Afforess
The White Wizard
Thanks. I wondered about those errors...
What's up with the 100% maintenance penalty for the default Ideology civic? On top of the 100% penalty from the default government civic, this makes Deity unplayable. Pls add an early option or two or adopt the Future Civic default (i.e. nothing).
I noticed in the normal no modmod version that things like an axeman or bazaar require that you have the resources before they allow you to make the unit or building. But with this combo pack it "nerfs" this. I really enjoyed that and I have been trying to figure out which mod in the pack is responsible for it. I thought it was the "Resource Refinement" one but it still did it. Please tell me which mod I should not include so they will require resources for specific buildings and units.
The civic screen for ideology shows +100% number of cities and +50% distance I believe. I was down to 30% science at two cities and 4 units.
I'm also getting regular crashes. The attached game has ideology civics disabled.
That's a bug, not a feature. I just checked, and strangely enough, it has to do with my (or Jooyo's, possibily) SDK changes... I'm working on it. I'll tell you when its worked out.
Um, that doesn't make sense. How can Ideology even show up if you have ideology disabled?
I played a game where my sci was at 25% with two cities and four units (I checked the civics screen, and under ideology it listed the maintenance penalties), so I moved the Ideology folder to Unloaded Mods. I created a new game, and started getting repeated crashes, so attached that game. The only mods it has are the Vincentz mods in addition to your own (sans ideology).
I don't know what to tell you about your save. I ran it for 110 more turns, no CTD's, nothing. I can upload a later save if you want, to prove it.
A screenshot for the Ideology bug would be helpful. And if your CTD's give any kind of a warning or error message, that would be useful in tracking down elusive bugs.
Thx for checking it out. I'll get a screenie for you. As for error messages, how do I record those?
Oops! Should have read the the whole post, it answered that question. Question now is what happens if I use v.1.22 with the latest Jooyo mod, which I think is still 1.18?
@Afforess
I want to use your add-ons for my next 2.71 game. That being said if I don't use the REV option in 2.71 will it affect any or all of your add-ons?
I havn't read the whole thread to find out, that's why I'm asking.
JosEPh