(preturn) 1000AD: New Cattaragus is Byzantine - this is weird as I founded it in my turns, and there is no note that we lost it in the last turn report.
1010AD: The Inca need Metallurgy and have ToG...
It will cost 1445 gold to get ToG in part exchange, so I pay 24 gpt for an MA against Sumeria, then 76 gpt + Magnetism for ToG.
I figure 100 gpt is better than 1445 gold, since we can try a steal from them if we fail against the Byzantines, and if they declare war anyway we get our gold back.
Now I give ToG to Rome for Navigation, 29 gold and WM.
All the AI have Steam Power and Nationalism apart from Inca, Rome and us.
I get Ivory from Portugal for Saltpeter and 35 gpt, which allows lux to go from 10% to 0.
Our Cav stack moves in place to take Bad-tibira next turn.
AI: We lose 1 Cav.
1020AD: Bad-tibira falls - we only lose 1 Cav, but 6 or 7 retreat at 1HP.
Cavs move in to place to take 2 more Sumerian cities next turn.
Sell Silks to the Incans for 19 gpt and 119 gold.
AI: Rome and Sumeria sign MA against the Inca. The MA with the Inca really worked out for us!
1030AD: ****!!! I lose a 15/18HP Knight army attacking a vet Rifle on marsh.
Oh well, as if the karmic gods are looking on me I get a leader 3 attacks later.
I only got 1 of the 2 cities I wanted this turn, but the second city is down to 1 longbow.
Sell the Inca Iron for 35 gpt, 84 gold and WM.
AI: We lose a city to a flip, but there were no units in it.
1040AD: I retake Marad (the flipped city) with the Cav waiting outside. I also take Lagash, the city I failed to take last turn.
1050AD: I heal up for a turn. Every city here has culture > 1000 so it's pretty slow, even with Cavs.
1060AD: I take Umma, a size 11 city. The Sumerians are pushed back now to their capital.
AI: Rome and Sumeria sign MA against the Byzantines.
Lagash flips back, again with no units in.
1070AD: Wow, I can't believe it. Our 14/17HP Cav army just lost to a fortified vet Rifle in a city on plains. The combat calc gives the odds of this at 10%, which is amazingly higher than I thought it would be. Sorry guys.
On the up side we took our objective, the Sumerian capital Ur. This also has the Pyramids!
1080AD: Erech falls.
1090AD: Complete Military Academy.
Marad flips, again with no units defending.
Inca completes Bach's
Sumer is the next city to fall, before I remember the flip. Oh bugger - a Vet Cav and Elite Med Inf take out 2 rifles, but there more than 2 there! Somehow Sumeria managed to conscript at least 2 rifles there - this must mean the AI can rush after a flip, before your turn.
I renegotiate our lux deal with Portugal. We go from getting 20 gpt to 26 gpt for 2 luxes.
1100AD: I take back Marad, the city that flipped. We actually did quite well since they drafted so many rifles and dropped the size from 9 to 5.
Next I take Agade - without armies this would be impossible.
Finally I take a gamble. Our forces are weakened but I decide to press on, and I manage to take Kish! Sumeria is down to 3 cities.
Summary:
* Sumeria is almost dead. I strongly recommend killing them off entirely, since then we can stop starving their cities.
* Sumerian ships have sailed all the way around our coast (clockwise from Sumeria). I have tracked their ships with about 10 Cavs, nothing has disembarked yet.
* The Byzantine are at war with Sumeria, the Inca and Rome. They are lacking Saltpeter which means no Cavs. I have seen numerous rifles though. They are losing the war against the Inca.
* Once we have finished Sumeria we need to get our Cavs south as quickly as we can (I would personally ignore the unquelled resistors in Sumerian cities at this point, in favour of finishing off the Byzantines asap).
* As soon as our Cavs are in position we can steal Steam from the Byzantines. If that works we can also steal Nationalism. If both work we are free to attack in 5 turns anyway, when our deals run out with them.
* If we fail against the Byzantines to get Steam Power I recommend trying the Incas. They have a city on our continent now and we need an excuse to take it. If we fail against the Incas to steal I guess we should wait 6 turns and then steal from the Byzantines again after we make peace.
* There is 6908 gold in the bank. I've been very stringent and only part-rushed settlers in cities that we are starving. No extra rushing, we need the gold for steals IMO.
* The Byzanitne units around Kisurra are NOT invadnig! They were heading N to Sumeria and now they are going home to defend against the Incan attack.
* There are 2 settlers without moves this turn - this is so you can send them in the direction of where you want them.
* I have been selling improvements in captured cities with the following exceptions:
- Harbours
- Barracks in cities that may need to heal units
- Markets in large starving cities (to stop riots). These get sold when it is smaller.
* Trebuchets have been disbanded in some resisting starving cities when they have 2 shields. This allows a worker the next turn and is the best use of them IMO. I know some people would pay the upgrade costs, but we are a looong way from Arty (which is when they become very useful), and they are costing 2gpt until then.
* All the civs are Monarchies, apart from Portugal who is commie.
* We are weak compared to Portugal, average against Rome, and strong against everyone else.
The save: AG8 1100AD