Afforess -- I posted a comment in the LoR bug forum and Phungus420 suggested I let you know about it as well. (Not sure how to PM you.) He put a reference to it on a page followed by Glider, so he'd see it, too. Here's the bit from the bug forum:
"Quote:
Originally Posted by Tulugaq
Been playing multiplayer quite a lot. Great game. Religions in 9.9b obviously different from earlier versions, mostly WAD but one bug and a couple of requests.
Request: used to be able to buy a religion (e.g., meditation) at start and it popped in your city; that's canceled 9.9b (nobody gets the religion if you buy the tech); could this be returned as an option? I play with daughters with phone on, and we negotiated who got what religion so could get them off to easy start at setup, but can't do that anymore.
Bug: when playing late-era starts (e.g., Renaissance, after all religions "invented"), in multiplayer with simultaneous turns turned off (tested with two players; best for combat), religions pop at random within a few turns. But with simultaneous turns left on (best for friendly non-fighting games with daughters), the religions never popped after a very long time (tested with 3 players). Is the religion popping not working unless you turn off simultaneous turns?
Other request: It appears that in classical and medieval starts, the earlier religions won't pop to anyone until the last of the religions have all been invented (minimal testing on this). This leaves a large part of the game without the complexity/interest of religious buildings and AI animosity. Could an option be added, or the game revised when you next get around to it, to have the earlier religions pop at random shortly after starting play, as used to happen?
Thanks for all your work!
Phungus420 reply:
Hey man thanks. That's a serious bug, and I created it. Not sure at all how to fix it though. Linked this report to the main RevDCM forums, probably be good if you PMed glider or Afforress and see if either one of them want to take a look at those. I linked your report in the main RevDCM thread, so please post there too:
http://forums.civfanatics.com/showthread.php?t=262937
I really want to figure this out, but it'll take some MP debugging, and not sure how the works at this moment. Personally don't see how fixing this can move forward without trying to get glider on board for testing first."