AG7 - Revenge of the Democracy

IHT: Luxury has to go to 10%. Houston gets a lone scientist. Two Chinese cities are built close to us. Obvious targets. They probably are near resources and they will provide us cheap tech.

IT: New York: settler->settler. I would like the FP in Houston, our future expansion is to the south.

Turn 1 (1075 BC) St. Louis founded, starting with a warrior. England gets Literature and 20 gpt for Currency. The only civs not in the Middle Ages are the three scientific ones. The rest has only Monarchy over us.

IT: Chicago: worker->temple. Seattle: spear->settler.

Turn 2 (1050 BC) :sleep:

IT: Washington: settler->marketplace.

Turn 3 (1025 BC) No changes in the tech race.

IT: Atlanta: barracks->market.

Turn 4 (1000 BC) :sleep:

IT: Germany demands Literature. I tell him to take a hike. I back down. Rightly so, since he's really backward.

Turn 5 (975 BC) Detroit founded east of Washington. It starts with a spear. New Orleans is founded in the north. Starting with a warrior. China has the Republic, but it is too expensive to buy.

IT: China demands 40 gold and I give it. We are still in the building phase, so a war to get those two cities is too ealry. Russia finishes the Lighthouse and Japan the Hanging Gardens.

Turn 6 (950 BC) Chicago is about to riot, so it gets the lone scientist.

Turn 7 (925 BC) English settler pair moves in our lands.

Turn 8 (900 BC) China is still the only one knowing the Republic.

IT: China is at war with Russia. New York: settler->market.

Turn 9 (875 BC) I disband a scout. Settler goes west. Lux to 20%, to prevent rioting in Washington.

IT: Seattle: settler->market.

Turn 10 (850 BC) The settler from Seattle could perhaps steal the silks from Japan...
Babylon and Russia just got Medieval. Interestingly, Babylon got Feudalism and Russia Engineering. Both haven't trade. On top of that China has monopoly on Republic... We can't these now, but hopefully we buy ourselves to Democracy better than in our previous game. I also recommend to not wait too long with invading the two remote Chinese cities.

850 BC save
 
hm, I'd rather take the two Japanese cities than Chinese, if we can.

Reasons:

1. They have terrific tiles and horses/silks.
2. Now it's also probably the best time before Japan gets Samurai.
3. Japan is closer yes but it would still take 7-8 turns for it to get to us as there is only marshes/forests/jungles between us. We can also park units on the two mountains which seems an excellent kill zone.
4. If we capture the Chinese cities we'd be much closer to Japan and we'd get quicker counterattack later.
5. Japan is weaker.
6. We can take out the two towns in one turn with horses. Much faster than the Chinese towns.

So my suggestion is to put some defense in San Francisco, build some horses and take out the two Japanese towns quickly, then sue for peace.

Thoughts?
 
Sorry, I didn't see I was up. Unfortunately, I can't play as my laptop isn't recognizing my conquests cd, so please skip me :(.
 
I was hopelessly busy the last few nights. worked until 23:00, 0:00, due to a crisis at work. And yesterday it was queen's Night :) .

I will most defenitely plat today.
 
Pre Turn 850 BC; I don't build non-veteran units ;) . Detroit starts on library. We have no offensive military units, yet not one single city is building units. When we want to invade the Chinese or Japanese cities, we need some. Apart from that, we will be in republic in not too many turns, which might force us going to war. I see an irrigated oasis. I also dislike the location of Buffalo, which is not on the spice.

I'll end my rand!

I will focus on military. I decide to build swordsmen.

Turn 1; 825 BC; Granary in Phila: Swords.
Turn 2; 850 BC; Baltimore founde on the bonus grass. there are two others to use anyway, and this way we will be able to get the whale.
Turn 3; 775 BC; the Russians, Babylonians and Chines have been trading around, I guess. We still can't buy a thing!.
Babs want iron. :lol: We get some war happiness!
Turn 4; 750 BC; lux from 20 to 10%
IT: English join the war against us. that is more troublesome... Otoh, we still had 7 turns to go paying them 20gpt....
Turn 5; 730 BC; Republic is for sale now. Yet expensive :( .
Turn 6; 710 BC; A Fresh Sword kills an English warrior and enslaves two workers out of the settler. We can buy engineering form the Chinaman now for 310 gold & 50 gpt. I buy Republic from the Japanese for engineering and 121 gold. 50 turn to monotheism.

Note: We have a 50 gpt deal running and 221 gold in cash. We will have to wait a few turns, before we can sink into anarchy.

Turn 7; 690 BC; We found Denver near the Japense silks.
Turn 8; 670 BC; French have feudalism and engineering now, which they both lacked the previous turn.

IT: Ok guys: we are either screwed beyond anything reasonable, or doing something great here:

Our 50gpt turn with the Chinese is cancelled by Mao. He prefers to ally with Hammurabi. According to the rules, I MUST descend into anarchy now. We have a few swords though!
Turn 9; 650 BC; We draw 7 turns.
Turn 10; 630 BC; Move some Swords to the south. No sign of the enemy yet.
 
:eek: I certainly would have payed the iron! I agree that we HAD to buy Republic as soon as we wouldn't go bankrupt in anarchy (variant rules. We have a difficult job now but a good thing is that the enemies are relatively far away.

Good luck microbe!

ROSTER
-Aggie------------> on deck
-Jack Merchant (missing in action)
-Yom
-Stapel
-microbe ---------> up

Melifluous never posted in this thread, despite the fact that he wanted to join. He's removed from the roster :(
 
SG Rule No.1: You either have nothing to play so you start a solo game, or you are up in several of them. :eek:

I'll play this tomorrow. Still trying to finish my first deity game - just used one ICBM to take out almost 200 Roman units. :lol: The lesson is, never put all your units in one tile when your rival has nuclear weapons.
 
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