Afforess's Modmods

True but if a s completes the word like in Afforess, the apostroph is used without a following 's like in Afforess'

En passant!

dang germans (:p) teaching us english (:))
 
dang germans (:p) teaching us english (:))

Actually, I just quoted the german grammar rule - but I guess it fits into english as well. At least english is a combination of french/anglo-saxon and pretty near to northern german "low german" dialect (which my grandma, who sadly passed away this year still spoke). You could say english is german without the complicated grammar of articles ("der/die/das" merged into "the"), no formal addressing ("sie/du" merged into "you") and a much lower basic vocabulary.
Regarding "American English" you could enhance this conclusion a bit, still.
Excuse my patronizing, dry humor, please.

Btw: Afforess, I want a christmas grandma mod! Special cookie promotions and stuff!
 
Excuse my patronizing, dry humor, please.

Yeah, Germans just do that :lol:

AFFORESS: You know, we love you :) But you know also the human nature.... In Poland we have such expression: give someone a finger, he would eat the whole arm :p
 
AFFORESS: You know, we love you :) But you know also the human nature.... In Poland we have such expression: give someone a finger, he would eat the whole arm :p

We have a similar saying. "Give someone a mile and they take ten." ;)
 
We have a similar saying. "Give someone a mile and they take ten." ;)

In California it has been changed to "give someone an inch and they'll take a mile"
 
In California it has been changed to "give someone an inch and they'll take a mile"
How about give someone some rope and they want to be a cowboy... That's my contribution for the day. :p
 
I noticed something else. If you found a city on a peak, for some reason it doesn't get connected to your trade network. I noticed that even on a peak connected to a river+your lands+airport+harbor+jumplanes+coast that it still does not connect to the trade network. I figured it was the mountains when I went into the worldbuilder and changed the peak to a hill and the connected to trade network symbol appeared. When I changed it back to a mountain it disappeared. Is this a bug or is it something that originally was just not hardcoded into the game?
 
I noticed something else. If you found a city on a peak, for some reason it doesn't get connected to your trade network. I noticed that even on a peak connected to a river+your lands+airport+harbor+jumplanes+coast that it still does not connect to the trade network. I figured it was the mountains when I went into the worldbuilder and changed the peak to a hill and the connected to trade network symbol appeared. When I changed it back to a mountain it disappeared. Is this a bug or is it something that originally was just not hardcoded into the game?

You're right. That is a bug, I just confirmed it. It probably has to do with the fact that peaks were never supposed to be settled on. I'll fix that right now.
 
As I said earlier I think your production bonus buildings (vicinity bonus) are a bit unbalanced. They cripple the economy of city they are built in and further destroy the Civ IV trade system. I have some suggestions on replacing and extending them but I am not sure some of the features I would like o use are possible. For example can buildings increase or decrease the rebelliousness of the city?

My suggestions (a start) and for discussion. Naturally I will build the mod myself.


Building: Goldsmith
Tech: Trade and Metal Working
Resource: Gold
Cost: normal
Other prerequsites: Jeweller
Output: more money but more likely to revolt (we provide the wealth but don't rule).

Building: Silversmith
Tech: Trade and Metal Casting
Resource: Silver
Cost: normal
Other prerequsites: Jeweller
Output: more money but more likely to revolt (we provide the wealth but don't rule).

Building: Assayist
Tech: Code of Laws
Resource: NONE
Cost: normal
Other prerequsites: Gioldsmith or Silversmith
Output: -5% maintenance.

Building: Gold Tax Office needs a better name
Tech: None
Resource: Gold
Cost: normal
Other prerequsites: Assayist
Output: +1 gold (resource), more likely to revolt (unfair tax).

Building: Silver Tax Office
Tech: None
Resource: Silver
Cost: normal
Other prerequsites: Assayist
Output: +1 silver (resource), more likely to revolt (unfair tax).


Building: Gem cutter
Tech: Trade and Metal Casting
Resource: Gems
Cost: normal
Other prerequsites: Jeweller
Output: more money but more likely to revolt (we provide the wealth but don't rule).

Building: "Royal" Jeweler
Tech: Trade, Metal Casting and Currency
Resource: NONE
Cost: very expensive
Other prerequsites: Centre of govenment (palace, forbidden palace, etc.), one of Goldsmith or Silversmith or Gem cutter in the Civ
Output: more money.

Building: Wool Weaver
Tech: Weaving
Resource: Sheep
Cost: normal
Other prerequsites: Trade plus Weaver's hut if using Early Buildings
Output: Wool(?) or one sheep resource (for now)

Building: Cotton Weaver
Tech: Weaving
Resource: Cotton
Cost: normal
Other prerequsites: Trade plus Weaver's hut if using Early Buildings
Output: one cotton resource

Building: Silk Weaver
Tech: Weaving
Resource: Silk
Cost: normal
Other prerequsites: Trade plus Weaver's hut if using Early Buildings
Output: one silk resource

Building: Piece Market
Tech: Agricultural Tools
Resource: Sheep
Cost: normal
Other prerequsites: Feudalism, Wool Weaver
Output: money but increased chance of revolt

Building: Tapistry Maker
Tech: Aesthetics
Resource: Sheep or Silk
Cost: normal
Other Prerequisites: Wool or Silk Weaver
Output: +1 :) plus small amount of money

Building: Incense Monopoly
Tech: Calendar
Resource: Incense
cost: a bit expensive
Other prerequsites: Trade
Output: +1 incense, +1 trade route, increased chance of revolt "foreign ideas"

Building: Spice Monopoly
Tech: Calendar
Resource: Spice
cost: a bit expensive
Other prerequsites: Trade
Output: +1 incense, +1 trade route, increased chance of revolt "foreign ideas"

Building: Pearl Diver
Tech: Trade
Resource: Pearls
cost: normal
Other prerequsites: Jeweler(?)
Output: +1 pearls
 
As I said earlier I think your production bonus buildings (vicinity bonus) are a bit unbalanced. They cripple the economy of city they are built in and further destroy the Civ IV trade system. I have some suggestions on replacing and extending them but I am not sure some of the features I would like o use are possible.

If you list the features you want, I'll tell you if I can add them

For example can buildings increase or decrease the rebelliousness of the city?

Not ATM, but Dom Pedro coded that in his mod, so it would be trivial to add it. Anything else you need?

I'm completely open to changing and even removing the vicinity modmod. I made it a long, long time ago, half as practice for modding the SDK, half for the possibilities. If you can make a better alternative, I'll gladly add it instead.
 
If you list the features you want, I'll tell you if I can add them



Not ATM, but Dom Pedro coded that in his mod, so it would be trivial to add it. Anything else you need?

I'm completely open to changing and even removing the vicinity modmod. I made it a long, long time ago, half as practice for modding the SDK, half for the possibilities. If you can make a better alternative, I'll gladly add it instead.

The vicinity part is fine its the buildings that you have provided with it that are IMO unbalanced. If you halved the number of resources produced and halved the maintenance costs on each of them it would go a long way to improving the balance.
 
True but if a s completes the word like in Afforess, the apostroph is used without a following 's like in Afforess'

En passant!

Actually we're BOTH right. 's is used even if the word ends in s, but both Afforess's and Afforess' are acceptable as it is a possessive proper noun, whereas if it were a normal noun ending in s only 's would be correct. I can provide more links of explanations for this if necessary.

Yes... english is full of needlessly complex rules.
 
Touché?

I agree on a split pot if the links you provide convince me... ;-)
 
I love English. Simple enough to learn. Complex enough to never master....
 
I noticed something else. If you found a city on a peak, for some reason it doesn't get connected to your trade network. I noticed that even on a peak connected to a river+your lands+airport+harbor+jumplanes+coast that it still does not connect to the trade network. I figured it was the mountains when I went into the worldbuilder and changed the peak to a hill and the connected to trade network symbol appeared. When I changed it back to a mountain it disappeared. Is this a bug or is it something that originally was just not hardcoded into the game?

I found the cause of this bug and fixed it. It was a stupid mistake...
 
http://owl.english.purdue.edu/owl/resource/621/01/
Once you've determined whether you need to make a possessive, follow these rules to create one.

* add 's to the singular form of the word (even if it ends in -s):

the owner's car
James's hat (James' hat is also acceptable. For plural, proper nouns that are possessive, use an apostrophe after the 's': "The Eggles' presentation was good." The Eggles are a husband and wife consultant team.)

* add 's to the plural forms that do not end in -s:

the children's game
the geese's honking

* add ' to the end of plural nouns that end in -s:

houses' roofs
three friends' letters

* add 's to the end of compound words:

my brother-in-law's money

* add 's to the last noun to show joint possession of an object:

Todd and Anne's apartment



http://en.wikipedia.org/wiki/Apostr....80.9Cs.E2.80.9D_or_.E2.80.9Cz.E2.80.9D_sound
Singular nouns ending with an “s” or “z” sound

This subsection deals with singular nouns pronounced with a sibilant sound at the end: /s/ or /z/. The spelling of these ends with -s, -se, -z, -ze, -ce, -x, or -xe.

Many respected sources have required that practically all singular nouns, including those ending with a sibilant sound, have possessive forms with an extra s after the apostrophe. Examples include the Modern Language Association and The Economist.[14] Such sources would demand possessive singulars like these: Senator Jones's umbrella; Mephistopheles's cat. On the other hand, some modern writers omit the extra s in all cases, and Chicago Manual of Style allows this as an “alternative practice”.[15] Generally, Chicago Manual of Style is in line with the majority of current guides, and recommends the traditional practice but provides for several exceptions to accommodate spoken usage, including the omission of the extra s after a polysyllabic word ending in a sibilant.[16] Rules that modify or extend the standard principle have included the following:

* If the singular possessive is difficult or awkward to pronounce with an added sibilant, do not add an extra s; these exceptions are supported by The Guardian,[17] Emory University's writing center,[18] and The American Heritage Book of English Usage.[19] Such sources permit possessive singulars like these: Socrates' later suggestion; James's house, or James' house, depending on which pronunciation is intended.
* Classical, biblical, and similar names ending in a sibilant, especially if they are polysyllabic, do not take an added s in the possessive; among sources giving exceptions of this kind are The Times[20] and The Elements of Style, which make general stipulations, and Vanderbilt University,[21] which mentions only Moses and Jesus. As a particular case, Jesus' is very commonly written instead of Jesus's – even by people who would otherwise add 's in, for example, James's or Chris's. Jesus' is referred to as “an accepted liturgical archaism” in Hart's Rules.

Similar examples of notable names ending in an s that are often given a possessive apostrophe with no additional s include Dickens and Williams. There is often a policy of leaving off the additional s on any such name, but this can prove problematic when specific names are contradictory (for example, St James' Park in Newcastle [the football ground] and the area of St. James's Park in London). For more details on practice with geographic names, see the relevant section below.

Some writers like to reflect standard spoken practice in cases like these with sake: for convenience' sake, for goodness' sake, for appearance' sake, for compromise' sake, etc. This punctuation is preferred in major style guides. Others prefer to add 's: for convenience's sake.[22] Still others prefer to omit the apostrophe when there is an s sound before sake: for morality's sake, but for convenience sake.



So, Blackflag - 1 DRJ - 2. After looking a little more, even the major english institutions can't agree on whether or not to use 's or s' with english names/nouns, and it gets worse when you involve foreign names (esp. french) so they just allow for either to be correct as long as the use is consistent throughout whatever you're writing. If I'd known this much during high school, I could've trolled my english teachers so hard with questions on this subject! It would've been great, one of my english teachers thought "she don't have it" was correct grammar and almost suspended me for insubordination when I told her she was wrong.

Kinda sad that I can argue this with someone who's ESL in europe and understands it, but I still see people mixing up write/right and their/they're/there in high school. We were working on that in 8th grade, and 3 years later people still haven't figured it out?!

Bonus stupidity story: I went to an "alternative" (read: not going to graduate on time) high school for my senior year, and I witnessed the most hilarious multiple choice fail ever. History.
What city did the U.S. drop an atomic bomb on during World War 2?
a)Beijing
b)Berlin
c)Hiroshima
d)San Francisco

She picked A.
 
Although the mods look great i haven't been using the mods yet. Waiting for the speedy update stuff :)

And question - can i config the all of the modmods so i can choose which ones are turned on and which not ? Like from *.ini of menu options ?
 
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