Randomsheep
Warlord
- Joined
- Oct 19, 2017
- Messages
- 121
I'm not complaining about AI aggressiveness at lower difficulty.
Some advice:
Read, think then post.
Some advice:
Read, think then post.
New guy, reddit.Ah, ok, then I don't know who.
I mean there's certainly room to further improve the AI, and I think my proposal has merit.It seems to me that this comes up repeatedly because many want to play the game in a role playing sense.
What I think many players really want is the AI to play an expansionist game without paying attention to the player.
Of course, it would be impossible at this stage to separate the AI algorithms, but I can understand the frustation for players who want a casual experience.
Sure and I'll just get an API key for DeepBlue and then we'll be set!
You guys can be ridiculous sometimes.
G
@Gazebo Is it feasible to have an information that a war is brokered?For (B), some of them are by-design. But from their frequent reports, it makes me think they may be a bug somewhere. Unfortunately, we don't have any AI logs to study to actually find why those suicidal war happens. @Gazebo Is there any trade log that record how much the AI is paid for making brokered wars?
(By the way, I've not found the function where the AI evaluate if it wants to accept the war brokering. If anybody can point it to me, thank you in advance.)
For me, at least, I do get that notification sometimes...probably has to do with putting spies in the right places (?) and I think that this sort of thing should involve spycraft anyway, since making war deals is always gonna be a secret (remember WW2), although I guess one could argue for some sort of historical info 50 turns later (in the sense of: "after many years, our historians have discovered that X's declaration of war in the year YYYY had been brokered by A").@Gazebo Is it feasible to have an information that a war is brokered?
Yeah I really like that one, actually! Tying AI estimation of enemy strengh to enemy kill ratio in past wars should cut down on the number of hopeless wars started by AI.I mean there's certainly room to further improve the AI, and I think my proposal has merit.
We could stick some of the options together to reduce the giant amount of available options in the starting menue.I have to agree that now that happiness is cleared (though we still need to adjust it), the AI aggressivity is the most frequent issues from new players.
Two things seems to be frequent complains:
A) The AI is aggressive. Why? (1) Because it tries to win the game. (2) Because new players are not used to actually have to care about diplomaty to win the game.
B) Suicidal wars. Which are immersion breaking for some players.
For (A), I think it might be a good idea to have a parameter that influence AI's aggressivity (at the cost of winning efficiency). This parameter should only be non-zero for Settler difficulty (maybe chieftain?) by default. So that pacifist players would be able to adjust the AI aggressivity to their taste. Another possibility would be a "chill AI" option (like "chill barbarians")
For (B), some of them are by-design. But from their frequent reports, it makes me think they may be a bug somewhere. Unfortunately, we don't have any AI logs to study to actually find why those suicidal war happens. @Gazebo Is there any trade log that record how much the AI is paid for making brokered wars?
(By the way, I've not found the function where the AI evaluate if it wants to accept the war brokering. If anybody can point it to me, thank you in advance.)
Well, I've answered this in my FAQ, so people should read it.99% of the time the problem is that players ignore their military. I have zero interest in catering to that style of play. Civ has builder elements to it but don't expect the AI to just ignore you if you're weak and wonder-spamming.
G
Well, I've answered this in my FAQ, so people should read it.
Let me confirm, the solution for a player who is constantly being attacked by AI who are then crushed repeatedly by the player's existing military is for that player to build more military?99% of the time the problem is that players ignore their military. I have zero interest in catering to that style of play. Civ has builder elements to it but don't expect the AI to just ignore you if you're weak and wonder-spamming.
G
Yes, AI understimate experienced player. Also you could have better relations with the AI by giving them gifts.Let me confirm, the solution for a player who is constantly being attacked by AI who are then crushed repeatedly by the player's existing military is for that player to build more military?
Let me confirm, the solution for a player who is constantly being attacked by AI who are then crushed repeatedly by the player's existing military is for that player to build more military?