After playing the elves...

eerr said:
how many of these civs have you played and found underpowered? maybe the elves just fit your strategy best?

I guess I do have to consider that possibility... :undecide:

Still, it's hard to imagine that a balanced Civ could do so well, even when used by a player completely in tune with it. If all the Civs were like this, then the cultural borders would all be touching by the year 100...
 
I think the Ljosalfar are pretty strong. Wether or not they are more powerful than the Hippus (when they get raiders), the Luchuirp (when they get barnaxus) or the Calabim I don't know.

But I think they are in a reasonable place. The only change I am consdiering for them would be to tune Gilden down a bit (or move him to a later tech). But even that is pretty minor.

Im pretty happy with the Ljosalfar and more interested in making the other civs more like them rather than making them more like the other civs. And don't take me to literally, when I say "make other civs more like them" I dont mean that I want a civ that gets more bonus's from mountains, one that has it with jungles, etc etc. I mean that I want the civs to have unique flavor and mechanics that gives them effective options that other civs dont have access to.
 
Well, I have finished my 4th test game and have given my game notes a quick skim to see that the major end-game summaries are consistant. (My note taking generally got better as I went along.) I have to write an introduction and an overall summary and then I can create my thread. Or at least start it off.

I don't want to let any cats out of any bags by hinting at results. But I will say I predict a few :eek: replies, from both camps.

Sorry for the delay, but I'm a bit burnt out. And I really want to play 0.15. :) (But I'll wait. :wallbash:)
 
Kael said:
I think the Ljosalfar are pretty strong. Wether or not they are more powerful than the Hippus (when they get raiders), the Luchuirp (when they get barnaxus) or the Calabim I don't know.

But I think they are in a reasonable place. The only change I am consdiering for them would be to tune Gilden down a bit (or move him to a later tech). But even that is pretty minor.

Im pretty happy with the Ljosalfar and more interested in making the other civs more like them rather than making them more like the other civs. And don't take me to literally, when I say "make other civs more like them" I dont mean that I want a civ that gets more bonus's from mountains, one that has it with jungles, etc etc. I mean that I want the civs to have unique flavor and mechanics that gives them effective options that other civs dont have access to.

the team is giving every civ thier own unique advantages, not to make all civs the same or superior to others, but that all should be playable in thier own unique way utilising thier own unique boni.(unless you make a 16 civ game and set yourself on settler)

eventually they will all have equalizing factors with the elves
 
eerr said:
the team is giving every civ thier own unique advantages, not to make all civs the same or superior to others, but that all should be playable in thier own unique way utilising thier own unique boni.(unless you make a 16 civ game and set yourself on settler)

eventually they will all have equalizing factors with the elves

Let us celebrate the hope you shall be proven correct. :)
 
I'm coming to think that, speaking purely in terms of economy, the elves are pretty close to the dwarves, with the one very important exception: the elves' features don't limit their sprawl, while the dwarves' most certainly do.

That, and the fact that tier-2 and tier-3 mages are generally reckoned quite a bit more powerful than siege weapons.
 
Chandrasekhar said:
I'm coming to think that, speaking purely in terms of economy, the elves are pretty close to the dwarves, with the one very important exception: the elves' features don't limit their sprawl, while the dwarves' most certainly do.

That, and the fact that tier-2 and tier-3 mages are generally reckoned quite a bit more powerful than siege weapons.

Obviously then we need to give the dwarves bigger siege weapons (they've gotta be compensating for something then right? :mischief: ). Perhaps give the dwarves a line of gunpowder things... I dunno in the world though Kael, how many gunpowder shenanigans are you willing to tolerate? (Dwarven Arqeubusiers !)
 
How about a "Drunken Dwarf" siege unit. One dwarf that's emptied a tavern (or two) of all its ale, and then heard that someone in "that city" just slandered his clan. Deals bombard and collateral damage.
 
Chandrasekhar said:
How about a "Drunken Dwarf" siege unit. One dwarf that's emptied a tavern (or two) of all its ale, and then heard that someone in "that city" just slandered his clan. Deals bombard and collateral damage.
must pay upkeep in kebabs and beer to keep the drunken dwarf !...?

or maybe a unique drunken dwarf unit with an ability you pay to have triggered-drunkeness(sacrifice a brewery in the nearest city and pay x gold to make the dwarf really powerful)
 
Chandrasekhar said:
And he's able to absolutely wipe a target wine resource off of the map, just by being there too long.

It'd be funny, but I was thinking of a more practicaly way for the dwarves to use all the production they generate. Like I said before, Really expensive gunpowder infantry comes to mind, but I dunno if it fits in the world.
 
Kael said:
I think the Ljosalfar are pretty strong. Wether or not they are more powerful than the Hippus (when they get raiders), the Luchuirp (when they get barnaxus) or the Calabim I don't know.

But I think they are in a reasonable place. The only change I am consdiering for them would be to tune Gilden down a bit (or move him to a later tech). But even that is pretty minor.

Im pretty happy with the Ljosalfar and more interested in making the other civs more like them rather than making them more like the other civs. And don't take me to literally, when I say "make other civs more like them" I dont mean that I want a civ that gets more bonus's from mountains, one that has it with jungles, etc etc. I mean that I want the civs to have unique flavor and mechanics that gives them effective options that other civs dont have access to.

Good man, I've thought this for a while. :goodjob:
-Qes
 
Seriously, though, am I the only one that got such a sense of enjoyment from making stacks of petards in Age of Empires and sending them by the dozen to blow themselves up next to enemy castles? There ought to be a unit like that in Civ IV.
 
i suggested a giant powder keg world unit... but i have no idea where the wonder thread got to
 
We already have "missle-like" units.
FIreballs, meteors. And summons. And the like. Short-term damaging sources.
Missles.
-Qes
 
I played elves in their best strategy wondering I am too far ahead, then I played khazad, lurchuip, kurtiorates, sheaim, ... again wondering I am too far ahead.

Then I found out that for FfH2 I need to set my difficulty two levels up the vanilla and everything is balanced again.

I propose Quest for the Holy Grail scenario after reading last posts.
 
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