ThERat
Deity
save
Pre-turn
5 turns on alliance left with 6 turns on RoP with Sumer. everything looks good
press enter
Sumer seems much stronger than Persia and they are sending another transport to the resources
1. 1580AD
pound Aleppo, beat 2hp Inf with army, 1hp shows and after looking for a while find an elite sipahi, attack
promote another sipahi and raze Aleppo
IT settler pair landed close to furs colony, but since we blocked all closeby landing spots, the town won't take it away
2. 1585AD
surround the settler pair.
check and we would get 5 cities in a peace deal with Persia, now if we can capture 3 Sumer towns in that same turn we have a second army
but need to wait 4 more turns.
IT Sumer defends well. suddenly Persian infantry appears out of nowhere and kill 1 sipahi
7. 1610AD
finally the moment has come, we get peace for 6 cities, now 2 more and we have a 2nd army
( by the way, it was impossible to get all island cities from Persia)
mobilize again, bombard and take susa with 2 vet sipahi. bombard and capture Marad, form 2nd army
raze Kisurra, raze Babil with a elite sipahi loss, west is cleared
1st army razes Kua and we gain cannon and arty, sell improvements and abandon towns
Persia down to 6
unhappiness is very strong due to razing towns, need to increase lux to 20%
IT sipahi defends against inf attack
8. 1615AD
close choke north of our city, attack Apisala and get another leader, what to do with it? rush IA with it
get gems colony
IT one sipahi gets retreated
9. 1620AD
raze Der and wine is ours again
IT lose an inf on defense, Persia recaptures Dabrum in the north, Der is refounded and get pollution build delayed due to that
10. 1625AD
1st army raze Hubshina, raze Der again, clear 6 inf in or near our territory
IT The Hague is Sumer now, seems they exchange towns, that's good
11. 1630AD
clear 1 inf and advance arty towards Erech, armies need to heal
IT Vitcos is Sumer now and the town next to it has salt, let's hope Persia can hold it
12. 1635AD
lose 1 sipahi clearing inf
IT irritating Kua is founded again next to wines
13. 1640AD
clear Kua with elite sipahi, raze Erech
14. 1645AD
move on to Isin, slow progress due to arty support but with sipahi we need them
clear 2 inf and lose an elite sipahi
IT Sumer tries to take Dabrum with 6 inf but loses 5 of them
the stream of inf into our territory has stopped, is that a sign of being gassed?
15. 1650AD
raze Isin with the help of 3 sipahi + army
since we have 4 arty in our core to spare, attack Arbela in the north, lose 1 sipahi, raze it taking Bach's and 12 slaves
our arty stack is approaching Ur. If we fear salt in their hands, we should aim to take out the horses faster
Sumer is down to 10 cities, Persia has 5 cities. I left them mostly alone in the north, making sure Persia is busy and won't try to settle land
Combustion is finally in next turn, recommend to build a transport and go after the island cities with a decent stack
research on AI side seems to have ceased with no new techs up except fascism. Even forgot to plant spies since it's not essential, next player can do that.
Once peace is up with Persia, we can easily eliminate them. This game won't come back to me, I wonder how many turns left
Pre-turn
5 turns on alliance left with 6 turns on RoP with Sumer. everything looks good
press enter
Sumer seems much stronger than Persia and they are sending another transport to the resources
1. 1580AD
pound Aleppo, beat 2hp Inf with army, 1hp shows and after looking for a while find an elite sipahi, attack
promote another sipahi and raze Aleppo
IT settler pair landed close to furs colony, but since we blocked all closeby landing spots, the town won't take it away
2. 1585AD
surround the settler pair.
check and we would get 5 cities in a peace deal with Persia, now if we can capture 3 Sumer towns in that same turn we have a second army
but need to wait 4 more turns.
IT Sumer defends well. suddenly Persian infantry appears out of nowhere and kill 1 sipahi
7. 1610AD
finally the moment has come, we get peace for 6 cities, now 2 more and we have a 2nd army
( by the way, it was impossible to get all island cities from Persia)
mobilize again, bombard and take susa with 2 vet sipahi. bombard and capture Marad, form 2nd army
raze Kisurra, raze Babil with a elite sipahi loss, west is cleared
1st army razes Kua and we gain cannon and arty, sell improvements and abandon towns
Persia down to 6
unhappiness is very strong due to razing towns, need to increase lux to 20%
IT sipahi defends against inf attack
8. 1615AD
close choke north of our city, attack Apisala and get another leader, what to do with it? rush IA with it
get gems colony
IT one sipahi gets retreated
9. 1620AD
raze Der and wine is ours again
IT lose an inf on defense, Persia recaptures Dabrum in the north, Der is refounded and get pollution build delayed due to that
10. 1625AD
1st army raze Hubshina, raze Der again, clear 6 inf in or near our territory
IT The Hague is Sumer now, seems they exchange towns, that's good
11. 1630AD
clear 1 inf and advance arty towards Erech, armies need to heal
IT Vitcos is Sumer now and the town next to it has salt, let's hope Persia can hold it
12. 1635AD
lose 1 sipahi clearing inf
IT irritating Kua is founded again next to wines
13. 1640AD
clear Kua with elite sipahi, raze Erech
14. 1645AD
move on to Isin, slow progress due to arty support but with sipahi we need them
clear 2 inf and lose an elite sipahi
IT Sumer tries to take Dabrum with 6 inf but loses 5 of them
the stream of inf into our territory has stopped, is that a sign of being gassed?
15. 1650AD
raze Isin with the help of 3 sipahi + army
since we have 4 arty in our core to spare, attack Arbela in the north, lose 1 sipahi, raze it taking Bach's and 12 slaves
our arty stack is approaching Ur. If we fear salt in their hands, we should aim to take out the horses faster
Sumer is down to 10 cities, Persia has 5 cities. I left them mostly alone in the north, making sure Persia is busy and won't try to settle land
Combustion is finally in next turn, recommend to build a transport and go after the island cities with a decent stack
research on AI side seems to have ceased with no new techs up except fascism. Even forgot to plant spies since it's not essential, next player can do that.
Once peace is up with Persia, we can easily eliminate them. This game won't come back to me, I wonder how many turns left