AI Cheating?!?!

Jorgen_CAB

Warlord
Joined
Feb 11, 2004
Messages
132
Location
Sweden
Why... why must the AI cheat in this manner... it has made me quit playing several times because I get so frustrated each time.

The AI may send troops through each others territory without Rights of Passage and no Declarations of War. If I try to send troops through another civs territory they force me to withdraw or declare war... why doesn’t the AI do that to each other.

I get so frustrated when a city walk fifty squares through five other civs to attack me without any reason... I’m so frustrated with this annoying feature.

Other than this, it is a great game and I have immense fun with it... I just had to vent my feelings some and see if anyone else felt this way.
 
Its a fair point, but the other civs dont "force you to withdraw". I dont sign ROP agreements really, for any other reason than strengthening diplomatic relations. Also, i seem to be in a minority in the sense that no other civ has ever attacked me first?
 
If the you don't wawnt trespassers, tell them to get out!

AIs do that to other AIs all the time!

AIs will go through your territory if there is something behind it, but they won't if there is something between it and them.

It's your territory.
 
I always tell the AI to 'get out'. They just say 'sure, out in a minute', and contine their trek next turn! When i force them out, they walk right back in. I once had a group of 3 hoplites moving left, right, left, right, forever to stop this settler getting through! The AI is stupidly persistant. :rolleyes:
 
Jamesds said:
I always tell the AI to 'get out'. They just say 'sure, out in a minute', and contine their trek next turn! When i force them out, they walk right back in. I once had a group of 3 hoplites moving left, right, left, right, forever to stop this settler getting through! The AI is stupidly persistant. :rolleyes:


Unfortunately, this is where a formal declaration of war and a swift kick in the pants is needed in order for them to get your message. :p

I've had this happen a lot... often when I don't want a war. Although sometimes I wish they're just say no to leaving and declare war on me.

Often times I see what direction they are headed in, and then check their status with other nations. Wars and such. If They are at war with a nation and it looks like that is where they're heading, I usually will let them through even without a ROP agreement... so far, I have survived. It seems if they want to fight you, and you ask them to leave or fight, then they will declare war right then.
 
Tomoyo said:
If the you don't wawnt trespassers, tell them to get out!

AIs do that to other AIs all the time!

AIs will go through your territory if there is something behind it, but they won't if there is something between it and them.

It's your territory.

Actually, the AI does not seem to tell each other to get out. If they did, then they should not be able to attack me even though they have to go through twenty or more squares through neutral territory (Other Civs)...

As is, they can, but I can't... I'm able to get like five squares behind neutral civilizations borders with infantry, if I'm lucky. My enemy can move dussins of slow infantry units through any numer of squares without having to withdraw or declare war to the neutral Civilization i question... i have seen this happen to many times and I get as frustrated everytime.

I feel that the AI shoud be programed to the same limits as I have in this respect... if the AI get some bonus in production or reserach I do not mind... but both I and the AI should play by the same rules of the game. I do not like this kind of AI cheating... it makes me irritated when I play... and thats not a good thing... ;)

Also the settler thing is stupid to, sometimes you tell them to go away, they simply say they will but continue on anyway. The only thing you can do is to declare war or put units in their way. More anoying is the knowledge that other civs will gladly let each others settlers pass by without interfering, you recognice this by different civilizations cities that are everyware mingeled together here and there, but I can't do the same.
This is somewhat a brooken feature in the game, that sometimes get me so frustrated I quit playing, only to come back a few weeks later thinking things have changed... stupid me :rolleyes:
 
The AI usually lets troops go through if your power is high enough. However, the AI can heal in MY territory... :mad: For some reason I think that all the AIs are out to get the human...
 
This happens so much, that I have learned to deal with it. I will ignore a few stray units crossing my land. Usually, they are travelling to rough terrain to attack barbarian camps. At other times, they are fighting a war with a civ on the opposite side of my territory. What I don't allow, is for them to place stacks of offensive units next to one of my cities. If I see them coming through with a stack of, say 4 longbowmen, I have some good units "shadow" the longbowmen, just in case they park next to a city of mine, and refuse to leave. Sometimes they declare war (which I then am ready for), other times they leave.
 
I like to make a wall of old, useless troops to make them stop. Unfortanatly i usually go to far and build fortifications and beef them up and eventually, end up having this huge army to stop a single warrior that's been standing there for 15 turns. THen i tell them to leave or declare war. 99.999999999999999999999999999999999999999% of the time they fight me and i just send forth my army in 1 big wave.
 
Think about how difficult it would be to program one AI telling the other to leave it's territory.

The AI also seems to have alot of knowledge of where my units are (and are not).

It is so stupid that these little injustices don't bother me. It is just a part of the game designed to irritate you and force you to make bad decisions.
 
Why would it be difficult to program? Just use the same method that the AI uses to tell the human players to get off their territory
 
Tomoyo said:
the AI can heal in MY territory... :mad:
waaaiiit a minute, don't you need Battlefield medicine to heal in enemy territory? Is the AI exempt? :eek:
 
The AI does tell other AI units to get off its territory. I believe it's the same algorithm, though that's never been shown. It has been shown that the AI and the human get the exact same "privelege" of traipsing across each other's lands with warnings....that is, the trigger to change from "Please leave" to "Leave or declare war" is identical.

A solution, then, is just to march willy-nilly across their lands. Or order them out. Or both.

Definitely FAR from a cheat...more like a human not able to deal with AI tactics....

Arathorn
 
Arathorn said:
The AI does tell other AI units to get off its territory. I believe it's the same algorithm, though that's never been shown. It has been shown that the AI and the human get the exact same "privelege" of traipsing across each other's lands with warnings....that is, the trigger to change from "Please leave" to "Leave or declare war" is identical.

I have never seen this happen in gameplay. Surely once you would see the units magically appear in your territroy or neutral territory when one AI decides to move his troops "immediately" from the others land. Then over and over the trespassing AI would go in and the trespassee would say "leave or declare", and the units would again pop up off the trespassers land. Has anyone actually seen this happen?

As far as why it would be hard to write, I would think it would be hard to avoid having all the AI's not hate each other. Somehow the process would have to be smart enough that one AI would back down, so the same result doesn't happen each time one trespasses on another. In my gameplay I rarely get an AI that will let me trespass yet they do it to each other quite frequently.
 
Another theory is that the AIs let each other bend the rules if it is to harass you/settle around your core cities/send units to you during war. It's in the interest of your neighbour AI to have other Civs in that area, especially on higher levels
 
Tomoyo said:
:mad: For some reason I think that all the AIs are out to get the human...

Of course they are, didn't you see the show Reboot? They'd do anything to save their existance. :-)
 
If the AI has an ROP with another AI, its units can heal in their territory. I have seen this plenty of times.
 
I think the ai has a slight advantage sending units through other ai territory. Try sending different combo's of settler teams. A settler by himself can move through most of the ai terrority like a boat. But add a warrior or spearman , and it's get out on the second turn at least in most of my games.
 
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