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AGEOD Games Discussion Thread

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Sep 2, 2006
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Haven't seen anyone post about the AGEOD games, and I'm wondering if anyone on Civfanatics has played them. While they have been acquired by Paradox Interactive, their series of games have retained a distinctive style separate from the Clauswitz-based Paradox games (EU3, Vic2, HoI3, CKII, etc.).

For those uninitiated, the AGEOD games usually focus on one major conflict, such as the American Civil War or the Seven Years War. The engine is a simultaneous-turn-based model; both sides issue orders, usually over a 1 or 2 week period, and then the orders are executed simultaneously. Play is on the grand-to-small strategy level, but excludes direct tactical combat. Instead, players must marshal their nation's (or nations') resources, organize their troops, send them into theatre, etc. However, your generals actually fight the battles and you receive a summary of the action after it happens. So, deciding who will lead what force, designing your forces well, and positioning your troops to get an advantage is the key in deciding conflicts.

I have fooled around with the American Civil War game and right now I'm playing Rise of Prussia, on the Seven Years War. I am on my second serious try (third or fourth if we count learning experiences) with Austria in the 1756 grand campaign. Here's a brief synopsis of my experience so far (I realize AARs without pictures suck, so I'm trying to keep it at a minimum):

  • 1st Try: I sent the main Austrian army under Browne as fast as possible to save the Saxon army. The Prussians, instead of waiting for a surrender, assaulted Pirna and either killed or captured the entire Saxon army of about 27,000. King Friedrich II then led his forces south to fight me at Dippoldswalde (sp?), where I lost roughly 8,500 men to Prussia's 3,000. He pursued my retreating forces to Lobositz, inflicting another two brutal defeats on my troops, and then crossed the river to besiege Prag. Total losses on the Austrian side: 27,000 Saxons, roughly 24,000 Austrians. Prussia has only lost about 10,500 men and will capture Prag in a turn. Prussia's morale is over 200, mine is around 70. It's early November and no snow is on the ground in Bohemia, so Friedrich will be able to take the city and winter there. Cue a restart.
  • 2nd Try: This time, I don't run up to support the Saxons and instead fortify along the rivers northwest of Prag, recruiting as many extra battalions as I can. The Saxons surrender after two months (Prussia doesn't assault this time), then start moving south to attack Prag. We fight a battle at Lobositz and another across the river from Prag, but I manage to hold losses to around 10,000 casualties on each side. A quick attack on Koeniggratz (sp?) by the Prussians is forced off by Piccolomini's column. My army moves to Prag for the winter, and although Wilhelm attempts to siege the city, winter comes in November, and a quick counterattack in December leaves his troops shattered. I re-arrange my forces, move up reinforcements, Browne dies, and the 1757 campaigning season starts up in late February/early March. Charles of Lorraine marches out of Prag with 50,000 men, meets Friedrich with around 80,000 and somehow manages to avoid a serious fight (casualties are around 1,500 on each side). Leopold von Daun marches towards Silesia with about 30,000 men and has Glatz, I think, under siege. Fortunately, the French are activated, and I have taken Wesel and moved Chevert's column towards Hesse-Kassel. Russia enters the war, but her army hasn't appeared yet. Sweden also enters, but much to my surprise roughly 20,000 Prussians and Hannoverians rush against Stralsund before the Swedish troops can even move. Rostock and Wismar are already lost causes. Currently, I'm down around 12,000 men (39,000 including the Saxons), Prussia has lost around 16,000, although part of that is because of their failed November siege and my counterattack.

As a Friedrich player (board game) as well as a avid reader, I came in with some familiarity with the strategic situation. However, the experience with the abstracted rules of the board game did not translate well to the AGEOD engine. What has amazed me about the game so far is the aggressiveness of the Prussian AI and the effective modeling of the Austrian difficulties (scattered troops, poor top-level leadership, praying for winter to come and stop the pounding). I was floored when I saw the Prussian-Hannoverian force approaching the Swedish garrisons--this is something I never would have expected from the board game, but I suppose it is an aggressive, Prussian-like option. We are getting into the summer of 1757, so the Russians should activate soon, and I'll be able to campaign more with the French. Hopefully, this will take some of the pressure off Austria. And I suspect I stopped a turn too soon last night--I am outnumbered and likely out-generaled in Bohemia, it's only a matter of time before Friedrich closes the trap and deals some damage to Charles of Lorraine's forces. Reinforcements are en route to Prag, but they will probably be too late.



EDIT: So, does anyone else play these? Have any strategies to share?
 
Is their ACW game any good?
I was kind of interested in it, at least for the basis of a Forum game.

I'm a little skeptical that a hardcore tactical wargamer would find their games fun though.
 
I have Birth of America 2 and Pride of Nations. I haven't had much time to play them though.(too much EU3, Minecraft)
Their games looks very deep and detailed and fun. I have enjoyed BoA.
Pride of Nations is very ambitious, unfortunately, the AGE engine doesn't seem to handle a game of such such massive scale well as it has long (2-5 minute) turn times.

How do you like the Friedrich boardgame Antilogic? I have been wanting to try that one.
 
Brief update on my game: I'm getting really frustrated with wintering rules and apparent contradictions--the entire Russian army has virtually disappeared due to the harsh winter, despite my repeated orders to get in cities, or seize Memel and winter there (which has been unsuccessful--the generals overruled me and decided to not assault). The travel times back to Russia and Kurland suddenly increased to over 100 days when previously it was around 30, so now the troops have been exposed for months.

Don't really understand it. And somehow, despite my troops evaporating before my eyes, the Prussians and Hannoverians are able to keep huge numbers in the field, keeping cities under siege.

Is their ACW game any good?
I was kind of interested in it, at least for the basis of a Forum game.

I'm a little skeptical that a hardcore tactical wargamer would find their games fun though.

Without another title to compare to that you think is appropriate for the tactical wargamer, I don't know how to read that. Are you referring to a TW-series player? No, the games have quite different design philosophies.

The only campaign I have played in detail is the 1864 Union campaign, where the war is nearly wrapped up (I figured that would be good for a learning game). Only had a few major battles, but I managed to encircle the ANV in Richmond and forced it to surrender in November. I got really frustrated with Confederate raiding cavalry, but that seems to be WAD.

I have Birth of America 2 and Pride of Nations. I haven't had much time to play them though.(too much EU3, Minecraft)
Their games looks very deep and detailed and fun. I have enjoyed BoA.
Pride of Nations is very ambitious, unfortunately, the AGE engine doesn't seem to handle a game of such such massive scale well as it has long (2-5 minute) turn times.

How do you like the Friedrich boardgame Antilogic? I have been wanting to try that one.

Haven't tried PoN--my gaming time is also limited and there's a lot of competition. :) The turn times in ACW and RoP are around a minute of processing and then stuff happens over a couple minutes (the battles are nerve-wracking to watch, especially when you get notes that the enemy is maneuvering around your forces, your reserves are committed and are locked in battle, etc.). The caveat is that I have a pretty old computer where games like Civ4 and EU3 even lag, so I assume other people will get better performance.

Ah, Friedrich... I think I made a thread about it here a long time ago, but it didn't get any attention. It is one of my favorite board games of all time: simple, elegant rules system, and all the factions play differently so it has huge replay value. If you are a serious tactical wargamer (i.e. play the old Avalon Hill bookcase games), you will have to be comfortable with some level of abstraction in the tactical card system.
 
All I have is Birth of America II - Wars in America which was free in the newsletter a couple of months ago or something. It is interesting but not very informative and I don't think I'll play it very much. I certainly hope their other and newer games are better.
 
All I have is Birth of America II - Wars in America which was free in the newsletter a couple of months ago or something. It is interesting but not very informative and I don't think I'll play it very much. I certainly hope their other and newer games are better.

I don't get the newsletter, so I shelled out full-price for mine. :(

WiA was a re-release of their first game with the engine, I think, so you are seeing a slightly refined but still early implementation of the engine. I was considering getting that one next (largely due to interest in the time periods, also I really want to play the War of 1812). I want to play a Napoleonic scenario bad, but I think that was the second game and you can't play through the entire time period at once, you have to play smaller scenarios between France and usually one or two coalition partners over the course of maybe a few months to a year. They might redo the game and include a grand campaign, so I'm holding off and keeping my fingers crossed.

Rise of Prussia has been keeping me occupied late into the night like Civ used to...the AI in the game, so long as you maximize it in the options menu, is pretty good, although I was able to kill or capture 25,000 starving Prussians after an early-winter siege of Prag that went downhill for them. Next season, they are attacking my supply lines while I'm attempting to advance into Saxony, and I might not progress on this front until the next year. At least I got Memel and a supply depot in East Prussia so my Russians won't starve again.
 
Pride of Nations is sort of a work in progress but I still find it quite fun now.

AGEOD will keep plugging away at it until it is nearly perfect though. They have the street cred and for less than $20 it's quite a bargain in my opinion.

Not for everyone of course but I quite like it. :)
 
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