AG12 - Space Race (Sid)

Turn 1 : Settle Pasargadae. Start Warrior.

IBT: Korea finished Colossus. already :eek:

Turn 2: Worker finished Road. Moves onto the game. I have to increase lux by 1 notch.

Turn 3: zzz. Worker starts roading the game.

Turn 4: Our first contact. A Scandinavian curragh travels by. They are up Alphabet, CB, IW, WC and the wheel. Crap they do not have pottery. I need Alphabet to start on Writing and to make curraghs. But they will not give Alphabet for Masonry and everything we have. What crap! I am torn here the most I can get out of him is CB. Oh well! So we get CB from him.

Turn 5: zzz

Turn 6: zzz

Turn 7: zzz

Turn 8: zzz

Turn 9: Pop increases in Persepolis. Warrior from Pasargadea moves to Persepolis to increase happiness.

Turn 10: We finish Barracks in Persepolis and start on Warrior. Contact Germany. They are up WC and IW and do not have Masonry. Unfortunately no two fer's are possible. They are willing to trade either of them for Masonry. However I wanto get both. So Masonry, 130G and 2gpt for IW and WC. Unfortunately I do not see iron in out territory and a iron is right beside the german town.

Germany is connected by an isthmus which they have settled.

We need to contact a civ soon to get pottery and alphabet. I am hoping the trade decisions I took are correct.

Ag12_2550BC.JPG
 
We have to block that isthmus!! Look at the picture and see that we have two warriors there that can block that settler pair. This is a big deal imho!! Well worth the warriors.

I think you did well with the trades betazed. I'm happy to see that we got 3 techs!!
 

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IMHO, our warrior can stand right where he is and block all German incursions into our land. That will buy us some time for settling. What do you think?

EDIT: x-post. It seems Aggie and I are on the same page here. :)
 
I'd go with pottery @max for growth then alpha at min and just let the AI come to us. We will be massively behind in tech and I think the GL will be beyond reach. That means we will have to steal/research our way along. I'd say steal. I don't think scientific trait will help much as I would not build libraries/univs at all. The research/steal differential is skewed much in favor of steal.
 
betazed said:
IMHO, our warrior can stand right where he is and block all German incursions into our land. That will buy us some time for settling. What do you think?

We need two warriors to block the Germans...

Mark1031 said:
I'd go with pottery @max for growth then alpha at min and just let the AI come to us. We will be massively behind in tech and I think the GL will be beyond reach. That means we will have to steal/research our way along. I'd say steal. I don't think scientific trait will help much as I would not build libraries/univs at all. The research/steal differential is skewed much in favor of steal.

I agree 100%. EDIT: We must first make sure that we are big enough. We appear to be able to build a very nice empire here.
 
We are playing very fast. I'm very happy about the enthousiasm, but let's take time to discuss as well.

I will continue this game (naturally), despite the fact that we are still only with 4. But I can imagine that our first few turns sparked the interest of one or two players :)

ROSTER:
Greebley
betazed
Mark1031-- up
Aggie------ on deck
Yom
open
 
Since you guys are still short on players, I'd be willing to join if you'd take me, but I haven't beaten Sid before.

BTW, you guys can block the site before the Germans settle. Next turn the settler pair will move NE - Move your warrior NE to block them from going north and move your 2nd warrior E. On the next IT, the settler pair will move NW - Fortify your S. Warrior and move your other warrior 1 tile W and the isthumus is blocked with the settler pair on the Iron hill. It is, however, possible that the germans would settle on this tile, having nowhere to go. This would mean you would need 3 warriors to complete the choke rather than 2.

Edit: :lol: Looks like Aggie is clairvoyant.
 
Yom, you are welcome. All I ask of the team is that we take extra care, discuss a lot and play to the best of our abilities. I'm convinced that this is the only way to win this one. I updated the roster in my previous post and at the start of the thread.
 
Don't worry about me playing to the best of my abilities - even a set of ancient turns take me about 2 hours to play ;).
 
Yom said:
Next turn the settler pair will move NE - Move your warrior NE to block them from going north and move your 2nd warrior E. On the next IT, the settler pair will move NW - Fortify your S. Warrior and move your other warrior 1 tile W and the isthumus is blocked with the settler pair on the Iron hill. It is, however, possible that the germans would settle on this tile, having nowhere to go. This would mean you would need 3 warriors to complete the choke rather than 2.

This is the way to go :) I think that the Germans will retreat, because the settler pair would be too close to the other city, according to the AI. If they do we should follow them and tighten the knot even more (both warriors should then south and fortify).
 
@Aggie: Do you think you could put me at the end of the roster for now? I'm having a little difficulty getting my conquests CD to work (I got it working a week ago, but it stopped working yesterday).
 
Got it. Can't play till tonight California time. This looks like trouble. The iron is lost as the germans will get through. I can keep them from founding on the hill though. I'd say we just go for a standard land grab toward the germans and back fill the north. No iron will be tough. hopefully there is another civ behind the Germans or I think we're toast. Fighting the Germans alone on Sid without imortals wil be suicide.
 
@Yom: I will skip you this round, OK? You already were last omn the roster, but the first turns will go quickly.

@Mark1031: Yes, this is trouble. But let us just see what happens. We might be able to trade for iron. Or even conquer it if we succesfully block the Germans. The last remark is very optimist I know. This could also be a 60% water archipelago with a lot of land connected like this.
 
Welcome Yom, It is good to have you on board :)

I don't think we are playing too fast. We had reasonable discussion before Betazed played.

I think we can block the choke in time:

The spear will move NE.

We move the warrior on the iron NE and the other warrior E

The spear is now forced NW onto the iron

Moving the second warrior E a second time closes the gap.

------------------
On blocking the gap; I think the AI will sometimes attack if a way is blocked (i.e. I have had the AI attack me when my block severely limited the AI's land). What I do is unblock the gap when noone is next to it and then close it again. Sometimes I let a unit or two through if they are not settlers, just beware that the AI can hold open the gap with a steady stream of units.

I am unsure if this strategy benefits us, but it certainly doesn't hurt. My limited experience trying it did make me think it might help.

If I had to guess what causes the AI to attack it is that he has settled all the lands he can reach, but can settle more if he wasn't blocked. If the way is open much of the time then maybe he won't attack.

We are almost certainly risking war by blocking the gap even with keeping it open part of the time. I think they are far enough away that the risk is acceptable.

Once they have map making they will of course simply sail around.
 
I don't think we are playing too fast.
Well you are posting to fast. ;)
I refresh and keep finding more posts...
 
I am all in favor of blocking them as well. Just exploring pros and cons.

I also agree with your statement that we will get little of the southern lands if we don't block and that this is the major argument on the "pro side"

[edit: lol, Lee, that is almost certainly true :)
 
You're right Greebley I can get a block. As far as avoiding war I will see what I can do. What will they do if I block for a while, let one settler through to found a city and then block again. It would then appear to them that they have the ability to expand but could only do so with the output of the one city in our territory. Any ideas on the response of the AI to this situation?
 
No I don't. But I don't like the sound of that. Not for a while anyway. We don't know where the German capital is, so we might allow them to build a core city. And I'm not convinced that the Germans will declare war because we block their route to the north. And why should we bother? When they attack the blockade it is still a long way to our core, allowing us to make peace again...
 
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