King Phaedron
Warlord
- Joined
- Oct 9, 2017
- Messages
- 180
I made a map with Maori starting in one ocean tile, surrounded by mountains, with enough inner land just to make a decent capital. If this had worked, I was going to build a map around it, with the expectation that Maori could be anywhere. This turned out to be much less interesting, because the Triangle isn't random, it picks one specific ocean, but if there is nothing but 1 tile oceans in the world, and the tile is occupied, it would probably have to choose another.
1) You cannot place ICE next to the Triangle, or even 2 spaces away from it!
The movement tool, when selecting a course, often does stuff I don't want it to do, like when a unit is embarked in the water, I tell it to enter a tile on the other side of a 1 tile island, but instead of going around it goes into the island thereby taking 3 turns instead of 1.
Well guess what? The movement tool is absolutely perfect when it comes to the Triangle. It will NEVER send you on a course through the Triangle, and that is why it cannot be next to ice. Because then you could create a setup where the only way is through the Triangle.
2) I made a small area for Maori surrounded by mountains. No way out, except through the triangle. The AI will NEVER enter the Triangle, no matter what!
Again, the pitiful AI will NEVER under any circumstance enter the triangle!
Impossible to beat them? No, you can still capture their capital with Helicopters, Paratroops, and if I use ice at certain points, submarines. Also Mountain Tunnels. Not something you would see on a balanced map, but I mainly wanted to see if it was actually possible for the AI to use the Triangle. It is not.
3) You want to know why?
Single Player in Civ 6 doesn't really exist, that's why.
It's little more then a tutorial to teach you the game.
The Civ 5 AI will absolutely crush you and tare you apart if you don't know what you're doing.
The Civ 6 AI will treat you like a baby in every respect.
Even the most warmongering civs are as gentle as a kitten.
It is not impossible for the AI to declare war on you, but I played a few games where I pretty much goofed off and did nothing. They will never take your capital / last city, that's for sure. I think it is possible, but I have NEVER had a city of mine actually captured by the AI.
(Just for reference, I exclusively play Immortal and sometimes Deity)
Mods that improve AI like AI+ don't do anything to help. In fact, they make the game worse!
They pretty much never build walls using AI+ and they often cower away when victory is in reach.
The experience just isn't there... Once you've played 5-10 times, know how to be efficient, won every victory condition, there really is nothing left to do.
4) You can see this weakness in every aspect of the game:
Loyalty - A way to force change of city ownership because the AI is terrible at war.
(Wars between AI tend to fizzle out, or 1 will attack, and the defender will just let his city be taken and not really fight back. When a City is captured, it will often just revert back. Compare to Civ 5 where you could expect Mongolia to conquer their entire continent.)
Disasters and Apocalypse Mode - A way to shake things up because the game is so darn stale!
(You aren't going to lose, but you ARE going to be emotionally invested in small things, like saving units, being efficient, etc. All of the art, the music, the gameplay sucks you in, but single player is Empty every time)
Getting Free Units and Sacrificing your own units to volcanos? Is this really what Civilization has come to!
The AI hardly ever explores: one of the biggest changes from Civ 5, where the early game is a heavy competition for ancient ruins (tribal villages) and AI scouts will constantly bug you and try to steal your barbarian clears. City States automatically know every AI, because the AI almost never does any exploration.
The AI almost never spends their Envoys. Instead of building themselves up, they just wait for you to declare war, and then immediately have enough envoys to steal a city state. I guess shame on me for ever going to war! I wouldn't be surprised if the AI doesn't actually have Envoys. I've had a game where a bunch of us went to war with Britain, and every turn Victoria had new envoys until she successfully stole a city state from each of her enemies.
A lot of the interactions are artifical: like still getting paid gold every turn from a dead civ, or when a civ siphons gold you don't lose it, and they don't gain it. ALL TO BABY YOU!
Secret Societies - on multiplayer they are well to do, depending on the type of victory you're pursing, but on single player the Owls of Minerva is severely overpowered compared to anything else. Regardless of victory type, you'd be a fool not to work with the Owls every time. Envoys with EVERY Trade Route, and 2 extra policy cards is easily better then what the others have to offer, but all that extra efficiency is CURSED... At a certain point, like when your sitting on 60k gold making 2000 per turn, there is little reason to continue a stale game.
I guess because I don't like to be too obsessed with a single victory condition and just pursing it, I like to do a little of everything and decide mid or late game how I want to win, and just have an interesting experience overall.
Aztec - The Superior Civilization: Because the AI will sit back and allow you to accumulate 24+ luxuries, and you'll easily have enough amenities to conquer the whole map. Players will understand what is at stake.
I could go on, but suffice if to say, There is no actual Single Player game in Civ 6, that is just the teach you to how to play. Probably because of whining over Civ 5, the Devs decided to make a game that would be fantastic on multiplayer with a single player mode that does little more then baby you and teach you the game.
High Speed Internet is expensive. Like $70+, plus a good modem. But I don't have much better to do with my $1400 Stimulus check so maybe I'll get it going for a few months, JUST so that I can finally have a decent game!
Meanwhile, I am going back to Civ 5, but I have two "probably" final maps I made for Civ 6 that I will make available soon: Which are based on the world maps from certain video games.
The latter has a tricky kind of continent: 1 tile thick everywhere you go, but no lowland. Which means that if no civilization or city state spawns there, it cannot even be entered, but since it is 1 tile wide, no city can be funded that is non coastal there.
TLDR:
In a game where Civs might sacrifice their units to a Volcano... they will not ever send a unit into the Bermuda Triangle just for the heck of it, NOT EVEN A SCOUT
1) You cannot place ICE next to the Triangle, or even 2 spaces away from it!
The movement tool, when selecting a course, often does stuff I don't want it to do, like when a unit is embarked in the water, I tell it to enter a tile on the other side of a 1 tile island, but instead of going around it goes into the island thereby taking 3 turns instead of 1.
Well guess what? The movement tool is absolutely perfect when it comes to the Triangle. It will NEVER send you on a course through the Triangle, and that is why it cannot be next to ice. Because then you could create a setup where the only way is through the Triangle.
2) I made a small area for Maori surrounded by mountains. No way out, except through the triangle. The AI will NEVER enter the Triangle, no matter what!
Again, the pitiful AI will NEVER under any circumstance enter the triangle!
Impossible to beat them? No, you can still capture their capital with Helicopters, Paratroops, and if I use ice at certain points, submarines. Also Mountain Tunnels. Not something you would see on a balanced map, but I mainly wanted to see if it was actually possible for the AI to use the Triangle. It is not.
3) You want to know why?
Single Player in Civ 6 doesn't really exist, that's why.
It's little more then a tutorial to teach you the game.
The Civ 5 AI will absolutely crush you and tare you apart if you don't know what you're doing.
The Civ 6 AI will treat you like a baby in every respect.
Even the most warmongering civs are as gentle as a kitten.
It is not impossible for the AI to declare war on you, but I played a few games where I pretty much goofed off and did nothing. They will never take your capital / last city, that's for sure. I think it is possible, but I have NEVER had a city of mine actually captured by the AI.
(Just for reference, I exclusively play Immortal and sometimes Deity)
Mods that improve AI like AI+ don't do anything to help. In fact, they make the game worse!
They pretty much never build walls using AI+ and they often cower away when victory is in reach.
The experience just isn't there... Once you've played 5-10 times, know how to be efficient, won every victory condition, there really is nothing left to do.
4) You can see this weakness in every aspect of the game:
Loyalty - A way to force change of city ownership because the AI is terrible at war.
(Wars between AI tend to fizzle out, or 1 will attack, and the defender will just let his city be taken and not really fight back. When a City is captured, it will often just revert back. Compare to Civ 5 where you could expect Mongolia to conquer their entire continent.)
Disasters and Apocalypse Mode - A way to shake things up because the game is so darn stale!
(You aren't going to lose, but you ARE going to be emotionally invested in small things, like saving units, being efficient, etc. All of the art, the music, the gameplay sucks you in, but single player is Empty every time)
Getting Free Units and Sacrificing your own units to volcanos? Is this really what Civilization has come to!
The AI hardly ever explores: one of the biggest changes from Civ 5, where the early game is a heavy competition for ancient ruins (tribal villages) and AI scouts will constantly bug you and try to steal your barbarian clears. City States automatically know every AI, because the AI almost never does any exploration.
The AI almost never spends their Envoys. Instead of building themselves up, they just wait for you to declare war, and then immediately have enough envoys to steal a city state. I guess shame on me for ever going to war! I wouldn't be surprised if the AI doesn't actually have Envoys. I've had a game where a bunch of us went to war with Britain, and every turn Victoria had new envoys until she successfully stole a city state from each of her enemies.
A lot of the interactions are artifical: like still getting paid gold every turn from a dead civ, or when a civ siphons gold you don't lose it, and they don't gain it. ALL TO BABY YOU!
Secret Societies - on multiplayer they are well to do, depending on the type of victory you're pursing, but on single player the Owls of Minerva is severely overpowered compared to anything else. Regardless of victory type, you'd be a fool not to work with the Owls every time. Envoys with EVERY Trade Route, and 2 extra policy cards is easily better then what the others have to offer, but all that extra efficiency is CURSED... At a certain point, like when your sitting on 60k gold making 2000 per turn, there is little reason to continue a stale game.
I guess because I don't like to be too obsessed with a single victory condition and just pursing it, I like to do a little of everything and decide mid or late game how I want to win, and just have an interesting experience overall.
Aztec - The Superior Civilization: Because the AI will sit back and allow you to accumulate 24+ luxuries, and you'll easily have enough amenities to conquer the whole map. Players will understand what is at stake.
I could go on, but suffice if to say, There is no actual Single Player game in Civ 6, that is just the teach you to how to play. Probably because of whining over Civ 5, the Devs decided to make a game that would be fantastic on multiplayer with a single player mode that does little more then baby you and teach you the game.
High Speed Internet is expensive. Like $70+, plus a good modem. But I don't have much better to do with my $1400 Stimulus check so maybe I'll get it going for a few months, JUST so that I can finally have a decent game!
Meanwhile, I am going back to Civ 5, but I have two "probably" final maps I made for Civ 6 that I will make available soon: Which are based on the world maps from certain video games.
The latter has a tricky kind of continent: 1 tile thick everywhere you go, but no lowland. Which means that if no civilization or city state spawns there, it cannot even be entered, but since it is 1 tile wide, no city can be funded that is non coastal there.
TLDR:
In a game where Civs might sacrifice their units to a Volcano... they will not ever send a unit into the Bermuda Triangle just for the heck of it, NOT EVEN A SCOUT
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