I suspect they don't, but the devil does. It's more likely that the progammers ended in hell rather than in heaven, for all their sinful ways of programmingHeaven only knows what the coding is like.)
I suspect they don't, but the devil does. It's more likely that the progammers ended in hell rather than in heaven, for all their sinful ways of programmingHeaven only knows what the coding is like.)
This isn't that big of a deal, but I thought it was something interesting and worth looking at. In this screenshot you can see that the Mali city of Bamako has a Pagoda and a Sacrificial Altar. This is important and interesting because the Sacrificial Altar is a small wonder of the Mesoamerican religion, and can only be built after you've built one of their temple' improvements. The Pagoda, obviously, is an Buddhist improvement. Therefore, it would appear that the AI build one temple, got a wonder it wanted out of it, and then built a different temple to replace the first.
Spoiler :
This can also be seen here, with the German city of Berlin having a Sacrificial Altar and a Church.
Spoiler :
Another point of interest is the AI will build the 'temple' style improvement, then building a wonder or small wonder that comes from it, and then the AI sell off the original temple, not replacing it with a second temple, as seen here in these two screen shots of the Arabic town of Najran and the French city of Paris.
Spoiler :
I don't mean to offend, but it seems far more likely that you haven't set up the MesoAmerican improvements/wonders correctly. Would you mind posting the I/W Editor page for each of these - because if you're right, it's MUCH more than a minor bug.
What exactly do you mean?
Well, what you describe is theoretically impossible, if you've set up the tech and improvement dependencies correctly.
Normally, if small wonder A requires building B, and building B is removed, then small wonder A should also be removed.
But in your example, building B has been replaced by building C, and small wonder A is still there...
I was always under the assumption that it did work this way...
Wasn't the initial question "how is it that the Sacrificial altar can be in a city with a Pagoda instead of a E-group"?Now, I feel a bit like Sherlock Holmes. None of you noticed that the MesoAmerican Observatory requires the tech "Priesthood" + the improvement "EGroup" and the Buddhist Pagoda simply requires "Priesthood" - meaning a MesoAm Civ can build Pagodas!
Oz
Wasn't the initial question "how is it that the Sacrificial altar can be in a city with a Pagoda instead of a E-group"?
Now, I feel a bit like Sherlock Holmes. None of you noticed that the MesoAmerican Observatory requires the tech "Priesthood" + the improvement "EGroup" and the Buddhist Pagoda simply requires "Priesthood" - meaning a MesoAm Civ can build Pagodas!
By the looks of things, E-Group is the Mesoamerican equivalent to the Pagoda
Wasn't the initial question "how is it that the Sacrificial altar can be in a city with a Pagoda instead of a E-group"?
Elementary, my dear Watson. If the MesoAm group can build Pagodas AND EGroups, note that both have the "Replaces All Improvements With This Flag" checked.
So (presumably) the EGroup and Sacrificial Altar are built, followed by the Pagoda, which eliminates the EGroup.