After the Launch

That's the problem with things being written as opposed to being said, I guess. I don't expect "Wow! Thanks!" from everyone. And I did want feedback. I just saw the way you phrased your complaint "What am I supposed to do, not research Plastics?" followed by a very brief "Yup" to my suggestion as very short, negative and sarcastic. Sorry if I took your tone the wrong way.

Regarding gems, gold and silver, everyone already has 2 of one, 1 of another and 0 of the third. So, I'm not sure we should include those in the happiness resources we're talking about.

It's very hard to balance a game. One person may complain that they have Sugar (extra food) while someone else gets Dyes (extra commerce). One person may complain that they have less forests (I tried to balance this), fewer plains hills (I tried to balance this), fewer river tiles in the capital (I tried to balance this), etc. There are a TON of things to get wrong and there is no way anyone can think of them all.

So, feel free to provide input to make the game more fun and I'll try to grow thicker skin. ;)
 
That's the problem with things being written as opposed to being said, I guess. I don't expect "Wow! Thanks!" from everyone. And I did want feedback. I just saw the way you phrased your complaint "What am I supposed to do, not research Plastics?" followed by a very brief "Yup" to my suggestion as very short, negative and sarcastic. Sorry if I took your tone the wrong way.

Oh well, yes I can see how transporting emotions can be difficult over text-only communication, so let me assure you that I had no malevolent intentions and this was a simple misunderstanding.
No hard feelings?

Regarding gems, gold and silver, everyone already has 2 of one, 1 of another and 0 of the third. So, I'm not sure we should include those in the happiness resources we're talking about.

Seeing as we are in the Modern era, Health is pretty much of equal importance as Happiness due to all the Production modifiers, so I for one wouldn´t have a problem if I get a Health resource for trading, especially as I am Charismatic anyway.

It's very hard to balance a game. One person may complain that they have Sugar (extra food) while someone else gets Dyes (extra commerce). One person may complain that they have less forests (I tried to balance this), fewer plains hills (I tried to balance this), fewer river tiles in the capital (I tried to balance this), etc. There are a TON of things to get wrong and there is no way anyone can think of them all.

I understand you, and I haven´t encountered any other map-related problems beside the obsoleteness of Fur, except for that one it seems pretty balanced to me and you have done indeed a great job.

So, feel free to provide input to make the game more fun and I'll try to grow thicker skin. ;)

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All is good. :D

I was brainstorming during church... :blush: ...and I came up with a few thoughts.

1. If we give everyone several settlers, it somewhat nerfs the Imperialistic trait of getting a 50% production on settlers. It would be like removing almost all of the buildings from your capitals that allow specialist slots to nerf the Philosophical trait. I think either 1 or 2 settlers is fair. Any more than that and most strategies/games will be a lot more similar.

2. Regarding corporations and world wonders, how about if only self-generated great people can be used for them? This somewhat takes away the advantage that the early players have with respect to insta-building a wonder or insta-founding a corporation. When the great person is born, there will be an announcement to the world, so there will be no way to cheat, hold onto your GE for three turns, and then found Mining Inc. This would add another element to the strategy. One player could run max engineers and wait 8 turns (guess) for their GE to emerge while another player may run 1 engineer and 5 scientists and get lucky with a GE... Just a thought. It may change what type of Great People you all request at the start though. Buy it may be a more fair way to do things.
 
Wheew, I missed this fast interaction, I hope all is well, it seems as if it is.

@Mitchum and other players
Mitchum hit it right on the nose! You have room to expand on your nice island but it is your strategy how much, how fast and when. It is fine that we have one Settler in our City, it has a strategy to settle near or travel to the best place to Settle.

I agree with Corporation being founded by your self produced Great Person but it seems we intricate details of Modern Era Fundamentals which I have already claimed noob status.

Can "the Line" calling "Furs" to be "Obsolete" be deleted?

Can Furs be given to a different traited Player that would have less impact?

It's very hard to balance a game. One person may complain that they have Sugar (extra food) while someone else gets Dyes (extra commerce). One person may complain that they have less forests (I tried to balance this), fewer plains hills (I tried to balance this), fewer river tiles in the capital (I tried to balance this), etc. There are a TON of things to get wrong and there is no way anyone can think of them all.
I think we should look at this subject as a gift, this not a randomly generated map, our real options were unit based and Mitchum is our Map Generator. There could have been a deep subconscious thinking regarding the Civilization of this island as each terrain type was being placed. Strategic resources could have been discussed toward the purpose of trading but I thought it would limit game play far more than add a layer of Strategy, these trades could be denied, and having all resources will compliment any strategy from the start.

Is see No Tech trading and Tech Brokering was disabled, I wanted the Majority Ruling on these (but it was my thinking that you did not have to trade techs or broker them because it can backfire on you), on the other hand trades of this type could stop an assault or cause one.
With modern Espionage, spys etc you can monitor progresses or play the Counter-Espionage game, this will aid you in discovering who traded or received one albeit epic management.

I hope I didn't miss anything or cause further dismay

Merry Christmas Everyone


The Time Victory will aid us in finding a good
 
I'm for using only generated GPs for corporations.
As for settlers, I'd like to stick with 1. If you give us more, no more than 2 total.
 
I´ll let others decide about Corps as I´ll go for State Property sometime anyway, but I´d prefer two Settlers over one.
 
Wow what a lot to read! Everyone is very involved in this game already though, which is great considering we are really just fighting for positioning in the second game :p This is like the regular season and the next round is the playoffs!

@ Knoedel - nothing is perfect, deal with it. If you really don't want fur in your start then I am fine with taking them and Mitchum can give you whatever-it-is-that-i-have. I enjoyed the setup and the start but I didnt look into THAT much detail. I tend to strategize more big picture than to worry about things like resources :p My people will be happy, I'll find a way to make them happy any way I can. Now I'll make sure to shore up my defenses since I've just made myself your first target ;)

Re: settlers - I agree with Mitchum. How and when you spend your hammers to found additional cities is a strategic move the player must make. I vote for the 1 settler we have and thats it.

Re: corporations - I am fine with either decision (yes or no) on whether to use corporations but I just wanted to know so I can plan whether to found one or not. imo, we might as well use all the fun things BTS gives us. that being said, what little I am learning about them seems like they will be a nice benefit, but certainly not anything that will be a game-breaker.

Re: wonders - I can see how it would be unfair for wonders to be built on the first turn, or even the second turn, as turn order will give me an implicit advantage. I'm willing to concede this point and re-start with some other rules in place if thats what everyone wants. However all I'd like is a chance to re-choose my starting GP's in this case, as I went with my great engineers specifically for the 1 turn building of wonders!

and PS - great job again Mitchum, to put in this much work without actually playing the game yourself is admirable. Don't worry about Knoedel, everyone knows he is a loon and he has absolutely no sway over the PBEM community whatsoever. I'll wait for your invasion Imperator!

PSS - Merry Christmas!
 
Don't worry about Knoedel, everyone knows he is a loon and he has absolutely no sway over the PBEM community whatsoever. I'll wait for your invasion Imperator!

It. is. ON!
 
Regarding tech trades, it was decided voted that tech trading NOT be allowed. Actually, No Tech Brokering is redundant if No Tech Trading is already selected. In any event, unless you want this changed, I intend to keep it the same.

There were votes for 1 or 2 settlers. Please agree on which you guys prefer. I've seen three preferences for 1 and one vote for 2. If no other votes, it looks like 1 settler wins...

If anyone wants to change their selections based on the new rules of not being able to found corporations or build wonders with your starting GPs, please let me know your new selections via PM.

I'll give Nighthawk the furs and give Imp. Knoedel what he had (don't recall what that was). Thanks, Nighthawk. That makes things easier for me. :cool:

Anything else?
 
sent a final test round to knoedel.

so after the new launch (pun intended) the only house rule will be that wonders and corporations can only be founded by SELF GENERATED GP's correct? that and any other house rules should probably be clarified by eclipse in a new welcome to the game email.

Mitchum, I'll still take 3 great engineers. They are just too valuable even with the powers nerfed a little.

PS - Knoedel there will NOT be a defensive pact signed with you in the real game! :p
 
GPS

There were votes for 1 or 2 settlers. Please agree on which you guys prefer. I've seen three preferences for 1 and one vote for 2. If no other votes, it looks like 1 settler wins...

A pity really, seeing as the less Settlers everyone gets, the more valuable every single city is. Thus someone could get the idea that it would be cheaper to just take over someone else´s Cities instead of building more Settlers himself. Wouldn´t it be just traaaaaaaagiiiiiiic if this someone specifically targeted those players that voted for only one Settler? :mischief:

I'll give Nighthawk the furs and give Imp. Knoedel what he had (don't recall what that was). Thanks, Nighthawk. That makes things easier for me. :cool:

Thanks Mitchum. It´s really unfortunate that Tech Trading is disabled, now I won´t be able to beeline Plastics to gift it to Nighthawk just so his trade resource gets obsoleted. :lol:

Mitchum, I'll still take 3 great engineers. They are just too valuable even with the powers nerfed a little.

Wait what. Rushing a Wonder and founding a Corporation are pretty much the only benefits they have over other GPs at this stage of the game, and since using them that way is no longer allowed, they are basically inferior to every other GP type sans Prophet.
Not that I would complain about you hurting yourself though. :lol:

PS - Knoedel there will NOT be a defensive pact signed with you in the real game! :p

Hey, I am just playing World Police, but if you want to be the only Player not under my protection, that´s fine for me too.

Btw, should we already post what Planetfall Faction we would prefer should we be the first to land on Alpha Centauri or do we keep it to ourself? I just think that it would create some interesting diplomatic tensions if we all made our prospective decision public, seeing as two Players that would like to choose the same Faction would become instant worst enemies.
 
Wait what. Rushing a Wonder and founding a Corporation are pretty much the only benefits they have over other GPs at this stage of the game, and since using them that way is no longer allowed, they are basically inferior to every other GP type sans Prophet.
Not that I would complain about you hurting yourself though. :lol:

I'm assuming I can still use them to rush build national wonders, correct?
 
I'm assuming I can still use them to rush build national wonders, correct?

I don´t think that´d be worth it, seeing as you need a certain number of buildings for most anyway, thus making your Starting GPs useless until you´ve built several Cities.
 
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