Preturn: Hmm. No workers at all for our main area? Don't we have excess irrigated lands that need to be mined instead? I need to fix that.
MM a bit - I switch towns building knights to barracks wherever I see towns that need them.
IBT: lol - the jungle square my workers were clearing gets global-warmed away before completion. I send the workers back into the main part of our empire (3 and a slave).
1160 AD: MM some more - I really need to change one square near arbella to a mine to build knights a turn earlier there. I am building a worker or two in some lesser towns.
IBT: Babylon Makes peace and then declares war on the Aztecs in the same turn. ROP is cancelled.
1170 AD: Immortals land. I disband a few to get my gold up a bit.
IBT:
Duriush Kabir builds a courthose and starts a Galley.
1180 AD: I raise lux really far because our GA is ending and the gold is not calculated correctly so I can't balance the cities. We probably still will get riots.
IBT: Urgh! Our cash plummets.
1190 AD: Well I better stop here for a consult. We can either disband 30 units or so or make peace with Aztecs and permanantly besmirch our rep.
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Units disbanded and the deal with germany (MA) was cancelled. I put us positive cash for fear of spending gpt on units and then have to disband them later anyway.
Ottomans tell us the Lux deal (2 for 1) is to be cancelled, but will then make the same deal again. Odd.
I am glad I didn't fight the Germans. They have way too many muskets to do anything.
Babylon builds hoover which is actually good. The ottomans don't have it.
1200 AD: I continue to build knights
1210 AD: I resign the ROP with germany. The hope is that then they either kill their units or Babylon and Ottoman cities faster. I would much rather weak Germany be on our continent than those two super-powers.
1220 AD:
1230 AD:
IBT: One thing very interesting - The Germans seemed to react to a tank next to their city by pouring units into it - pretty much every defensive unit within reach (20 odd muskets). If the same things happens with the Aztecs at distance 2 when we land the knight then I think this game will be lost no matter how many units appear to be in the city by investigation. If the AI doesn't react at distance two, then our knights might be much, much more successful than the immortals. The final question is how about 3 squares away with cavalry? If that doesn't provoke the defense reaction and knights do, then Cavalry would be the superior attackers.
1250 AD: Finis
Notes:
Adjust Persepolis next turn. It can make knights in 3 turns at -1 food which is worth it while the extra food lasts.
We have 19 Horse, 18 Pike, 19 knight, and 25 Galleys, 7 immortals, and 4 workers. We are currently at -4 gold (be careful of a demand for all our money causing something to disband)
Six of the pike (+1 defender) are in the city to go with the expedition
In 2 turns we get 57 gpt back from a deal with the Vikings.
In 5 turns we can make peace with the Aztecs and lower our lux rate. We will have to make peace to upgrade the horse.
I am hoping this means we can soon start upgrading again, though more units will lessen our cash (Do we have enough Galleys? If so we should stop making them)
Aggie,
A comment on our statement "one way or the other this will be over soon." May not be true. We very well may have to attack the Ottoman capitol and take it and steal a number of techs (which means banks etc) to win. If we lose it will be fast...If we win, there may be still many turns left in the game.
Does anyone know the answer to the IBT just above? Under what conditions does an AI defend his city?
Aside:
Its kind of amazing that one can play so many SG's and not know the answers to fundementally important questions as that one. Given that it hasn't been discussed to my knowledge, I am guessing that the answer is that the AI will react at distance 3 so there is no hope, but that is only a guess. If it is true, then one way to take a city I have never seen mentioned (mostly because it is also very silly). Land your Conquistadors 6 away and cover by defensive units. Then have them attack the unsuspecting capitol. While conquistadors are incredibly inefficient assault units, if the difference is 5 defenders vs 25, it would actually make sense. The reason I suspect the conquistador trick will work is because conquistador armies can catch workers so the reaction distance is not done by calculating to see if anyone can attack it. I think conquistadors can do the same.