Heres an image you can use for Quetzelcoatl I found
Very nice. Can you find images in a similar quality and style for the other Aztec gods? At least for the three other Major gods? (I'm trying to make the icons for major gods be 80 pixels and minors be 64, but that might have to drop to 64 and 45 if I run out of room.)
For the Greeks, Egyptians, and Norse, I'm just taking the images directly from AoM, but there's one minor quirk: AoM used 12 gods per pantheon, and I'm using 13. That means one god in each pantheon that I can't keep in the same artistic style as the others. The missing ones are Hermes, Geb, and Frigg, if I remember right; Hermes is definitely not hard to find artwork for, but Frigg is one of the major gods in that pantheon.
But that still leaves the Sumerian, Shinto, Hindu, and Aztec pantheons that I have to find full sets of images for, so if anyone has a source for one of these that has nice artwork for all 13 gods, then that'd be great. And remember, whatever you find has to be readable down to a 64-pixel scale. (Maybe even 45.)
In the meantime, I'm using placeholders for everyone. I'm really trying to get a working base version done by this weekend; it's not looking good for a Friday release (although I should be able to get the older mods updated a bit by then), but I'll spend all of Saturday on it if need be.
For the Foci, I'm trying to model it on the Policy icons or unit flags: greyscale images that may or may not get tinted based on other variables. Actually, that's something I'd like feedback on; if I were to tint the Focus symbols during your game, would you prefer it to be:
1> Colored by your choice of Pantheon (so Egyptian get tinted yellow, Norse blue, Aztec orange, Sumerian green, etc.). I want to have a UI showing which gods the other players follow, and this'd make it easier to identify at a glance which players follow the same pantheon as you (important if this has some future diplomacy bias). Of course, I can just put the Pantheon icon on that UI instead...
2> Colored by the axial bias of the Focus (Chaotic ones are colored red, Material green, Ephemeral blue, Lawful yellow, with the elemental foci being a mix of two colors). Since this wouldn't change during a game, it'd be much easier to implement and it'd be easier to see which Foci are more appropriate for the direction you're going.
3> Colored by availability. Like Policies, which are dark gray if you can't take it, light gray if you can, yellow if you have them already, except with more interesting colors (say, red if you can't ever take them, blue if you could take them but aren't in the right position to, green if they're available now, and yellow if you have them already).
It's possible to mix these approaches. If you prefer options 1 or 2, the availability can just be handled through a box around the Focus icon, like how the tech tree colors tech boxes. Or I can make a colored "ring" around each focus' picture and tint THAT based on different factors than I use for the focus picture itself.
And there's a conceptual issue there, too. Think of the Unit Panel; you see the picture of the unit, and there's a small circle in the lower-left corner that shows the civ symbol and colors for the unit's owner (generally you, of course). So I'm still trying to decide: should the Mandala show the actual gods, and have their foci be some small symbol in the corner of the icon? Or should the Mandala show the Foci themselves, and have the god's picture just pop up when you mouse over a focus?