Hi,
I have been playing this awesome mod since version 20 or so. I've noticed the AI getting more passive in the last few versions such that it is barely taking any cities.
The AI does have many units, but they are not really using them. Their units seem to be running around in stacks of 1 to 3. Sometimes a big stack is walking around but not being used to attack stuff. I once trashed a cities defense to allow another warring civ to take the city but it didn't happen. They even had enough units to take it.
I've been playing a few auto games. I've noticed that the AI builds a lot of Town Watchmen, or Healers of some sort, only to have them disbanded a few turn later.
Sometimes they take a city but never manage to get enough culture to keep it or to make it somewhat successful.
The AI declares war against each other, but that's about it. Even with only Conquest victory on.
Are they locked in some kind of arms race?
Also barbarians no longer seem to use stacks to attack me. But maybe that is because I know how to defend against them. I used to start a game on an island and just litter it with barbarian cities and then try to stay alive. (It would result in massive amounts of slaves.)
I play on normal speed, Immortal, no terrain damage, no revolutions. I've tried turning on and off Aggr. AI and Ruthless AI. I play with Dev. Leaders, no negative traits, pure traits, start without positive traits.
Basicly i've tried a few variations to try to make the AI less defensive and more productive towards conquest.
What would you suggest are better ways to make the AI more conquest hungry?
I look forward to a reply.
And keep up the good work!
I have been playing this awesome mod since version 20 or so. I've noticed the AI getting more passive in the last few versions such that it is barely taking any cities.
The AI does have many units, but they are not really using them. Their units seem to be running around in stacks of 1 to 3. Sometimes a big stack is walking around but not being used to attack stuff. I once trashed a cities defense to allow another warring civ to take the city but it didn't happen. They even had enough units to take it.
I've been playing a few auto games. I've noticed that the AI builds a lot of Town Watchmen, or Healers of some sort, only to have them disbanded a few turn later.
Sometimes they take a city but never manage to get enough culture to keep it or to make it somewhat successful.
The AI declares war against each other, but that's about it. Even with only Conquest victory on.
Are they locked in some kind of arms race?
Also barbarians no longer seem to use stacks to attack me. But maybe that is because I know how to defend against them. I used to start a game on an island and just litter it with barbarian cities and then try to stay alive. (It would result in massive amounts of slaves.)
I play on normal speed, Immortal, no terrain damage, no revolutions. I've tried turning on and off Aggr. AI and Ruthless AI. I play with Dev. Leaders, no negative traits, pure traits, start without positive traits.
Basicly i've tried a few variations to try to make the AI less defensive and more productive towards conquest.
What would you suggest are better ways to make the AI more conquest hungry?
I look forward to a reply.
And keep up the good work!