Turns 40-49
De Gaulle
Techs: T46 - finishes Animal Hubandry, selects Iron Working
Paris builds: T43 - finishes Barracks, restarts Granary; T44 - finishes Granary (1 pop rush), selects Settler by method 1; T48 - finishes Settler (2 pop rush), selects attack Archer
Other: On Turn 49, De Gaulle becomes the last AI to send out a settler, heading for the horses on the coast.
De Gaulle elects to burn 1 of 5 pop to finish Granary since he recognizes it will help him grow, plus Paris is working unimproved tiles. Four turns later he spends 2 of 4 pop to rush out a Settler, again with the rationale that it will help him grow and Paris is working a lame tile.
Montezuma
Techs selected: T41 - finishes Pottery, selects Masonry; T44 - finishes Masonry, selects Iron Working
Tenochtitlan builds: T43 - finishes Archer, selects Granary; T44 - abandons Granary, selects Settler using method 1
Teotihuacan builds: T46 - finishes Monument (1 pop rush), selects Granary
Other:
Monte sacrifices 1 of 2 pop in Teotihuacan to finish Monument because it will grant access to new tiles, he's working lame tiles.
In the screen shot below, Monte's next city site is the Cow-Wine site on the coast. We also learn from Monte here that the AI can pick out city sites without ever having explored the land ... cheaters!
Zara Yaqob
Techs selected: T46 - finishes Agriculture, selects Pottery
Aksum builds: T43 - finishes city defense Archer, selects attack Archer; T47 - finishes Archer, selects attack Archer
Gondar builds: T48 - selects city defense Archer
Other: On turn 44, after 23 turns of patiently waiting, Zara's settler heads out West towards the horses. Gondar is founded on turn 48.
Since we're now at the halfway point of the 100 turn test, here's a breakdown of where things stand based on in game measures:
De Gaulle
Power: 37
Total score: 222
Pop score: 43 (2)
Tech score: 53
Land score: 110
Wonder: 16
Montezuma
Power: 38
Total score: 362
Pop score: 87 (4)
Tech score: 65
Land score: 194
Wonder: 16
Zara
Power: 37
Total score: 362
Pop score: 109 (5)
Tech score: 53
Land score: 184
Wonder: 16
In a somewhat surprising turn of events, Zara is actually looking alright after 50 turns. The key to his catch up in score is hooking up the bonuses around his capital, as it's population and land which have him propped up. In my mind though he's still well behind Monte as Monte has his second Settler on the way, Barracks, and more infrastructure. We'll see how that plays out over the next 50 turns.
De Gaulle is a weird one. His score is artificially low at this moment because this a deep local minimum in his population. He has Barracks and a Granary in Paris and okay infrastructure, so he should catch up soon. The lack of a coherent strategy is pretty apparent with him though ... none of his individual decisions have been bad, but they haven't added up to anything really either.