Age of Colonisation

I do not have forgot my Mod. I made some modifications to add a new version.
Modified Biq with some suggestions by Zygmunt.
Add new units - some from Sandris (renaissance musketeers) and Army units.
Add new improvements: Protestant Cathedral, Gesuit mission, Colonist's Flops (auto-produce Colonists), Custom House, Conquistadors Barraks (spain), Native Barracks, Native Stables, Rhum Distillery
Add new wonders: House of Burgesses, Encomienda, Grand Confederation.
 
A Minor Note:
At the Start of the Scenario Safavid Persia should rule not only Iran, but also Iraq, Armenia, Azerbaijan.

The Ottomans only managed to securely conquer Iraq from the Safavid's in 1632, and the Persians continued to hold much of the Caucasus until the 18th Century.

Imperator1961, Have :confused: you made any of the territory changes I suggested before?
 
Safavid, got it now. I just renamed the Safavid to "Persian" empire, because I wasn't sure if I was spelling it right.

Imperator - don't use "Persian"!! Persian AFAIK was only around once, pre Rome.

Everything else I think as far as renaming is corrrect, the map honestly I did in about 45 minutes, I didn't spend too too long on it, unfortunately.

Thanks for the update Imperator!

EDIT

Oh right. Eastern Forest Indians should be Eastern Woodlands Indians.
 
Actually Persia was used until 1935 at which point it became modern-day Iran, so don't change it.
 
Safavid_Empire_1501%E2%80%931722_%28AD%29.PNG

Actually, :rolleyes: it should be called Safavid Persia.

The Safavid Dynasty ruled ruled Persia, Iraq, Kuwait, and the Caucasus from 1502 to 1760.
 
Still, formally I think it should remain Safavid. the adjective, which I believe is what started this conversation, would probably be best left as Persian. Best of both worlds...
 
Safavid Empire is perfect ;)

Persian can be the adjective.

Hey imperator, thanks. Will download the new version now!!
 
Hey Imperator, is the new biq all we need to d'load or do we need to redo the whole thing?
 
I keep getting an error with the new update.

FILE NOT FOUND

"Art\Units\Novgorod Swordsman\Novgorod Swordsman.INI"
 
Hey Imperator, is the new biq all we need to d'load or do we need to redo the whole thing?

You must download the whole thing because there are some new units. Sorry. The next update will come only like a patch, so not will be necessary dowload the complete Mod folder. :)
 
Hey Imperator, is the new biq all we need to d'load or do we need to redo the whole thing?

You must download the whole thing because there are some new units. Sorry. The next update will come only like a patch, so it will be not necessary dowload the complete Mod folder. :)
 
I keep getting an error with the new update.

FILE NOT FOUND

"Art\Units\Novgorod Swordsman\Novgorod Swordsman.INI"

This is a strange thing. In my version it work well. The message come when you launch the mod or some turns after? Have you dowloaded Tac1 and Tac2? If you want I can upload in new post the .ini. ;)
 
Are TAC1 and TAC2 meant to be left as separate folders?

My guess to you is that tac 2 overwrites tac 1, tac 2 might have been last minute changes. But don't quote me.

Is this correct Imperator? Dowload both, than overwrite 1 with 2?
 
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