AI and Happiness

Heaven only knows what the coding is like.)
I suspect they don't, but the devil does. It's more likely that the progammers ended in hell rather than in heaven, for all their sinful ways of programming :p
 
This isn't that big of a deal, but I thought it was something interesting and worth looking at. In this screenshot you can see that the Mali city of Bamako has a Pagoda and a Sacrificial Altar. This is important and interesting because the Sacrificial Altar is a small wonder of the Mesoamerican religion, and can only be built after you've built one of their temple' improvements. The Pagoda, obviously, is an Buddhist improvement. Therefore, it would appear that the AI build one temple, got a wonder it wanted out of it, and then built a different temple to replace the first.

Spoiler :
update.jpg

This can also be seen here, with the German city of Berlin having a Sacrificial Altar and a Church.

Spoiler :
update1a.jpg

Another point of interest is the AI will build the 'temple' style improvement, then building a wonder or small wonder that comes from it, and then the AI sell off the original temple, not replacing it with a second temple, as seen here in these two screen shots of the Arabic town of Najran and the French city of Paris.

Spoiler :

update2.jpg


update2b.jpg

 
This isn't that big of a deal, but I thought it was something interesting and worth looking at. In this screenshot you can see that the Mali city of Bamako has a Pagoda and a Sacrificial Altar. This is important and interesting because the Sacrificial Altar is a small wonder of the Mesoamerican religion, and can only be built after you've built one of their temple' improvements. The Pagoda, obviously, is an Buddhist improvement. Therefore, it would appear that the AI build one temple, got a wonder it wanted out of it, and then built a different temple to replace the first.

Spoiler :
update.jpg

This can also be seen here, with the German city of Berlin having a Sacrificial Altar and a Church.

Spoiler :
update1a.jpg

Another point of interest is the AI will build the 'temple' style improvement, then building a wonder or small wonder that comes from it, and then the AI sell off the original temple, not replacing it with a second temple, as seen here in these two screen shots of the Arabic town of Najran and the French city of Paris.

Spoiler :

update2.jpg


update2b.jpg


I don't mean to offend, but it seems far more likely that you haven't set up the MesoAmerican improvements/wonders correctly. Would you mind posting the I/W Editor page for each of these - because if you're right, it's MUCH more than a minor bug.

Best,

Oz
 
I don't mean to offend, but it seems far more likely that you haven't set up the MesoAmerican improvements/wonders correctly. Would you mind posting the I/W Editor page for each of these - because if you're right, it's MUCH more than a minor bug.

What exactly do you mean? :hmm:
 
Well, what you describe is theoretically impossible, if you've set up the tech and improvement dependencies correctly.

How so? I mean, obviously its working...

What exactly do you want to see a screenshot of?
 
Normally, if small wonder A requires building B, and building B is removed, then small wonder A should also be removed.

But in your example, building B has been replaced by building C, and small wonder A is still there...
 
Normally, if small wonder A requires building B, and building B is removed, then small wonder A should also be removed.

But in your example, building B has been replaced by building C, and small wonder A is still there...

Well... has anyone else ever tried this system that I'm working with before? Perhaps if building B has the 'replace all' flag checked, its no longer applicable.
 
Here's a sample of some of the religious improvements and wonders in the mod, specifically the ones that I've already shown you guys.

Mesoamerican
Spoiler :

ozy-1.jpg


ozy-2.jpg


ozy-3.jpg


ozy-4.jpg


Buddhist
Spoiler :

ozy-5.jpg


ozy-6.jpg



Christian
Spoiler :

ozy-7.jpg


ozy-8.jpg


ozy-9.jpg



@ Ozy; I'm sorry if I came off as being antagonistic about what is, in hindsight, a rather simple and little thing. I didn't understand exactly what you wanted, or why you wanted to see it to begin with.
 
Perhaps the game gets confused somehow when dealing with wonders that are dependent on improvements flagged with 'replace all'? Its something more people will need to test out to make sure its not just me or something else in the mod I can't think of. I don't understand it myself - in fact I never noticed it until recently. :confused:
 
I agree its probably a game bug or design flaw, im not sure but i bet if building B requires building A, you can only build B after you built A, and if you later sell A, B will remain there, funcioning or not i dont know.
 
I was always under the assumption that it did work this way...

I have the same assumption, or spoken more directly, if building B needs building A as a perequisite in the city, you can start building B only if you have building A in that city. It´s enough, if building A is a "virtual" building given by a great wonder (may be the "replace all buildings-flag" has the same effect, I haven´t tested this yet). If building B is still constructed, it continues working, even if building A is removed. If Building B is removed too, you need building A (or a virtual replacement) again as a perequisite to build building B again.

That´s a part of the religious model in CCM and of the strategic bombing concept in SOE and in CCM.
 
@ wolf brother- no prob :)

Now, I feel a bit like Sherlock Holmes. None of you noticed that the MesoAmerican Observatory requires the tech "Priesthood" + the improvement "EGroup" and the Buddhist Pagoda simply requires "Priesthood" - meaning a MesoAm Civ can build Pagodas!

I'll take a closer look later on.

Best,

Oz
 
Now, I feel a bit like Sherlock Holmes. None of you noticed that the MesoAmerican Observatory requires the tech "Priesthood" + the improvement "EGroup" and the Buddhist Pagoda simply requires "Priesthood" - meaning a MesoAm Civ can build Pagodas!
Oz
Wasn't the initial question "how is it that the Sacrificial altar can be in a city with a Pagoda instead of a E-group"?
 
Wasn't the initial question "how is it that the Sacrificial altar can be in a city with a Pagoda instead of a E-group"?

Elementary, my dear Watson. If the MesoAm group can build Pagodas AND EGroups, note that both have the "Replaces All Improvements With This Flag" checked.

So (presumably) the EGroup and Sacrificial Altar are built, followed by the Pagoda, which eliminates the EGroup.

Best,

Oz
 
Now, I feel a bit like Sherlock Holmes. None of you noticed that the MesoAmerican Observatory requires the tech "Priesthood" + the improvement "EGroup" and the Buddhist Pagoda simply requires "Priesthood" - meaning a MesoAm Civ can build Pagodas!

By the looks of things, E-Group is the Mesoamerican equivalent to the Pagoda :)

Wasn't the initial question "how is it that the Sacrificial altar can be in a city with a Pagoda instead of a E-group"?

Elementary, my dear Watson. If the MesoAm group can build Pagodas AND EGroups, note that both have the "Replaces All Improvements With This Flag" checked.

So (presumably) the EGroup and Sacrificial Altar are built, followed by the Pagoda, which eliminates the EGroup.

Well, any civ or cultural group can pick any religion in the mod. So if you or the AI researches 'Priesthood,' they can build the Pagoda in a city, thus establishing Buddhism as the religion for that city. However, if they research 'Mathematics,' they can then build the E-Group in any of their cities, making the religion there Mesoamerican, and etc etc etc for the other religions.

The AI appears to be choosing Buddhism and Mesoamerican religions most predominately because A) I don't have all of the religions in the mod yet, and B) those two, along with Hellenism, are the more prominent and 'powerful' religions of the early ages. You see the AI making the switch to Christianity and Islam in the middle ages because that's when 1) the earlier religious wonders start to go obsolete and 2) the Christian and Islamic religious wonders become available.
 
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