be used with RoM?
 
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