AG8 - Let's try Sid

I am in turn 9 atm, but it is 5am and I have to head to bed.

Sumeria won't be quite the civ they used to be, but the gory details will have to wait until tomorrow I'm afraid. :)
 
(preturn) 1000AD: New Cattaragus is Byzantine - this is weird as I founded it in my turns, and there is no note that we lost it in the last turn report. :confused:


1010AD: The Inca need Metallurgy and have ToG...

It will cost 1445 gold to get ToG in part exchange, so I pay 24 gpt for an MA against Sumeria, then 76 gpt + Magnetism for ToG.

I figure 100 gpt is better than 1445 gold, since we can try a steal from them if we fail against the Byzantines, and if they declare war anyway we get our gold back.

Now I give ToG to Rome for Navigation, 29 gold and WM.

All the AI have Steam Power and Nationalism apart from Inca, Rome and us. :(

I get Ivory from Portugal for Saltpeter and 35 gpt, which allows lux to go from 10% to 0.

Our Cav stack moves in place to take Bad-tibira next turn.


AI: We lose 1 Cav.


1020AD: Bad-tibira falls - we only lose 1 Cav, but 6 or 7 retreat at 1HP.

Cavs move in to place to take 2 more Sumerian cities next turn.

Sell Silks to the Incans for 19 gpt and 119 gold.


AI: Rome and Sumeria sign MA against the Inca. The MA with the Inca really worked out for us!


1030AD: ****!!! I lose a 15/18HP Knight army attacking a vet Rifle on marsh. :cry:

Oh well, as if the karmic gods are looking on me I get a leader 3 attacks later. :)

I only got 1 of the 2 cities I wanted this turn, but the second city is down to 1 longbow.

Sell the Inca Iron for 35 gpt, 84 gold and WM.


AI: We lose a city to a flip, but there were no units in it.


1040AD: I retake Marad (the flipped city) with the Cav waiting outside. I also take Lagash, the city I failed to take last turn.


1050AD: I heal up for a turn. Every city here has culture > 1000 so it's pretty slow, even with Cavs.


1060AD: I take Umma, a size 11 city. The Sumerians are pushed back now to their capital.


AI: Rome and Sumeria sign MA against the Byzantines.

Lagash flips back, again with no units in.


1070AD: Wow, I can't believe it. Our 14/17HP Cav army just lost to a fortified vet Rifle in a city on plains. The combat calc gives the odds of this at 10%, which is amazingly higher than I thought it would be. Sorry guys. :(

On the up side we took our objective, the Sumerian capital Ur. This also has the Pyramids! :cool:


1080AD: Erech falls.

1090AD: Complete Military Academy. :D

Marad flips, again with no units defending.

Inca completes Bach's

Sumer is the next city to fall, before I remember the flip. Oh bugger - a Vet Cav and Elite Med Inf take out 2 rifles, but there more than 2 there! Somehow Sumeria managed to conscript at least 2 rifles there - this must mean the AI can rush after a flip, before your turn. :cry:

I renegotiate our lux deal with Portugal. We go from getting 20 gpt to 26 gpt for 2 luxes.


1100AD: I take back Marad, the city that flipped. We actually did quite well since they drafted so many rifles and dropped the size from 9 to 5.

Next I take Agade - without armies this would be impossible.

Finally I take a gamble. Our forces are weakened but I decide to press on, and I manage to take Kish! Sumeria is down to 3 cities.

SidSG.1100AD.minimap.jpg


SidSG.1100AD.sumeria.jpg



Summary:

* Sumeria is almost dead. I strongly recommend killing them off entirely, since then we can stop starving their cities.

* Sumerian ships have sailed all the way around our coast (clockwise from Sumeria). I have tracked their ships with about 10 Cavs, nothing has disembarked yet.

SidSG.1100AD.sumeria_ships.jpg


* The Byzantine are at war with Sumeria, the Inca and Rome. They are lacking Saltpeter which means no Cavs. I have seen numerous rifles though. They are losing the war against the Inca.

* Once we have finished Sumeria we need to get our Cavs south as quickly as we can (I would personally ignore the unquelled resistors in Sumerian cities at this point, in favour of finishing off the Byzantines asap).

* As soon as our Cavs are in position we can steal Steam from the Byzantines. If that works we can also steal Nationalism. If both work we are free to attack in 5 turns anyway, when our deals run out with them.

* If we fail against the Byzantines to get Steam Power I recommend trying the Incas. They have a city on our continent now and we need an excuse to take it. If we fail against the Incas to steal I guess we should wait 6 turns and then steal from the Byzantines again after we make peace.

* There is 6908 gold in the bank. I've been very stringent and only part-rushed settlers in cities that we are starving. No extra rushing, we need the gold for steals IMO.

* The Byzanitne units around Kisurra are NOT invadnig! They were heading N to Sumeria and now they are going home to defend against the Incan attack.

* There are 2 settlers without moves this turn - this is so you can send them in the direction of where you want them.

* I have been selling improvements in captured cities with the following exceptions:
- Harbours
- Barracks in cities that may need to heal units
- Markets in large starving cities (to stop riots). These get sold when it is smaller.

* Trebuchets have been disbanded in some resisting starving cities when they have 2 shields. This allows a worker the next turn and is the best use of them IMO. I know some people would pay the upgrade costs, but we are a looong way from Arty (which is when they become very useful), and they are costing 2gpt until then.

* All the civs are Monarchies, apart from Portugal who is commie. :D

* We are weak compared to Portugal, average against Rome, and strong against everyone else.


The save: AG8 1100AD
 
Fantastic progress :bounce:

I assume that our next victim is Portugal, since they have an isolated piece of land on the other continent, which we can use as a bridgehead? But this is a long term issue. I will try my best to remove as many Sumerian and Byzantine cities as possible.

We will suffer another rep hit when we kill Sumeria (we pay gpt for alliances), but I assume that this won't be an issue since we can't trade anything gpt anymore anyway?

Nad
Greebley
annares......... just played
Aggie............ up
Ted Jackson... on deck
 
I think New Cattaragus is the city I don't mention by name in the 980-990 AD IBT that flipped. That is why I mentioned overlap and not foreigners.

Excellent work on Sumeria. I agree on destroying them. I don't think a MA with GPT in it hurts your rep especially if it is a per turn deal.

We are probably large enough that we could do some serious catch up on culture if we so desire. I favor doing this as AI culture wins are a real danger in conquests and the best way to prevent it is to be 1/2 or more of the AI culture. Also it means less flips. Do we want to do this?

Peace with the Byzantines is almost over. I feel going for them next rather than Portugal is better. Otherwise we have to worry about landings when fighting the Byzantines. After the Byzantines are gone we can remove Portugal's presense and own the island.

My guess is that we can steal from the Byzantines and they won't declare war.
 
I am now looking at the save. I will probably steal a tech from the Byzantines now (Steam is important to have). We have money to try two safe steals. Also: our incense/saltpeter deal with the Inca is up for renewal. We can get 45 gpt more.

If I have steam, should I start with railroading to the edges of the empire and then improve the core? Or the reverse?
 
Personally I rail from the core to the front lines, as that can save you whole turns in invading foreign lands.

I would also wait until we have a few units in the south before stealing. Byzantium could do us some serious damage if they declare war now - several cities would be lost. There is also the danger that we don't have steam AND we are at war with both Sumeria nd the Byzantines. This risk is too great IMO, or I would have done the fun stealing in my turns...
 
I'm now at turn 7. The Sumerians are gone. But since our deal with the Byantines had a gpt payment from our side, I HAD to renew the peace deal. 17 turns of straight peace are left. We also have deals with the rest of the world. I tried 4 steal attempts from the Byzantines and succeeded, then failed but got away, then failed and got caught, then succeeded. We have Steam and Nationalism for 11500 gold. The Byzantines refuse to declare war (even after I demanded them to leave or declare). What now???

I know we are in a luxury position, but I don't want to stop the train at full speed here. Our army is average vs Portugal, Rome and the Inca tribe. The Byzantines are weak :hammer:
 
Well, we would lose our rep against the Byzantines since we have 17 turns of peace left.

The real question (since our rep is already perma-trashed) is whether or not it is allowed within our ruleset to declare war with 17 turns of peace left.

Personally I think it is fine, but only because we played out the 20 turns, and the "forced" peace is a bug (IMO of course).
 
I don't think we trash anything by breaking straight peace even if it has some turns left. It is a pure "per turn" deal that can be broken. Am I wrong here?

Breaking straight up peace is allowed even in the RBCiv rule set, so I can't imagine it being considered an exploit or not being allowed by anyone
 
Hi guys,

hope all is well. Please skip me until further notice. It's the financial year-end and I'm snowed under at work and a complete zombie when I get home, so unfortunately have very little Civ-time :(. At the moment it looks like work won't ease until the end of this month, so I'm not sure I'll be able to have another turn at this game :(. Good luck though, we're kicking Sid butt handsomely. I'll lurk when I can and cheer you on :cool:
 
I'm very sorry about that Nad :( Guess that means that we have to it with a small team...

My turnlog:

IT: Sumerian ships continue to sail around our empire. The Inca tribe manages to hold the bridgehead Ancyra.

Turn 1 (1110 AD) War weariness increased. I have to up the lux tax to 30% and do a lot of MM-ing in lesser cities to prevent riots. I renew the Incense and Saltpeter deal with the Inca. But they now pay 52 gpt instead of 10 gpt.
Troops are healing for the big push.

IT: The Byzantines and Sumerians sign peace. The Romans drop a stack next to a Byzantine city. The Sumerian ships drop off one knight.

Turn 2 (1120 AD) The Sumerian knight is killed by a cavalry. Troops now move towards the three remaining cities.

IT: The Romans ask us to ally vs the Byzantines and I say no. The Byzantines ask for a renewal of the peace deal. I'm afraid that I have to accept :( I can't afford a two front war now.
Sumeria drops of a SoD near Bombay, where they first landed a knight. To renew the horses and dyes for spices deal with the Inca I have to add 34 gpt. I do so. Ur deposed our goverment :( Portugal starts the Universal Suffrage!!

Turn 3 (1130 AD) The Sumerian SoD is 6 units, with only one rifle. I kill a rifle, a musket, two cavs, a longbow and a musket. I lose one cav here.

I retake Ur with four cavalry, killing two rifles. I take Isin with a cavalry army, the knight army and the MW army. Zabalam requires a cav army, a knight army and three cavs. Killing three rifles and a longbow.
Sumeria is OCC.

IT: Sumeria again drops a few units in our lands. 3 knights and a rifle.

Turn 4 (1140 AD) The final push!! The first cav is killed by a rifle, but takes 2 HP's. The 2nd rifle is redlined, but produces a leader. Immediately a cavalry army is formed. A 3rd cav is killed, a 4th retreats. But with a redlined rifle left an 8 HP army saves the day. We take Kuara and:

AG8-Sumeriagone.jpg


War weariness is gone [party] Lux tax goes back to 0%.

Turn 5 (1150 AD) Massive troop movement to the Byzantine borders is taking place now. Armies have to heal a turn though. Estimated year of attack: 1180 AD :hammer:

Turn 6 (1160 AD) More troop movement...

Turn 7 (1170 AD) I try a first steal attempt (safely). We get Steam Power for 2980 gold)!! A 2nd and 3rd attempt fail. Only the 3rd is noticed by the Byzantines. Since I have money left I try a 4th attempt (safely, like the previous 3). We now also have Nationalism!!! I order the Byzantines to leave our territory and they do so. :mad:

Portugal has Industrialization, Communism and Fascism. The Byzantines have Fascism. The rest is backward and hasn't got Steam.

Turn 8 (1180 AD) I declare war on the Byzantines.

Siege of size 9 Susa:
-Cav army kills elite rifle and loses 4 HP's
-Cav army kills vet rifle and loses 5 HP's
-Healthy cav army kills a vet rifle and loses 8 HP's. We take the city.

Siege of size 9 Dacca:
-Elite cav kills vet rifle and gets redlined
-Vet cav redlines vs vet rifle
-Vet cav is killed by vet rifle
-Another vet cav killed by 2 HP rifle
-Vet cav kills 2 HP rifle
-Knight army kills 2 HP rifle. The city is ours.

Siege of size 9 Kutha:
-Cav army kills vet rifle and loses 6 HP's
-Vet cav is killed by vet rifle
-Vet cav kills elite rifle
-Vet cav retreats from vet rifle
-Vet cav retreats from vet rifle, now 2 HP's. But no units left :(

Siege of size 4 Heraclea:
-Vet cav is killed by vet rifle
-3 vet cavs kill 3 vet rifles and the city is ours.

Siege of size 5 Cattaraugus:
-4 Vet cavs take out two vet rifles and we have our city back!!

I have to up the lux tax to 10%. We are already having war weariness.

IT: The Byzantines recapture Ancyra from the Inca and then sign peace with them. They are now only at war with us and Rome.

Turn 9 (1190 AD)

Siege of size 8 Kutha:
-Knight army kills two vet rifles and loses 10 HP's
-Elite cav kills a conscript rifle
-Elite cav kills a longbow and we have the city.

Siege of size 8 Septum:
-Knight army takes out a rifle vet but loses 10 HP's
-Cav/knight army takes out a vet rifle
-Elite cav retreats vs a vet rifle
-So does a vet cav
-Another vet cav kills the now two HP rifle and we have the city.

Byzantines are 4CC now :hammer: But we have a few units left!

Siege of hilly Ancyra (size 4):
-Cav army kills vet rifle, losing 10 HP's
-vet Cav kills 2 HP rifle
-vet Cav kills redlined Longbow. We have this city as well :)

A lot of troops need healing. They now can do that safely in our core, because the most important railroads to the Byzantine lands are ready.
War weariness went up again. I have to put lux tax at 20%.

Turn 10 (1200 AD) I reposition our troops and let most of them heal in Owego. Rome and Portugal are now stronger than us. But the Inca are average. I expect that the Byzantines are dead next turn ;)
SW of Ancyra workers are placed to reach Varna with cavalry when we road that tile...
I now started railroading our core, since the most important roads to Byzantium are done.
Culture can indeed be a problem, but I continued the troop build up for now. As long as we keep two civs alive untiol we reach domination all should be well.
 

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So the Byzantines will be gone soon. What next? Portugal on our land and then a cheap peace deal? Then after that the Inca tribe, when our deals run out? Drawback of the Inca is that they have something offer (luxes), but Rome does as well and we could use them as our friends.

Nad.............. out until further notice :(
Greebley........ on deck
annares
Aggie............ just played
Ted Jackson... up
 
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