Fair enough, but this is exactly why this topic has been (and continues to be) so popular: it would simply be amazing if the AI was capable of better judging the skill of the player by observing how he conducts himself in wars such that it would overestimate an average player and underestimate an above average player both to a lesser degree, instead of being more static and expecting an "average player".
I get that this might be too much to ask for, though, and in the end it is you who has the deepest insight in the actual code and what is feasible but a more dynamic appreciation of player combat efficacy and efficiency is always gonna be a good thing; not that there haven't been huge strides in improving the AI warring ability already.
And what I keep saying, over and over and over and over again, is that the solutions presented here wouldn’t do anything meaningful. Handicaps exist to make an AI built around medians and averages more difficult for players that are above average.
G