Spatzimaus
Mad Scientist
I don't know, I play on Marathon, and it's not too fun suffering through the ancient and early classical era when your neighbor is the most powerful military in the world, and you're pulling off -7-9 happiness.
If you're negative on happiness, then something's wrong. Maybe you expanded too fast, maybe you just don't have enough unique luxuries (a problem on most Earth maps, in my experience, especially on huge maps), who knows. My mods do require a slightly different pacing for expansion; in vanilla, you can generate Happiness faster in a new city than its growth can counteract, but the way I've set things up, it's the other way around. Heeping up with per-city Unhappiness is harder, requiring more attention to things like luxury trades. But it really pays to take happiness-boosting policy branches, like Piety. (Or Tradition, or Order, or even Honor... it's not all about Piety, since a lot of branches have some happiness boosters.) Or, be like the AI and just don't settle new cities unless you've got at least 10-20 spare Happiness sitting around.
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Status update time.
I've been working on it, but I still can't get the UI elements to work right. There are five UI components that I need to fix before the mod's actually playable:
1> The initial pantheon+god choice. I'm basic this on the "choose a tech" popup, where you'll see seven boxes on the left side of the screen, each of which will have one Pantheon. Mousing over this gives the general help about each pantheon (its unique units, its Favor biases, and so on), while inside that box will be four buttons representing the major gods. Clicking on one of the 28 buttons selects your god. (This part's almost ready.)
2> The Mandala, showing your current Alignment and the locations of all gods in your pantheon. (Half done.)
3> The "time to pick a minor god!" popup. While the selection mechanism will be integrated with #2, I still need to get a trigger working that forces you to make a choice. (Haven't done yet.)
4> The top-of-screen indicator for how much Favor you've accumulated. The problem is that while Favor is a yield declared in the <Yields> XML table, the game won't insert an entry for it into the YieldTypes Lua table. So I just can't seem to find an easy way to query how much Favor a person has; instead, I'll have to store everything in the usual ModData structures. It's nearly working now, but I'm not sure how reliable it'll be.
5> The Events. Lower priority, but this should have been the easiest one to get functional since it's just copying an existing mod's code. Unfortunately it just crashes, and I still don't know why.
Now, why do I bring this all up? I go out of town tomorrow morning, and won't be home until Sunday or Monday. I'll have limited internet contact, so I WILL check up on this board, but I won't be able to mod.
So what I'm trying to do is get as much as possible working tonight, but chances are I won't be able to get more than one or two of those functional before I go. IF I release the 0.01 version before leaving, you'll have to understand that some aspects might be nonfunctional. For instance, if I can't fix the interface for selecting a starting god, then I'll just give everyone a random one. If I can't fix the interface for selecting a minor god, then I'll just assign you a random one from the pool of available minor gods. And if I can't get the Event logic working, then there just won't be any events. (Since Events are a major source of Heroes and Alignment changes, this isn't good.)
If I do release it, then, you probably won't be able to play an actual game. What I'll need is feedback on specific areas: how much Favor are you generating on turn X, do any Foci seem clearly inferior to others, do the unit abilities make sense, and so on. And yes, general feedback on whether Happiness is too hard to get, whether city growth is too low (I reduced food production slightly, but I don't want it to be going negative or anything), and so on would all be useful. The thing is, nearly all of the content is in the mod right now, so looking through the Civilopedia should allow you to get a rough idea about what the balance will be like.