Turn Continued:
Change Research to CoL at -12 gpt for 27 turns (we have 163 gold & will only get back 4 gpt in 7 turns, so we'll have to lower the rate sooner or later).
IBT - Seattle:Warrior->Worker.
Turn 4 - ??? Research time goes down to 24 turns (still -12 gpt) without anyone having learned CoL. Does anyone know how to explain this?
IBT - Washington:Warrior->Settler (won't coincide with growth).
Turn 5 - Again, the Time for CoL drops without anyone having discovered it (22 turns now).
Babylon comes up with Map Making (hasn't been traded around yet).
IBT - French are Building the Colossus.
Turn 6 - Nothing, but we surprisingly still haven't gotten the boot from England or Babylon yet.
IBT - Atlanta:Worker->Worker
Turn 7 - Settler in position to secure 2nd Iron.
MP in NY allows us to drop lux tax to 10% and raise science. CoL now in 16 at -12 gpt and 117 in the bank.
Babylon still has a monopoly on Map Making...
IBT - Nothing
Turn 8 - San Francisco Founded next to S. Iron. Our Scout in England notices something weird as 3 warriors are fortified right outside of English Territory. Could they be planning a sneak attack?
I notice another phenomenon as we apparently have ANOTHER iron, just NW of Aggie's original blue/cyan dot. I'm pretty sure it wasn't there before, so it most likely jumped from somewhere else.
Japan shows up with Map Making, but it did not get it from Babylon.
IBT - Seattle:Worker->Warrior (Might want to change that to a curragh if it seems that there's a lot of coastline left to discover.)
Turn 9 - Sure enough, the Germans and Babs are fighting. Our scout spots a bab Bowman fortified on one of Germany's wines, and an injured 2/5 elite German archer just outside of Berlin.
IBT - Reg. German Archer dies to Bab Archer and promotes it.
Babs come demanding 23 Gold. Since they're much stronger than the English and are in a golden age, I won't push my luck and give it to him.
Washington:Settler->Warrior
New York:Temple->Granary (we'll make another Settler factory and use it to fill in our Hinterlands. Can be vetoed to use NY's shield production to make troops for our cities.)
We get 4 gpt from expiring deals
Turn 10 - NY is now connected to the rest of the empire and has a temple, so I lower the lux tax to 0%. I change research on CoL to 100% and save a turn at a cost of 1 gpt (-9 gpt)
No changes on tech front. In hindsight, we probably should have researched Philosophy instead, but I was expecting all the AIs to be bolting for it (if they get it in the next 5 or 6 turns, then we were right to research CoL).
I left the Settler unmoved so that the next player can decide its destination. I would either settle S of the Silks, SW of the inland lake, or on the Southern horses (maybe on the hill west of it).
Let the people rule!
Edit: Forget the comment about a decrease in research time, I forgot about city growth
.